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Frybird's 25 most favorite games of 2015 (because they were so many)

My goodness gracious there have been lots of good games this year.

Making a Top 10 out of them felt unfair, so i made a Top 25 List. Due to lack of infinite time, i have not necessarily finished all of them, but i felt like i get a good enough impression of them to order them.

That said, there have been also a bunch of games i played and may have deserved a spot below, but since i did NOT play them as much as i wanted/needed, i did not feel comfortable to rank them. These games are:

  • Undertale
  • Life is Strange
  • SOMA
  • Transformers Devastation
  • Ori and The Blind Forest
  • Her Story
  • Halo 5
  • Game of Thrones
  • Into The Stars
  • Not A Hero
  • Armello
  • Lovers in A Dangerous Spacetime
  • Rebel Galaxy
  • Absolute Drift

Also, i did not include Remasters/HD-Ports of Games that came out this year that i loved (mainly Journey and Uncharted for PS4) and haven't played before.

With all that said, here's the list in reverse order for maximum excitementation.

List items

  • 25TH PLACE:

    It looks a bit plain at times, but Ronin rather successfully combines ideas from games like Mark of The Ninja and Gunpoint to a stylish new thing.

  • 24TH PLACE:

    Honestly too unforgiving for my tastes, but the neat little references and the multitude of cool edge-of-your-seat moments invite to come back to it any time.

  • 23RD PLACE:

    One of the much-too-few games that integrate the WiiU Gamepad in a unique and well-designed way that makes physics puzzling fun again.

  • 22ND PLACE:

    In a time where gaming seems to be all about recording, streaming and sharing what you've done, this seems almost like some sort of commentary.

    But more than that it's a cool single screen arcade game whose unique hook invites to strategize and act creatively within the given ruleset.

  • 21ST PLACE:

    Probably would have ranked much higher if the technical performance on PS4 would not be so staggeringly abysmal. A cool, true sandbox experience that rewards player agency and insanity in the most satisfying ways.

  • 20TH PLACE:

    Nintendo's approach to a Multiplayer shooter is both endearing and somewhat alienating in the way it plays out. But any sign of Splatoon being a bit behind the times is easily forgiven by the addicting nature of the game as well as the fantastic (and free) post-launch support.

  • 19TH PLACE:

    A bit too similar to it's predecessor, but so close to perfecting Match 3 Gameplay that it's hard to put down the game until it has been beaten.

  • 18TH PLACE:

    A pretty cool but/and weird mix between deckbuilding, Tabletop RPG and Actiongame that makes up for some flaws in tech and gameplay more than enough thanks to the potentially most underapprechiated game character of 2015.

  • 17TH PLACE:

    It hardly offers more than than the joy of exploring and moving around, but it knows that perfectly well and fully commits to those strenghts in a game that deserves experiencing.

  • 16TH PLACE:

    Probably the best Level Editor of all time, inviting, weirdly educational and a fun way to lose some hours in.

  • 15TH PLACE:

    Neatly presented, feature rich (even in Singleplayer), and it even has a weirdly interesting story going for it. A nice treat even for non-fans like me.

  • 14TH PLACE:

    It may be the lack of futuristic arcade racing these days, but this game gives me warm feelings of nostalgia in and between the hectic, challenging races, wonderfully capturing a sense of insane speed and neat design in a package that is technically impressive for such a small studio.

  • 13TH PLACE:

    Possibly one my most disappointing games of the year, but given that the first Hotline Miami is one of my favorite games of all time, it disappoints from a high standard and still ends up being a great game deserving to be played, with a great soundtrack, a feverishly engrossing style and some (unfortunately not all) new neat gameplay ideas.

  • 12TH PLACE:

    It's incredibly boring to say, but yeah, kind of the game a modern Sim City should('ve) be(en) with some lovely support in terms of developer updates and mod support.

  • 11TH PLACE:

    Mesmerisingly addictive and presented in a beautifully minimalistic style, this game successfuly minifies what kept me glued to games like Railroad and Transport Tycoon for hours.

  • 10TH PLACE:

    I admit this is arguably ranked too high. But while Rock Band 4 still struggles to become the game it should be, it's still the best party game of all time that even in this low-fat iteration adds some new neat tricks. And its pretty much miraculous to me to even get the game as is, with no major publisher backing and all.

