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Game » consists of 4 releases. Released Dec 20, 2011
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
Some weapons players use in video games are organic, or even living. The ammunition for these weapons is often organic as well, making them unique.
The permanent existence of one's body after death.
An advanced shading model, including diffuse, ambient and specular shading, with per-pixel lighting. Developed by Bui Tuong Phong, it was introduced to gaming with the Sega Hikaru arcade system in 1999. Since the mid-2000s, it has been the most widely used shading model in modern 3D video games.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
The police chase consists of the police chasing someone; usually by car. Sometimes the player plays as the guy getting chased and sometimes as the police.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
A physics system used to procedurally generate body movement similar to rag dolls.
The act of forcing someone to engage in sexual activity against her or his will. Generally considered one of the worst things one human being can do to another.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Some games bought at physical stores and online retailers can be activated on Steam using its CD key. Some come with compulsory Steam activation, while for others it is optional.
Classic form of numbering that gives things a more regal feel.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Long-running franchises often end up in the hands of different studios over the years, but a direct sequel by an entirely different company is somewhat rarer.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
These games are designed to be played by one person, and one person only.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Valve's counterpart to Microsoft's popular achievement system.
NPCs that populate strip club locations in games and often perform exotic dancing routines.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Three games that are individually complete but are closely related in theme or sequence
When you gotta go, you gotta go. Urination is found in games for a number of reasons, including comic relief and a quick pathway to sobriety.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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