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Game » consists of 1 releases. Released Jul 18, 2007
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
This concept is for games in which at least one of the main characters is male.
The head of a city government. The perfect candidate if your game needs a rear end in a top hat.
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
By definition, a pirate is a (mostly naval) robber without commission from a sovereign nation. While maritime robbery has been around since ancient times, Piracy had its highpoint during the 17th century. They are easily identified by the "Jolly Roger", which is the traditional name of the famous skull flag.
A situation where it is hard to tell which parts of the game world can be interacted with, and which are just for show. Mostly associated with point-and-click adventure games, where players often respond by clicking wildly around the screen until they find something.
The act of using somebody's assets without giving the original creator credit.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Static background images that are not drawn in real time.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Physical games which were recalled on launch day or after released for various reasons.
A slightly modified version of an already existing character, often in fighting games. Also known as a "clone".
One who murders three or more people within a relatively short time span.
A gesture used to express indifference or resignation. Not that it matters to you, or anything...
Games with characters that sing.
The skeleton is the framework of the human body.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
When a musical performance happens in a game, often this is used for comedic purposes.
Souls are the spiritual essence of living things.
The option to display dialog and other information with text on screen.
Games that explicitly reference a sequel at the end of the game.
Life after death, known by many names in many cultures, where the dead continue their existence forever parted from the living.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The act of stealing precious artifacts from a tomb.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
When an animated character graphically looks realistic, but shows poor, unrealistic animations, the result can be very awkward. These instances of almost-human-but-not-quite can appear stilted, off-kilter, or even eery. This is the Uncanny Valley effect.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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