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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The use of everyday objects as weapons of destruction, often combination.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
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