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Game » consists of 14 releases. Released Jun 18, 2002
Magic or divination involving the dead and departed. One that practices necromancy is generally referred to as a necromancer.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An open source 3D graphics API used in computer and console games.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
Games that have had an Original Soundtrack album released.
A paladin is a holy warrior, who gains extra abilities through faith and devotion to a deity.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Found in many RPGs, a Saving Throw is a dice roll to see how much an attack or magic ability will effect an enemy.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
An intimate physical activity between two or more individuals.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Player assignable points that unlock or enhance skills allowing for character customization.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Splash damage is a term used in several types of games, most notably in first-person shooter and real-time strategy games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
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