I enjoyed the hell out of the gambit system. I thought it had a bit of depth and allowed for pinpoint character customization in battle without having the user micromanage every attack.
I haven't picked up any games from 2009 that have blown me away, but I picked up a copy of Gothic 2 Gold off GOG, and it's quite an amazing game with a hell of a lot of depth and replay value. I'm already plotting out how my next character is going to work, and I'm only on the third chapter.
My favorite of 2009 I guess would be Suikoden Teirkreis, but even that left me wanting something more. Console-wise, I'm impressed by the demo for inFamous, and I am waiting on it and Boom Blox 2 from Amazon.
Silent Storm was incredibly tough at parts, especially during its earliest levels before your characters start getting decent weapons and stats.
Besides that, I'd say the most brutally difficult game I've completed is probably Caesar 2. I just couldn't wrap my head around the basics of that game for a long time.
.....Anyywayyy, what is Skynets ultimate goal really? I started thinking about that when Jeff mentioned it in the Terminator Quick ... [more]
OK, here's where my inner geek comes out to play. Skynet's ultimate goal is to defend itself. It feels as though humanity is its primary threat, as we want to shut it down. If I'm not mistaken, it starts off life as something of a virus created by defense programming gone terribly wrong, and evolves into killing machines.
I don't quit if I'm playing multiplayer, unless it's for real life reasons. Other than that, I'll quit a game's single player if I'm getting too frustrated. The last time I can think of was playing Seth on Street Fighter IV.
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