Game Modes Global Agenda
features three different modes of gameplay: Player versus Player, Player versus Enemy, and Alliance versus Alliance. Regardless of the mode of play, the player straps on a jetpack which shares its power pool with the players weapons. Power regenerates quickly, but unlike most other modern games the players health does not unless healed by an external source. These basics make the pace of games balanced between frantic and strategic, allowing for great team coordination yet still showcasing individual ability.
Special Operations (PvE)
Special Operations are the PvE side of Global Agenda where players can get loot and pieces to craft items. Generally missions pit the player against the global dictatorship known as the Commonwealth that emerged after a heavily nuclear World War III. Players can either team up into groups of four or queue into specialized solo missions. The most difficult of all of the PvE types is Ultra Max security which can reward players unique loot such as rainbow dye. There is also a hybrid game mode known as Double Agent which is similar to a standard four player PvE mission, but on the opposing side there are two players preventing the attacking team from defeating the boss.
Mercenary Combat (PUG PvP)
The Mercenary Combat queue pits two teams of 10 players against each other in 5 different modes. Control has the players fighting for control over three points on the map, with the team controlling two points accruing victory points faster. In Breach maps the attacking team must take a set of chronological objectives from the defending team before time expires in order to win. Payload maps the attacking team must push a payload from their base into their opponents base with game-extending checkpoints along the way. Similar to King of the Hill and the infamous Modern Warfare Headquarters game mode, Scramble has teams vying for control over randomly spawning points. The fifth mode is a unique spin on capture the flag, but a player must drive a powerful robotic suit to the point instead of capturing a flag. Premades in the mercenary queue may only have two members in an effort to preserve the pick-up style of matchmaking.
Arenas (Premade PvP)
The Arenas use the Scramble game mode of Mercenary but allow premades of up to 10 players. There are currently two queues, 10v10 and 4v4, but in the September/October patch this will be changed to only the 4v4 mode.
Agency versus Agency
Agency versus Agency (AvA) is a game mode that pits single agencies against one another in order to capture 'hexes' on a hexagonal grid representing a chunk of the earth not currently controlled by the Commonwealth. Capturing a hex, claimed or not, starts with the bidding process. During this three minute window agencies can bid or counter bid for ownership if the hex is not controlled, or bid for the ability to attack if the hex is defended. Upon gaining control of a hex the conquering agency may set up a facility on that hex. The resources that some facilities produce contribute to the agencies net worth which determines winners of the two week long seasons.
AvA matches are played out on maps that are representative of the type of facility on the hex under attack. The attacking team must have at least eight players and be converted to a Strike Force. A Strike Force (SF) consists of the players, their dropship, and the cargo that can fit into their dropship that they would like to bring to the battle. This cargo can range from emp generators that disables the opponents tech to powerful anti-player vehicles known as Vindicators.
Originally the ability to AvA was a pay-to-play service, but with the June 25th drop of subscriptions, this restriction was dropped as well.
The most celebrated feature by the Global Agenda
community has been the support from its developer Hirez Studios. Hirez put out a poll to its user base a few months after launch to determine if they liked the subscription model or preferred another. The user community overwhelmingly preferred the payment style of Guild Wars and dropped the subscription model entirely, favoring paid subscriptions on a six month timetable.
- Heavy weapons specialist (specializing in Area of effect Damage)
- Skill tree provides the most health and protection.
- Melee Weapon: Radiant Axe
- Ranged Weapons: Minigun, Grenade Launcher, Sticky Grenade Launcher
- Distributes healing effects to keep companions alive
- Area of effect healing through healing Grenades
- Access to Single healing through Medic Gun
- Can Spec into Combat Medic Class
- Melee Weapon: Poision Injector
- Special Weapon: Medic Gun (Single Target)
- Stealth and speed specialist
- Uses self-cloacking device to bypass enemies and strike from behind.
- Melee Weapon: Ghost Sword (Extra damage from behind)
- Ranged Weapons: Scoped SMG, Sniper Rifles
- Special Ability: Stealth
- Uses the best available technology to give his team the advantage
- Highly capable of defending strategic points
- Melee Weapon: Energy Burn Mace
- Ranged Weapons: Shotguns, Rifles
- Can build Autoturrets, Force Fields, Medical Stations, Rocket Turrets, Eye Lasers, Sensors, and Remote Controlled Combat Drones.
Free to Play
On June 25th Hi-Rez Studios announced that Global Agenda will be free to play with no subscription cost.
- OS: Windows XP SP2 , Windows Vista SP1
- Processor: 2.4 Ghz Single-Core Processor
- Memory: 2GB RAM (3GB RAM required for Vista/Windows 7)
- Graphics: 256mb video ram or better with Shader Model 3.0 (GeForce 8 series or higher/Radeon HD3000 series or higher)
- DirectX®: Directx 9
- Hard Drive: 15 GB Free Space
A sustained internet connection is required to play.