I've been wondering about something since GG Xrd came out. 2D fighters are typically more expensive than polygonal fighters, because each frame has to be drawn individually. Since DBFZ is a polygonal game with enough detail and nuance to make it look like a hand drawn fighter, how to the dev costs compare? Any info would be greatly appreciated.
@sa_drone: I was in Germany for a few years, and can agree to both of those things. My wife signed us up for a learning-annex style homebrewing class while I was there. I don't know how she found it, but it was a blast.
My favorite type of beer is weizen-style wheat beers. I'm drinking one I just found at a craft brewery.
Let me pull a Ryckert: Red Bull and tequila. Try it. It's great.
@slax: You are not. Even other artists / UI designers in the games industry are very publicly losing their minds over how slick everything is, and how stylishly it's presented. This is the first game I can think of where even the menus look appealing.
@crazybagman: I might have been in that game with you. I believe the other team said that this is what the path to hell looks like. We did a few more 1 character comps. The only one I remember that had no success whatsoever was zenyatta. Bug on a windshield.
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