Demon's Souls (and subsequent Dark Souls) were games I recognized the good things they were trying to do but utterly failing at other aspects and have been highly critical of those faults but it seems to fall on deaf ears and blind eyes. I'm confused why people let them get away with it where if this was a European or NA company that released it with these flaws it would have been ridiculed.
It seems to me the solution is not some voting system but to do a better mechanism to give information in a cut scene without taking control away from any of the players.
There is always some latency between the updates. And things like those scores are updated on the backend instead of a client patch which means Microsoft never announces changes if they happen.
I don't get it...why isn't a tutorial a representative part of the game? For many players in many games, the tutorial is the one thing the majority see of a game will actually see where if the tutorial isn't done well then they aren't going to bother with the rest of the game. I don't think every game should take a look at the tutorial mode but I also don't believe there is anything wrong with showing one of the most important and common features either.
As for Neir, it is kind of a giant game with a lot of modes. Some games don't work well in a Quick Look format but I don't think anyone should try to suggest it is an end all, be all demonstration. I don't think Neir could be demonstrated in a quick look easily but that doesn't mean they shouldn't try either. And to be honest as much as I liked what Neir was doing there were issues and that came through in the Quick Look. I don't think anyone, be that player or creator, is done a favor by carefully staging demonstrations. If you want those go to the vendor and they'll have plenty of things in their Media section.
@BeachThunder: How is "This is how I feel about playing this game so far..." misrepresenting anything? If nothing else, it is even more honest than a prepared review.
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