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Abjuration is the school of magic that deals with protective spells (buffs) and counter magic.
These reanimated dragon skeletons are necromancers that patrol the Plane of Hate in honor of Innoruuk.
The Bangsian Fantasy is a fantasy trope where famous historical or literary individuals interact within the after-life. It was named after John Kendrick Bangs who often wrote in said manner.
Mythological creatures who bring destruction with their screams. Most commonly take the form of a woman.
In many RPGs, especially those made in Japan, magic is categorized as black or white. Black magic spells deal damage or inflict negative effects.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
These frightfully large ghouls patrol the Plane of Fear and have the ability to root players upon contact.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
The time it takes to cast a spell or ability
Channeling is a skill that allows a caster to continue casting a spell without having the spell interrupted by being attacked, slightly moving, etc.
The ultimate enemy and primordial source of all evil. In Warhammer 40,000 and Warhammer Fantasy universe.
Classes are different archetypes and playstyles that players can choose to play their game with.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Introduced in the infamous Tomb of Horrors D&D module, a demilich is an extremely powerful variant of the magic-using undead lich.
Divination is a school of magic that allows the user to tell the future, see the unseen, sense the presence of undead, identify magical items, and more.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Grimlings are a primitive, savage race of people that were discovered by the Vah Shir deep within the mines of Luclin. The grimlings have since taken over much of the forests at the base of the Tenebrous Mountains.
A night of ghost, ghouls, costumes, and candy. Some video games are based around this holiday, while others simply pay it respect with special levels or characters that embody the spirit of All Hallows' Eve.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A recitation of spoken words during a ritual or summoning.
Kerrans are race of cat-like people in the EverQuest franchise. In EverQuest II, they became a playable race.
Kiting is a concept popular in MMOs where a player roots or snares enemies in order to keep them at a distance allowing for utilization ranged attacks and spells while soloing.
A lich is a powerful sorcerer who became undead through a magical ritual they cast on themselves. Usually lichdom is achieved to extend their "lives" or give themselves more power. They can control vast hordes of undead.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
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