Xbox is allegedly already working on their next console and Bethesda outright revealed two next-gen games in their conference. It seems like next-gen is coming closer and closer to being a reality. So what would you like to see out of the next generation of consoles?
Personally I think E3 this year, particularly Sony's, really hammered home my big problem with this generation as a whole. We've moved forward, but only in a graphics capacity in most cases.
If Sony and Microsoft get up on stage and start talking about how "the sky is bluer and Master Chief's helmet has more particles on it," they'll have unsold me on getting a new console right there and then.
I think we need to take a step back and take a hard look at how we play our games. Our games look incredible, but gameplay-wise, we're still on par with, or even behind in many cases, games from a decade ago.
Why, in 2018, is my encounter with the Sinister Six in Spider-Man still relegated to a cutscene? Why is my chase with Electro just mashing the swing button and tapping left or right in a linear sequence? Why, if I'm trapped in a crumbling building in an Uncharted or Call of Duty game, is my only option to go through the one path the developers want me to take? Why does my character automatically keel over and die if I don't follow an exact set of steps to get there or try to go off the beaten path?
Ghosts of Tsushima looks gorgeous, but why am I still stuck with two characters standing there and launching into canned attack animations when I hit a button? Why are stealth sequences still just hitting a single button and watching the character do all the work?
And whatever happened to the worlds we create feeling like actual worlds? Why do I already know that when RDR2 comes out, Person A is just going to be Person A drinking at the saloon forever? Why is the most alive-feeling open world I've played still Majora's Mask from all the way back in 2000, where NPCs don't just walk or sit perpetually but actually have schedules and things to do? Where your actions change those schedules and you know exactly when the mailman is gonna stop by to pick up your letter and that the dancers practice on the night of the second day and etc.? Why has every other game settled for "You can hit/kill random passerby or not. Everyone else is a blank slate unless they're a quest giver"?
I know it's a big ask for every game to be like this, and that some are better off not trying to, but what concerns me is that most big developers don't seem to even want to try. They're content just slapping new graphics onto old gameplay systems. The gameplay envelope hasn't really been pushed, and with all this tech, we should be farther than we are now in my eyes.
But enough about what I want.
What do you want?
EDIT: Since this seems to be an ongoing point of confusion, yes, I know that new consoles and stronger hardware are not going to make what I've asked for suddenly happen. When I say "next-gen," I mean the entirety of a new generation of video gaming. The games, the developers, what new experiences we get, all of it. Not just what's going on under the hood of the console. So yes, I'm more talking about the way games are made in my own personal wish.
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