How to Install a Planet
By bhurnie 0 Comments
It's probably obvious fairly soon into this entry, but I find flight simulators - and simulators of most kinds, barring the really lazy ones - pretty fun. Enough to have bought a TrackIR in the past, in fact, though not enough to have spent hundreds of dollars on special controllers. But instead of writing about why I enjoy them, or how I play them, this just covers the process of installing FSX and various extras. Not the most exciting topic, but it may be of some interest to people who never bother to mess around behind the scenes of their games, or want an insight on how far into the rabbit hole an average person can fall. I already have pages of instructions from previous times telling me just how to install and fix everything up right, but they're too technical and personalised to post directly here.
Stage 1: The Game
Install Microsoft Flight Simulator X Gold
Luckily, it starts off simple. Instead of having to deal with the Acceleration expansion or various service packs, I bought a version from Microsoft that combines it all. It's also a download, though I keep a local copy, so there's not even messing around with discs.
Time spent: 25 minutes. Space used: 16.6 GB
Configure FSX
Like most PC games, the default settings are terrible. With so much else to do first I don't care about optimising yet, but there's a few necessities to make it tolerable at all. This is followed by a short test flight - literally starting the default flight, an ultralight over Friday Harbor, WA, and checking the game doesn't crash. It doesn't, so I can keep going.
Time spent: 10 minutes. Space used: Negligible
Fix Install
At this point, I could stop. The game is playable, and none of the extras I include actually change the functionality. But there's one big problem - the FSX installer is broken, and puts the files on the wrong drive. It takes about as long to move them and fix registry entries as it does to install it in the first place.
Time spent: 25 minutes. Space used: Negligible overall
Done! The game is playable. Nothing I add later actually changes the functionality - just how it feels, looks and sounds. But ending now is no fun, let's keep going.
Totals: 1 hour; 16.7 GB
Addons
Install Active Sky 2012
For a game that's approaching ten years old, it's not that surprising that the graphics are no longer up to scratch. With the same textures used all over the world they can't be too detailed, and some of them just look a bit strange. AS2012 lets me replace them with better versions. Other choices are more personal - there are no concrete roads where I live, for instance, and I like my oceans bluer. While AS2012 has other features, I only use it to replace the textures. And it comes with a lot of choices, which means a lot of space.
Time spent: 15 minutes. Space used: 5.2 GB
Set up Active Sky 2012
When you have dozens of choices for clouds, and over a hundred for runway textures, it takes a while to pick your favourites.
Time spent: 20 minutes. Space used: Negligible
Install New Textures
It also takes a while to install them to FSX, but not much additional space.
Time spent: 5 minutes. Space used: 0.1 GB
Install DirectX 10 Scenery Fixer
FSX had partial support for DirectX 10 when it was released, but it was only considered a preview and not fully supported. While it did have a lot of benefits, it also had huge flaws and glitches, including flickering on crossing runways. This program makes it work properly - or at least, much better.
Time spent: <5 minutes. Space used: Negligible
Set up DirectX 10 Scenery Fixer
The author has made a number of improvements since I last updated my instructions, and there are a lot of optional complex things to fiddle with, so I spend a while reading through the manual to figure out what's best for me. I also send the developer a quick (positive!) email with a suggestion or two.
Time spent: 35 minutes. Space used: Negligible
Install, set up, and test Accufeel
This program makes minor changes to physics, particularly on the ground, and improves or adds various a huge range of incidental sounds. Another test flight confirms it's enabled in-game.
Time spent: 5 minutes. Space used: Negligible
Install & configure Active Sky Next
AS Next follows AS 2012, but isn't an exact replacement - it has no textures, but is much better at weather simulation, both generated and real-world replication. It's mostly automatic, so much easier than its predecessor. That's especially useful because the default FSX weather has several big realism flaws, and often just doesn't 'look' that good.
Time spent: 5 minutes. Space used: 0.1 GB
Other addons
I have a few other small addons, and one or two newer ones that I haven't experimented with much. They're all easy enough and not really worth mentioning.
Time spent: 5 minutes. Space used: 0.2 GB
Totals: 2 hours, 30 minutes; 22.4 GB
Scenery
Chicago (Aerosoft)
The best thing about the Chicago scenery is that it restores Meigs Field, the historical starting location of old MS Flight Sim versions. It also includes the (now permanently fictional) Chicago Spire. Mostly I like it because of nostalgia from flying around Chicago in those older versions.
Time spent: 5 minutes. Space used: 0.8 GB
Los Angeles (Aerosoft)
The Hollywood sign, the beaches, and everywhere else. I'm not sure why this is so large compared to the other cities.
Time spent: 5 minutes. Space used: 2.6 GB
San Francisco (Aerosoft)
Again, plenty of nostalgia and scenic locations to buzz without risking being arrested or shot down.
Time spent: 5 minutes. Space used: 0.3 GB
UTX USA
For FSX to fit on a reasonable number of discs when it came out, it had to skimp on some of the details like roads and coastlines - they were present, but not in detail outside a few special areas. UTX improves them, and many others - roads, railways, lakes, coastlines, streams, night lighting, cemeteries, stadium parking, city parks, glaciers, railyards, tunnels... it doesn't change how they appear (that's AS2012's job), just where they are. It also doesn't cover the entire world, so most remains in lower quality.
