839: Weird Bird Prison
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Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
In order to avoid licensing issues, many games simply create fictional car brands.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
The legal restriction of how guns may be interacted with by civilians.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
A sharp blow delivered by driving the head into the opponent.
In some games, health can be regenerated or bonus health acquired through romance of some kind, from flirting to kissing to sexual intercourse.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
Sending or receiving fake email inside a game.
A status of decreased cognition caused by a substance such as alcohol.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The act of breaking the law.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Locomotion is when the characters feet collide with what it is standing on, making the animations look a lot more realistic. Many games use this concept, such as Skate 3 and Grand Theft Auto IV.
This concept is for games in which at least one of the main characters is male.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
System in games that are used to alert the player of law enforcement attention and pursuit towards them.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
The concept of operating a computer inside a game via its own operating system. The player might have access to a virtual desktop or console commands to reach the desired information.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
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