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Game » consists of 14 releases. Released Nov 18, 2008
Matchmaking is a technique which allows players or teams to be matched with others for the purpose of playing an online multiplayer game.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
When the President wants to go for a burger, you know that all your cake is a lie.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A small, closed-off area in a game containing enemies that opens at some trigger point. Often used to surprise the player, or as an alternative to spawning enemies out of thin air.
PC games that support the use of two or more monitors.
When a game has a single player campaign that isn't its own separate thing, but rather just a series of multiplayer-style matches that you play against, and/or work alongside with, computer controlled "bots" instead of other players.
Genetically evolved humans, animals or aliens.
Hot, high pressure gases released from the muzzle of a firearm when fired.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
The ability to see in the dark without mechanical means.
Many games that take place in dark areas provide the player with a flashlight. If they are going for realism, then the position of the beam depends on the position of the character's arms. This means that the beam does not point straight forward while the character reloads their weapon.
Some game modes don't allow the player to respawn once killed, forcing them to think strategically and to try to stay alive.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
When one type of ammo fits all.
A USB haptic mouse replacement peripheral. The name comes from the fact that the falcon is the predator of the mouse.
Objective-based team gameplay occurs when one group attempts to accomplish some goal -- enter a base, capture or destroy some MacGuffin, rescue the hostages -- while the other tries to prevent it.
An open source 3D graphics API used in computer and console games.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
The 2008 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on August 29-31.
Console games that derive from a past PC exclusive release, either due to popular demand or poor sales.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
The permanent existence of one's body after death.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
In the apartments in No Mercy, there is a portrait of a pig alongside some apples. What mystery does this pig hold? This same work of art is also in Left 4 Dead 2.
That awesome feeling of a plane flying directly over your head. Making you feel like you're part of something big!
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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