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goosemunch

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goosemunch

280

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Eyesight isn't a problem for me but reaction time absolutely is. 50~100ms slower than the average player if I had to take a wild stab. Some games are just physically impossible (if they require quick reflex e.g. Sekiro), some games I can tank through by lowering difficulty, but too many games do lazy diffulty adjustment like making games less punishing (e.g. lower damage) instead of widening reaction time window. I don't want them to remove punishment and trivialize all aspect of the game - I still want to engage with all the systems!

I hope as more and more gamers age, the developers add option to enter player age, or maybe a quick reaction time gauging minigame... and adjust timing windows accordingly for parrying/QTE/etc.

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goosemunch

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The limited inventory thing was really baffling.

Not necessarily the stringent number of slots, but rather how useless it made some items and took me out of the experience. Of course I'm always gonna carry a flashlight, so realistically it was only 5 slots to play with - one of the items for example (the eye camera?) lets you take photos so that you can refer back when solving puzzles, which would've been *very useful* had it not take up valuable inventory space, so instead I'd take notes w/ pen and paper or take screenshot and alt-tab out, which ruined immersion. What exactly did the developers intend players to do, run back to storage, take out the camera, capture puzzle clues, solve puzzle, then go back to storage to store the camera?

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goosemunch

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yeah I thought it controlled fine for the most part, but as the OP pointed out, having to constantly swap out powers was annoying as heck.

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goosemunch

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Yeah, Brothers: A Tale of Two Sons is probably the only one that came close. I feel like there should be papers written about "that moment" - because I really don't understand why it works. Like, how did the designers know it'd have the intended impact in a whiteboard meeting? They must have some unnaturally divine understanding of the human psyche.

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goosemunch

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@cikame: @peezmachine: Yeah another shout out for The Talos Principle here. By the end I was shaking from pure adrenaline, which I didn't expect from what initially appeared to be a pretty sedate puzzle game.

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goosemunch

280

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goosemunch

280

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Only the games released for original NES and Famicom. Everything else is side series.

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goosemunch

280

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I hope they have a plan to put all those GPUs to good use. I'd hate to see them in a landfill.

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goosemunch

280

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Stagnant wage and 20% avg rent increase within a year (Toronto), sure, might as well pile it on.