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    Grow Home

    Game » consists of 2 releases. Released Feb 04, 2015

    Grow Home is a climbing game starring B.U.D. (a Botanical Utility Droid) who is researching the elusive Star plant & helping it bloom.

    spncrbghmn's Grow Home (PC) review

    Avatar image for spncrbghmn

    a unique entry that stands out in a genre which may not entirely be for me

    i'll keep this short. grow home does a lot of unique things. the control scheme is unconventional but easily stands out as the takeaway from this game that makes it stand out from the rest of the crop. i love the aesthetic it develops. the low poly environments work well hand in hand when B.U.D and M.O.M are seemingly floating amalgamations of cubes and lighting effects. i understand the praise the game receives and would like to see more developers make entries in this style of game.

    here's where i take some issue.

    regardless of whether or not the design of the game was intentional in giving B.U.D floaty momentous controls in order to enhance the feeling of controlling a robot infant doesn't provide much comfort when you're trying to land after a couple thousand meter drop, hit a platform and roll off only to lose another few thousand feet and float back to the beginning of the game. checkpoints were designed for this purpose in the form of the teleportation pads, however, there are just enough to make it frustrating. if the team would have decided to add one or two more in the stratosphere, the game would be much more forgiving to people such as myself who don't play as many platformers as they feel they should.

    this is on top of some frustrating technical glitches i've experienced falling through vines and B.U.D disappearing in the middle of climbing after i've made some significant progress on the star vine.

    i know this sounds like i'm tearing this game apart but there are a lot of aspects that succeed in providing an entertaining albeit cathartic experience like i previously stated shortly at the beginning of my review. connecting vines to the glowing rocks floating on the edge of space provides a relaxing and atmospheric experience one can easily vibe out too. B.U.D's quirky chirps provide just enough characterization to project a personality onto, especially when paired with the supportive and optimistic lines provided from M.O.M.

    i'll close this out by saying platformers have never really been my bag. like one mr. austin walker, i respect the genre from a distance and have played and loved a few heavy hitters (super mario brothers 3, psychonauts) enough to understand their appeal. however, grow home just never clicked with me in the same way.

    on a larger scale, i'd give it a 6/10.

    Other reviews for Grow Home (PC)

      A budding star amid the populous fields of puzzle-platformers. 0

      Grow Home has a fairly basic objective: Grow the enormous star plant, ride its shoots into floating rocks filled with glowy green mineral sustenance the plant can absorb, and continue to climb the beanstalk to its ultimate destination above the clouds. The QWOP-like controls are both frustrating and endearing, presenting its metallic hero B.U.D. (short for Botanical Utility Droid) as some sort of unsteady but determined little trouper, whose frequent knocks and unfortunate explosions are warmly ...

      7 out of 7 found this review helpful.

      Accomplishes What It Sets Out to Do 0

      This is a nice, fun little game that I beat to my satisfaction within 3 hours of playing. In it you are a little robot man who is sent to an alien (but relatively familiar-looking) world and tasked with making a giant plant grow high enough to reach your spaceship, which is located at 2,000m above sea level. In order to make the body of the plant grow, you must climb onto the sprouts budding from it and guide them into floating islands filled with energy juice. Along the way are 100 crystals to ...

      1 out of 1 found this review helpful.

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