As much as I love Metroid, I'm somewhat apprehensive about Samus Returns. Not digging the 2.5D art-style. The melee counter mechanic seems to turn the combat into a boring gameplay loop (i.e. stand still until enemy rushes you, counter and one-shot enemy). The Aieon (spelling?) ability that reveal secrets in the map seems to eliminate any sense of discovery or surprise in exploring the world. All you have to do now is press a button and large parts of the map are filled in, including secret areas. Although, I realize finding all expansions in previous titles may have been tedious. Therefore, I understand why Nintendo would introduce the mechanic to streamline that a bit. However, I feel like perhaps they could have found a better solution in the middle.
I'll probably still pick it up, but nothing they've shown so far has really excited me. Anyone else feel the same or different?
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