Games Beaten in 2011

In the order they were beaten.

List items

  • I quite enjoyed this game, I'd say it took about 8-9 hours to beat on the default difficulty. Good character development and motivation. Levels were all just about the right length and the final level was satisfyingly different. Good achievement distribution as well.

  • Well, there is another franchise completed. If I was between the ages of 8 and 17 in 1990 this game would have been my life for probably 8 months, and I would have enjoyed every minute of it. But I'm no longer a young buck, and this is the 21st century. This is from a time when there were CRPG (Computer RPG), and that is exactly what this was. Wrapping dungeons (you can go left or right forever), combined with random battles every step don't make for much fun. That's the only challenge in the game, as you can't die, and you can pretty much teleport back to a home base whenever you want.

  • FPS military shooter. Set in 2025 you are taksed to fight the Chinese-Russian Alliance (over oil). Nothing to complain about at all in this one. There was one level that captured the feeling of Halo, many more that re-called Call of Duty. 8 Chapters with about 4-5 missions for each chapter. Generous check-pointing and stingy achievements (for the off-line campaign at least. I'd give it an 8/10. Lenght? You could probably beat it in 6 hours on default difficulty if you are a proficient FPS player.

  • Had I played this game last year it would have been my runner-up for GOTY 2010 (for games released in 2010). Ninja Theory applied the lessons they learned from Heavenly Sword (then learned even more by playing Uncharted 2). This is essentially Uncharted 2 with slightly worse graphics and much better characters and story (it should be, it's based on the most popular work of Chinese fiction ever written). Knocked off a half point for a few technical glitches.

  • With all the talk about Bulletstorm and Duke Nukem Forever I began to think about why it was that Duke Nukem was popular in the first place. When it was released it was popular, for the most part, because it was incredibly good looking. Serious Sam also had teh same thing going for it when it was released. So I played Serious Sam 2 for the XB. Very eastern-european is one description for it. Dull and repetitive is another.

  • I didn't realize Neversoft had a game like this in them. Too bad they'll likely never make a sequel, not that this story needed or could support one. The story moved along nicely, the horse handled well, the shooting was satisfying. Not at all what I was expecting.

  • Best JRPG I've ever played. Story held together, enjoyable exploration, nice difficulty arc.

  • I started playing this before the disaster in Japan, I swear it wasn't my fault. This is an interesting game, and I mean exactly that, they present a lot of interesting styles of play that you won't have experienced elsewhere. But it is flawed, and looked poor when it was released (almost a decade ago). Short game (6 hours) but has plenty of replay for the completionist.

  • Pretty much like RE4. Little too many bosses, and Ch.5 was lacking, but the rest was excellent.

  • After some thought, I'm giving this one a 7.5. It would have been an 8.5 or 9, but the pre-final boss was as cheap as I've seen anything in my years of gaming. Once I got to the final boss I killed him almost immediately, but there is a fire fight that took me at least 4 hours to beat. Did not try multi-player.

  • I had zero expectations for this game, but in the end found it mostly enjoyable. This is RE4 with mediocre level design and a gimmick, which is this glaive (3-spoked razor boomerang). There are some slight puzzle elements, but mostly this is a fairly challenging over-the-shoulder shooter. There is a cover mechanism, but you'll never have need to use it. Better than average sci-fi story, nice controls and graphics.

  • Best Kart Racer ever. Deep mechanics, fun, great music, graphics, fan-service. Fun as all hell, great multi-player and single player. LOTS to unlock.

  • My favorite Yakuza yet, which is saying something

  • For a ten-year old third-person-shooter this game held up tremendously well. I think the PC version probably had "save anywhere" which certainly would have made this play-through less frustrating. The innovations in the game only just slightly outweighed the problems of this console port. An important game, one worth playing, but I was glad to finish it.

  • Probably the technically best game of the trilogy, but I enjoyed it least.

  • Great game, would have enjoyed it even more if I liked RTS'. I enjoyed the writing and quality immensely.

  • Loved it, amazing quality and captured the source material.

  • This is as about as modern of an implementation of a traditional JRPG I've ever seen. Nothing new, just insanely well designed.

  • Another great film adaption. Certainly in my Rockstar top three.

  • For a game released in 2002, this game holds up tremendously well. Sure smells a lot like Rare.

  • What can you say besides "incredible"? This was the first time I had played it and it was as good as everyone says it is. I also did not encounter the many glitches that others had, so my experience was completely satisfying.

  • Lost and the Damned. Though at first I found the characters and setting to be revolting over time this became the most enjoyable and immersive of any of the GTA console games.

  • Not as good as the sequel, but it still has the unique ring-time battle mechanic and good character development. A little tough on the eyes these days, but still better than most modern JRPGs.

  • Involving story, creative settings, and enjoyable gameplay, but this time around the characters are more two-dimensional than the were in the first game. It diminished my appreciation for all the other aspects of the game only slightly.

  • Got off to a slow start, and this is a long game by current standards, but over the course of the game you start to appreciate how much like the original this game is. It's a pleasurable FPS experience without the gloss of the current generation.

  • Lots of good ideas and commitment to the theme. I can see it's influence on games like Arkham Asylum and Condemned.

  • Mostly broken. It wants to be Halo meets Wing Commander but the meaningless weapons, poorly designed levels and "bugginess" of the game make playing this an absolute grind.

  • The first 3 or 4 hours are insanely fun. After that it's a bit of a grind, but for $2 who can complain? It is not so much filled with in-jokes about the gaming industry in as so much it is an in-joke.

  • A replay was due. Seeing the game the second time around pulls some of the flaws into focus. I completely enjoyed the game on every level up until the departure from the mountain-side village. From there it more closely resembled the Tomb Raider source material and was a bit of a grind. The ending makes up for it all though. Awwwww.

  • It's a formula, and they stick to it.

  • It's different, and that's good enough. Typical Suda motifs. Lots of bosses.

  • Wii version. It does everything it can to make you realize how poorly it is compromised, but the motion controls make up for it by making you forget you are playing a game every now and then.

  • With a new 360 figured I'd hit up one of the most liked games on the 360. The action elements and detail and style of the settings and characters were the clear advantages. The watered down RPG elements were probably trying to evolve the genre -- but I did not care for them.

  • With all the talk about the third I decided to go back and beat this one after many false starts. Besides two very frustrating missions at the end of the game this was very enjoyable. I think it was probably overlooked by most as being nothing more than a GTA clone but really, this is a franchise that has been unique from the very beginning.

  • Enjoyed it as much as the first. Not sure if it is easier thatn the first or if I had just become so used to the controls etc...

  • Beaten on Easy and Moderate, now on to Hard.

  • I loved the Pip-boy menu. Pretty impressive game, given the scope.

  • Second play-through, this time in co-op mode.

  • I can't believe how highly recommended this came. You can "beat" it in about 7 minutes. Nice idea, poor execution.