I'm not a huge GT fan (or any racing games in general) but I can say that what GT series gets right, compared to every other game in competition, is the 3rd person camera view.
The problem with 3rd person view in most racing games (including sim-y ones like Forza Motorsport) is that the camera points toward the direction of momentum instead of where the car is heading. It means the camera reaction is always delayed, so not only does it feel unresponsive, it's easy to oversteer and fishtail. It's perfectly fine in arcady games like NFS or Horzon series (and you can get used to it to some degree), but if responsiveness is key, then you had to stick with either hood or cockpit view, limiting visibility. So yeah pick your poison there.
GT series also used to have this problem (until 4 I think) but they started locking the camera in 3rd person view to where the car is pointing unless the car spins out of control, so the driving feels super responsive without having to switch to hood/cockpit view and limiting visibility. It's a no-compromise experience.
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