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goosemunch

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goosemunch

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I agree with OP's sentiment that it's pretty dry and lacks any sort of personality - though I must admit that I'm not a car guy. I was hoping they'd finally fix the 3rd person camera or add an option to lock the horizontal view to the direction of the car (Gran Turismo fixed that since 5) but it's the same as previous Forza and Horizon games, so playing in 3rd person chase cam still feels like controlling an unresponsive/laggy drunken camera instead of the car. You can definitely get used to it but it's an inferior experience IMHO.

yes, this is with textures fully loaded in
yes, this is with textures fully loaded in

Visually disappointing as well. I generally don't care about graphics but since I didn't care about much else in the game I was hoping to at least enjoy the scenery. I have a pretty beefy CPU with a modest GPU (rtx 2080) which I figured would be good enough for high settings at 1080p (with DLSS) but noooo... At "auto" settings it's one of the fugliest racing games I've played. It can't hit consistent 60fps at medium preset at 1080p with raytracing disabled so I have to use low setting or leave it at "auto" which makes everything look like blurry mess. It's especially disappointing because Forza 7 and Horizon 5 looked way better and ran better on older machines.

I'm still playing it mostly due to sunk cost (didn't buy it since it's on Game Pass but I still spent 100+ GB of bandwidth) but I can't imagine sticking with it for much longer.

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goosemunch

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Yeah The Dig might be my least favourite LucasArts adventure game.

A lot of puzzles in this game are too abstract "puzzley" and don't feel natural or fit into the story (which is weird since other LucasArts games excel at that),

But probably my biggest complaint is that I don't find the world very interesting. Every environment is just a different shade of purple with random geometric shapes and they all blur together in my mind. It wouldn't be so bad if it were filled with interesting characters but of course there's nobody because it's a dead civilization and snail's pace story progression doesn't help either.

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goosemunch

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Eyesight isn't a problem for me but reaction time absolutely is. 50~100ms slower than the average player if I had to take a wild stab. Some games are just physically impossible (if they require quick reflex e.g. Sekiro), some games I can tank through by lowering difficulty, but too many games do lazy diffulty adjustment like making games less punishing (e.g. lower damage) instead of widening reaction time window. I don't want them to remove punishment and trivialize all aspect of the game - I still want to engage with all the systems!

I hope as more and more gamers age, the developers add option to enter player age, or maybe a quick reaction time gauging minigame... and adjust timing windows accordingly for parrying/QTE/etc.

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goosemunch

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The limited inventory thing was really baffling.

Not necessarily the stringent number of slots, but rather how useless it made some items and took me out of the experience. Of course I'm always gonna carry a flashlight, so realistically it was only 5 slots to play with - one of the items for example (the eye camera?) lets you take photos so that you can refer back when solving puzzles, which would've been *very useful* had it not take up valuable inventory space, so instead I'd take notes w/ pen and paper or take screenshot and alt-tab out, which ruined immersion. What exactly did the developers intend players to do, run back to storage, take out the camera, capture puzzle clues, solve puzzle, then go back to storage to store the camera?

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goosemunch

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yeah I thought it controlled fine for the most part, but as the OP pointed out, having to constantly swap out powers was annoying as heck.

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goosemunch

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Yeah, Brothers: A Tale of Two Sons is probably the only one that came close. I feel like there should be papers written about "that moment" - because I really don't understand why it works. Like, how did the designers know it'd have the intended impact in a whiteboard meeting? They must have some unnaturally divine understanding of the human psyche.

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goosemunch

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@cikame: @peezmachine: Yeah another shout out for The Talos Principle here. By the end I was shaking from pure adrenaline, which I didn't expect from what initially appeared to be a pretty sedate puzzle game.

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goosemunch

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goosemunch

270

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Only the games released for original NES and Famicom. Everything else is side series.

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goosemunch

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I hope they have a plan to put all those GPUs to good use. I'd hate to see them in a landfill.