I don't like MGS games and I don't like Kojima, but there are details in his games that makes me gasp and respect him as a creator. Crossfades in later MGS games for example - most real-time 3d games don't do this because it doubles the rendering load. Sports games that do broadcast-style crossfades cheat by simply blending with a freeze frame so that they're actually only rendering one shot in real-time. However, in MGS games, they actually render both shots!
Framerate be damned, Kojima didn't want to compromise his vision. I can only imagine the push back from the engineers.
I'd be curious to know what other games have real-time cross fades. I noticed that Amplitude (the rhythm game) has it but it's a graphically light game.
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