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Game » consists of 4 releases. Released Apr 09, 1993
When a character in a video game is invincible to everything except a certain weapon, item, or spell.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
A popular concept from the 1990's that let players get more of a taste for a game than a mere demo.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
These games are designed to be played by one person, and one person only.
Skeleton Warriors are comprised of the animated bones of the dead. Often brought to life to do the bidding of an evil master as mindless and indefatigable soldiers and guardsmen.
Some minions will grow weary of constantly waiting for the protagonist, allowing said protagonist to sneak past the obstacles or catch them off guard.
Characters or objects that appear to smash into the player's screen.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Clouds that, for some reason, can be stood on without falling through.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Valve's counterpart to Microsoft's popular achievement system.
The inclusion of a feature that recaps either recent plot events or the events of the entire plot of a game in a reviewable log of some form. It can serve as a useful tool for those that need a reminder on earlier story events or the current objective.
Games that conclude with a screen displaying "The End" or a variation thereof, such as "Fin."
A transformation is a different stage or form for something. Usually an upgrade.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
They possess even greater knowledge than old men with beards.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Things are not always as they appear. Just walk straight through that wall.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Witches are women who can perform magic. There can be good witches and bad witches.
The characters in the Worms series of games.
Player characters that are infants, children, or adolescents.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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