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Game » consists of 14 releases. Released Nov 18, 2008
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
"Horde" is a type of multiplayer game mode in which players battle co-operatively against increasingly difficult waves of computer-controlled enemies.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A list of games that have their own in-game graphical achievement menu. Used for showing current progress towards achievements or trophies.
Map Makers or Editors are built-in tools that allow the average gamer to tweak or fully customize a map of their own, with no mod or programming skills required.
Ammo which does fire damage to an enemy by burning and/or setting them ablaze.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Enemies will spawn infinitely until the player has accomplished a certain goal, e.g reached a checkpoint or killed a certain number of enemies.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
The 2009 Interactive Achievement Awards celebrated the best games of 2008.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Some safe room wall graffiti uses internet slang.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
A moment in a game in which the player is faced with overwhelming odds, designed to be unbeatable by conventional means, but in which the player is encouraged to continue to fight anyway.
Character Theme: A recurring musical theme that accompanies a particular character.
Some games replace letters or words in a title with numbers or symbols, usually to add more of a "badass edge" to them.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Basically you're given a flashlight and then sent to a dark place.
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Playing multiplayer games with a mix of online and local players. For example, two players playing Mario Kart locally on the same console partaking in online races with other people.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
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