The Until Dawn wiki last edited by Kaigan_sake on 02/11/17 08:59AM View full history

Overview

A horror game akin to Heavy Rain's style of gameplay, Until Dawn is attempting to set itself apart with its ''Butterfly Effect'' technology, where every decision both big and small will reflect unto the player's playthrough. This can vary from choosing to examine an object to potentially allowing (or failing to stop) one of the main eight characters to die.

Development

Until Dawn was originally announced at Gamescom 2012 for the Playstation 3 via a trailer and gameplay footage. The game was originally a first-person game that used the Playstation Move controller to control flashlights and guns. In this original version, players were able to switch between eight playable characters at will.

The game was originally set to launch in 2013, but missed this window. At this point, the game had not been shown since its reveal. After rumors spread about the game's supposed cancellation, Supermassive Games confirmed it was still in development and would launch at a later date.

Until Dawn was re-revealed at Gamescom 2014 as a third-person Playstation 4 game. This new version is an exploration based game in the same vein as Heavy Rain and utilizes the Killzone: Shadow Fall engine. The character switching mechanic was scrapped in favor of having characters become playable in different sections of the game. The Playstation Move support was replaced by the the Dualshock 4's motion sensor. Developers said the extra development time and the platform switch was used to make the game "darker and fundamentally more terrifying."

On July 31st, 2015, Sony announced the game had been completed. It was released on August 25th of that year.

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