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consists of 3 releases.
Released Sep 20, 2007
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
Glass that can be broken and destroyed in real-time.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
When characters largely go by code names or call signs to protect their identities during their missions. They are also adopted for conveniences sake.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
CQC and CQB are close range combat techniques.
Codec is the communication system used by Snake in the Metal Gear series of games.
A person serving time in prison or an escaped criminal on the run from the law.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
Crawling is a form of locomotion in which a person lies down and uses the hands and knees to move around, or by dragging the body along the ground.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
High-tech exoskeleton wearing, sword wielding warriors featuring prominently in the Metal Gear and Mortal Kombat franchises. Several characters assume the identity of a Cyborg Ninja throughout several console generations.
One or more events from someone's past that negatively affected them. Plenty of video game characters have such pasts.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Your friend in medicine. Mostly.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The national investigative arm of the American government, the FBI (as commonly abbreviated) is tasked with upholding and enforcing the criminal laws of the United States, and to providing leadership and criminal justice services to federal, state, municipal, and international agencies and partners.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
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