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I gloomy town overrun by zombies and various monsters. There is a circus tent in the center of town which serves as the Human safe-house and and HQ. From the game Earthbound.
The large towering city of fourside is a major hub for music, shopping, and cultural studies. Not all is well in Fourside though, behind its pristine veil lies many secrets that are kept in basements of coffee shops, tops of skyscrapers, and behind department stores.
A hospital is a place to seek help in a medical emergency. It is also used for treating minor illnesses that aren't necessary an emergency. Some games take place in a hospital, whilst others use them as a part of the environment.
The blue-tinged base of operations for Carpainter's Happy-Happyist cult in EarthBound.
In Earthbound home of the famous Mr. saturn
The dark version of Fourside where nothing is as it seems.
Found in the county of Wiltshire, stonehenge is a mysterious place in which many games have taken place in.
A place where the player can rent a bed/room for the night, or cause trouble. Hotels are distinct locations in games where the player goes to restore their health, save the game, cure status effects, or even to advance the plot and/or level. Also called Inns in some games.
Star World is found as a secret area in Super Mario World.
First appearing in Super Mario World, and coming to prominence in Super Mario World 2, Yoshi's Island is home to the entire dinosaur race. It is also Yoshi's home island in various games and as an arena in the Super Smash Bros. series.
A house for wayward children who are bereft of parentage.
Many games take place in Boxing Rings. Primarily Boxing Games, but some games offer boxing rings as locations outside of boxing.
Ushimitsu is one of the pivotal locations in the plot of Famicom Tantei Club Part II.
The tavern offers respite for weary travelers and parched throats alike. Leave your troubles at the door, and enjoy an evening of wine and song.
A theater is a place to see and hear performing arts performed live by artists.
A town with an extensive mine system. It is the first town the player visits in Final Fantasy VI.
Big hollow trees with plenty of space.
A solid small house built of wood.
A region of wilderness in Final Fantasy VI. Any enemy that the player has faced in the game may appear here as a random encounter.
The capital city of the Empire in Final Fantasy VI. It is home to the imperial palace and the Magitek research facility.
The world of Final Fantasy VI. At first at balance, its harmony is disrupted when Kefka throws the three statues of the goddesses out of alignment, bringing ruin down upon all.
The Sunken Ghost Ship is a fictional sunken ship in the Super Mario Universe. It is located near to the Valley of Bowser.
A repository (usually beneath the ground), containing one or more graves.
Mexico is a federal republic in North America. Its capital city is Mexico City.
Home of the Barbarian.
A large stream of water emptying into a lake, ocean or another body of water.
Homeland of the Brothers Bear as well as a flock of Banana Birds, this land was colonized by Kremlings sometime before DKC3. Despite being a mainland, it is characterized by large bodies of water, which the Kongs traversed using numerous boats to rescue DK and Diddy from K. Rool.
A Japanese training facility used for the study and teaching of martial arts and self-defense.
Final Fantasy VI's final dungeon, where the Returners fight the Warring Triad and Kefka.
When trains aren't objects, they're usually locations. Famous train sequences include the subway ride in Final Fight, and the haunted train ride in Blood, which required you to sabotage the engine to get to the next level.
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