  • 9TH PLACE:

    On its surface level somewhat a dumbed down XCOM Enemy Unknown/Within game, the design around the "bigger picture" theme of occasionally managing the legacy of generations flows into every aspect of the game in cool ways. And with everything else, despite being simpler as some rival games, still as well made as it is, a game one might be surprised how many hours he sinks in, and how much enjoyment is derived from them.

  • 8TH PLACE:

    The appeal to play a "Teen Horror" Simulator may be ironic at first, but the tight pacing, insane twists and beautiful looks, paired with a liberal amount of "tongue-in-cheek"-awareness of the storytelling help to make this game more immersive and gripping than one might be willing to admit. Paired with the intricately woven possibility to have every and all player characters live or die by the titular dawn, its a pleasent surprise that the game allows to get invested in resolving the deadly situations those idiot teens get themselves into with such grace.

  • 7TH PLACE:

    The Legacy of this game will mostly be dominated by the horrendous handling of the PC Version, a bafflingly weak DLC offering, the ending being barred behind an egregious fetch-quest and the divisiveness of adding the Batmobile into the packed and tightly woven gameplay of the series.

    Which is a shame, given that the game closes up Rocksteadys Trilogy of what still are the best comic adaptions into videogames of all time rather satisfyingly with arguably the most interesting storyline, a beautifully realized Gotham City and all the great qualities of what made the Arkham games great intact.

    Unless you have no current gen console or no interest at all in Batman, this game should not be passed up.

  • 6TH PLACE:

    The sequel to the great reboot of the series often improves upon the previous game just marginally, but does so in all the right places, making it still fundamentally superior (except perhaps maybe in terms of story) and very easily one of the best games of this year.

  • 5TH PLACE:

    Perhaps the biggest surprise in a year full of pleasent surprises, Rocket League is a game so remarkably focused on it's strengths that the meager amount of content (although improved upon with free updates over the year) becomes pretty much a non-issue, making it a fun multiplayer football game that should not be missed by anyone.

  • 4TH PLACE:

    I was doubtful, to say the least, that Telltale would make anything worthwhile out of this game that seemingly has no place in the franchise. I love to be wrong. Putting into the shoes of two characters stuck together in a savage, insane, trigger-happy world they don't seem to have a place in makes for Telltales greatest game yet, with a fantastic story, a great presentation (that makes it mostly forgivable that this still runs on Telltales usual, severely underpowered engine), wit, humor, memorable characters and even some genuinely emotional moments. Now i know better than to doubt these wizards of story-focused gaming.

  • 3RD PLACE:

    Ingeniously combining citybuilding simulation, puzzle gaming and deckbuilding with an occasional helping of competitiveness, this spiritual successor to "Megacities" is more than an improvement. Nice to look at and endlessly addicting, this game deserves a top-spot among the piles of very good AAA games of the year, despite being anything but that.

  • 2ND PLACE:

    It's hardly perfect. In terms of being a "Metal Gear Solid" game, it's rather poor in a certain comparison. Also, the obvious downsizing, the publishers annoying insistence of making the game arguably worse in attempts to monetize it more, and a promising but not-quite-there Multiplayer part that seems to have been abandoned before it really started make this game tough to love sometimes.

    But while playing, this suddenly hardly matters. Kojima's possibly final goodbye and deliberate derailing of the legendary series is most likely the best stealth game ever made, with a tremendous attention to detail, an edgyness other high-budget productions do not dare to explore, and most of all the close-to-perfect open world gameplay is a magnum opus that only starts to wear out its welcome when it approaches triple-digit hours of playtime.


    While having had a certain respect for it, i never truly loved the "Souls" games.

    But it all suddenly clicked with Bloodborne.

    The faster-paced, character-action-like yet unique combat and the visually more interesting design (that "gets" lovecraftian possibly more than so many other properties with this overused moniker attached to it) was exactly what i needed to adore a Hidetaka Miyazaki game as much as so many others did before me.

    Fans of old may be disappointed by the lack of individual playstyles, and i for one still find the storytelling awful despite what lore-obsessed fans say, but other than that, i struggle to find any lowpoints about this game. It's an amazing game (with a recently released amazing expansion) that i want to keep playing, even after the endless deaths, frustrations, grinds and heartbreak i endured after finishing it for the first time.

    Or, in shorter terms, i like it more than a Metal Gear Solid game released in the same year, something that still seems hardly possible to me.