Time spent: 15 minutes. Space used: 4.4 GB
Hawaii (MegaScenery)
Photo imagery covering almost the entirety of Hawaii. It doesn't include buildings, but the most interesting parts of the Hawaiian islands don't have buildings on them anyway. The main reason I have this is to replace Microsoft Flight, which had a very pleasant Hawaii and Alaska but almost nothing else, and it because it was discounted due to partial cloud cover on the imagery.
Time spent: 10 minutes. Space used: 7.7 GB
Switzerland (MegaScenery)
Photo imagery covering the entirety of Switzerland. Like Hawaii, this serves as a replacement for another program - Aerofly FS. (I have no problems with that program, but it saves having them both installed since I don't care about Switzerland that often.)
Time spent: 10 minutes. Space used: 8.4 GB
Dubai & Hong Kong (Fly Tampa)
Two fantastically detailed scenery areas, but with the trade-off that they cover rather small areas. Dubai has the Burj Khalifa and all the fancy coastline features, and Hong Kong is particularly beautiful at night time.
Time spent: 5 minutes. Space used: 1.1 GB
FTX Australia
Let's back up a bit. To keep things at a reasonable size, most of the world in FSX (and previous versions) is covered in automatically-generated scenery, or autogen. It has a record that a polygon covering 'this' area is high-density city that can be assembled from these textures, and 'this' polygon somewhere else is forest, and 'this' is farmland. Additionally, it knows where structures can fit on the various textures, so it can place skyscrapers downtown, houses and tenements in the suburbs, trees in the forest, and silos on the farm in sensible places. The scenery for Switzerland and Hawaii ignores this entirely, and replaces the automatic (but repeated) textures with unique ones for each entire area. Dubai and Hong Kong have the majority of their buildings and textures placed by hand, which is feasible due to their size. Australia however... I live here, so I want detail, but it's too big to do manually. This product improves the autogen system, specialising it for Australia with the kinds of houses we have here, 'proper' road colours, more suitable textures, local trees, and so on. It also adds detail as UTX does. The downside is that if I fly elsewhere in the world while it's activated, things look a little strange, but it's easy to turn on and off.
Time spent:40 minutes. Space used: 9.5 GB
FTX England
It's the same product as Australia, but for a different country. It's a much smaller area but with plenty of detail - or rather, it doesn't have a vast, almost featureless outback in the middle. I don't live here, but I used to.
Time spent: 25 minutes. Space used: 6 GB
FTX Global
I have neither the funds nor hard drive space to have every country in that level of detail, and most of them aren't available for purchase anyway. This product makes a good compromise though - less detail than in the above countries, but for practically the entire world, and still better than the default. It also adds a number of extra area types and buildings that weren't included in the original FSX.
Time spent: 35 minutes. Space used: 9.2 GB
Miscellaneous changes
Completing installations and making sure things are up to date, and in the right order.
Time spent: 5 minutes. Space used: Negligible
FS Global Europe-Africa
The final set to install - these improve elevation data, with points down to every 5m (2m in the case of America).
Time spent: 1 hour, 30 minutes. Space used: 37.3 GB
FS Global America
Again, due to space limitations FSX could support far better data than the files it came with, and the available data itself has improved in the intervening years (not so much new islands and mountains, just more accurate).
Time spent: 1 hour, 5 minutes. Space used: 25.3 GB
FS Global Asia-Oceania
As an example, retail FSX comes on two dual-layer DVDs. These three sets combined take up 15.
Time spent: 1 hour, 30 minutes. Space used: 37.4 GB
The End...?
Final testing and settings
A few last changes back in FSX to get a better framerate, fix widescreen, and general performance issues.
Time spent: 15 minutes. Space used: Negligible
Results
Time taken to install, update, and configure everything: 9 hours, 30 minutes (not counting original download/shipping).
Drive space used: 185,348,382,720 bytes - equivalent to 172 GB as measured by Windows, or 185.3 GB for the pedants. That's well over a thousand times larger than Flight Simulator for Windows 95, and 116 times bigger than the hard drive in my family's first real computer.
Missing In Action
I have some other scenery and addons I didn't install. Some of these are alternatives, e.g. for weather or textures, for which there's no point having more than one at a time. Some were just a little disappointing, or covered by things I bought later (mostly individual cities in Australia and England before I got the countrywide scenery), or too much for my computer to handle (an insanely detailed New York City). These would only add a few gigabytes to the total.
I also could have made some different choices that would reduce the total - for instance, streaming ground textures in from Bing Maps (Google are less fond of the practice) instead of installing entire countries at once. In that particular case, though, my internet isn't up to the task. It's also technically feasible to use data from OpenStreetMap as a free improvement for item placement, apparently.
Now What?
I still have aircraft to install, though I tend to stick with the ones provided by FSX. And a few of my texture choices turned out to be less than perfect - the ocean is too dark, and the sky is too blue. I can always buy more addons and scenery - more of Europe or Alaska, for example. And the performance is still not quite acceptable, so that needs work and config file tweaking. But I have to stop somewhere...
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