Character-specific walking/running animations I always love. Like in FF15, all your members have a unique walk/run animations and it differentiates them as individuals. Another example is in Bioshock Infinite, Elizabeth would tippytoe around when she was supposed to be quiet or sneaking around at the moment.
Watch Dogs 2. That's the only WD I've played but I thought it was pretty solid. I love open world games in a contemporary urban setting and I'm sad open world games have generally moved away from them. WD2 did an admirable job of filling that void.
#1 and probably the winner is FF15. I enjoyed my time with it but at the end of day, it’s a project that clearly went extremely side ways and they polished up an unfinished game that would’ve been way too costly to finish. The story and characters are super thin, the open world felt really restrictive, and the combat was shallow. Again, totally had a good time w it but I can’t say it wasn’t very disappointing especially in hindsight.
#2 and a very strong one at that is DMC5. They didn’t address the issue w DMC4. Instead of backtracking the back half, they just made the back half completely devoid of levels. You end up in an ugly brown tunnel pretty much the entirety of the back half, you can’t tell up from down, it’s completely hideous and completely insulting, especially cuz the first half is exactly what I wanted yet they repeated the exact fucking bullshit they pulled in DMC4
#3, FF Type-0. It finally came to the States and turns out, not so great. Up-rezed PSP game was kinda hideous, the story is incomprehensible and they had the balls to lock the true ending to a second playthrough. That’s crazy in a 50+ hour game.
#4, Bound. Great soundtrack aside, this felt like a tech demo or a build concept. The platforming is literally the worst I’ve every experienced and the blinking camera cuts are bizarre. It seems like something that has great potential but they just throw it out into the world way too prematurely.
@bisonhero: Probably not fair to compare anything on the site to The Bombcast, especially back then. Patrick was pretty divisive so it's possible some segment of the audience just wrote off anything he did entirely. He didn’t clicked with me but I did enjoy Dumptruck and Wolf and the Scoops.
Seemed like GB got far away from having industry ppl regularly besides like E3. Idk if it was a perception issue with, for example, SuperGiant with games like Transistor which most of them didn't seem to really care for but they were pretty gentle with. Ppl always complained about stuff like QL EX so it's possible they just got away from trying to talk to industry ppl as much cuz they thought the audience wasn't into it. Or relationships just change.Remember the Bombcast episode with the Grin guys? Still one of the best episodes
@dizzie_lizzie: Yeah, it seems cool but I can't justify it. If it takes off and becomes clear it'll have some staying power, I'll def be happy to consider it but it'd make more sense for me personally to find a used Vita for that much and mess with that or put $180 towards the next Switch or something. Neat looking thing tho.
@dizzie_lizzie: I don't think the dock comes with it. They called it the first accessory. In the pre-order ad, it says coming soon under the dock. When they say "All for just $179," they mean the device with the 24 games.