Game of the Year 2019

I didn't finish a single game this year (at least if we don't count Civilization, where I finished a few runs, but still have most scenarios and religious victory left), but since law requires you to have an opinion on all the games you've touched in the year and rank them accordingly, I will.

I think this has been a year where I've had the most reservations about the games I've played, they each have some pretty big flaws (only exception possibly being Civilization, which isn't so much flawed as not quite reaching its full potential - with Gathering Storm it's my favorite in the series in about 15 years, but it still misses a lot of mechanics and depth of simulation that used to be in the older games), but the setting or presentation have kept me playing through the roughest parts.

Potential candidates I haven't gotten around to trying yet:

  • Age of Wonders: Planetfall
  • Greedfall
  • Pathologic 2
  • Phoenix Point
  • SolSeraph
  • Terminator: Resistance
  • Draugen
  • Spellforce 3: Soul Harvest

Games that could make the cut once I played more, but which I'm not quite on board with yet:

  • Drawngeon: Dungeons of Ink and Paper
  • Sniper: Ghost Warrior - Contracts
  • They Are Billions
  • Void Bastards

List items

  • This expansion turned Civ VI into my favorite Civ since Call to Power II almost 20 years ago. There's still room for improvement of course, so I'm hoping for one more expansion before they release Civilization 7.

  • Preliminary position until I've played more of it.

    The UI could be better. And have bigger letters that aren't white on a bright background. The order of some of the evolutionary traits you unlock don't make that much sense either, but I think it's a very engaging game that I've been enjoying a lot, even though I'm just two generations deep right now.

  • Preliminary position until I've played more of it.

  • Preliminary position until I've played more of it.

    A breath of fresh air to see an RPG in a non-fantasy setting. Of course the actual game design is lifted straight out of Darkest Dungeon, but I think it works really well transplanted to Warsaw in 1944. Some mission types are incredibly frustrating as you have to juggle a lot of resources and timers against each other - you have limited action points to spend on each mission, you have to waste them exploring the map blindly during the mission, while some mission types force you to visit a sequence of random locations, and you must get to each one in order to win the mission, but for the most part the combat and the missions with a more clearly defined objective are good enough to make up for it.

  • Preliminary position until I've played more of it.

  • Preliminary position until I've played more of it.

  • Preliminary position until I've played more of it.

  • Preliminary position until I've played more of it.

  • Preliminary position until I've played more of it.

  • Preliminary position until I've played more of it.