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Dr_Mel

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Dr_Mel

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The smell of the drink has a tremendous description.

"Like a rat went into a Yankee Candle store and ate everything and then fell in ranch and then died in a candle, then someone set it on fire and raised it from the dead, and then a flood happened and it lived in a wet shoe for a while and it never ever showered, and then it ate another dead rat, then a dead whale fell on top of it, and then someone poured some cheese sauce on everything."

Also...ALSO. That outro was tear-inducing. Good first major appearance, Abby! Proving once again that, in the unofficial Bombcoast War, the Beast Coast is making major strides! (Ben's cool, too)

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Dr_Mel

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Dan's 12 to 15 sodas a DAY... holy calzone. I was feeling guilty with my one to two energy drinks on workdays...

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Dr_Mel

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@avyshue: Yeah, but even among sites with younger staff (which, by now, can't be THAT young -- if you were into Melee during its release you could be in your 30s) I see barely any acknowledgement of it. Some confused acceptance of its popularity or viability as a competitive game is the most I see outside of sites that are ABOUT Smash. So it's nice to see someone with a working knowledge of how Smash works on a tournament level.

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Dr_Mel

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Edited By Dr_Mel

@xbob42 said:

I mean, everyone loves that when it IS true in those games, but it kinda seems like the Souls team fluked into it for the first half of Dark Souls 1 and haven't found their way back since.

I'm pretty sure it's that pulling that off well is just REALLY hard -- it would be a hell of a fluke to pull that off accidentally. It's way easier to design discrete zones than trying to fit them together in a logical manner like it was done in Dark Souls.

I'd also contend that you spend quite a lot of time in that game where the interconnected nature of the game plays a big role. The very opening and one other area and the back half (or third) where you warp around are the exceptions, but the lasting impression is still the clever backtracking in the early game.

As for this game, I just hope it nails the mechanics. These games ask a lot of the player, so the gameplay needs to hold up to close scrutiny. If hitboxes are unclear, movement is clumsy, or weapon/attack combos are unbalanced, it comes across a LOT more than in something like Prey where you just need to make the shooting feel good. The little details like that are what makes DS1 and 3 good games while DS2 is a weak imitation.

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Dr_Mel

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Endgame spoilers:

I can't believe Drew guessed the ending right off the bat, that he's not really Snake. Maybe it's obvious and I just wasn't paying attention?

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Dr_Mel

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Vinny isn't just colorblind. He's buildingblind.

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Dr_Mel

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Glad to be getting some Smash knowledge dropped on GB. A lot of major outlets don't seem to have the first clue about what makes it a popular competitive fighting series.

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Dr_Mel

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Dr_Mel

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I suggest playing Metal Arms: Glitch in the System.

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Dr_Mel

285

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Did they leave in the first minute/30 by mistake?