Something went wrong. Try again later

SuperB

This user has not updated recently.

61 0 18 0
Forum Posts Wiki Points Following Followers

SuperB's forum posts

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By SuperB

After a while without new stuff except for Xbox 360 conversion of Radiant Silvergun, the company president Masato Maegawa in an exclusive interview for the magazine revealed that European GamesTM are finally working on a new project exclusively for Nintendo 3DS.

Almost all Treasure games are good, the story of the development of a new game, raises certain expectation. Although it seems that in recent years the company suffered a sharp division without notice, with the creator of Ikaruga working Kokuga and Guardian Heroes creators working in Code of Princess. Hopefully it does not affect much to a company

http://www.nintendolife.com/news/2012/10/sin_and_punishment_developer_treasure_working_on_3ds_exclusive

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By SuperB

An article by Valve, focuses primarily on the comparative Augmented Reality vs. Virtual Reality and gives arguments in favor of the latter (in line with the interests of Valve, I guess), in relation to video games.

With the RV, we continue to prefer using controls (pads, mouse, joystick dejuegos, etc.), While opening the door to new possibilities, such as haptic gloves. In the first case one plays well and simply improves immersion (though not the priority when playing). In the second case, it is possible that the current pricing power and technology evolved, a claim can be for many people, but we have seen first with Kinect Wiimote and then you just add new gameplay possibilities have allowed massive victory shallow games playable.

Okay that different companies like Valve or Google to invest in R & D for RV and RA respectively or both, but must always be accompanied by a good market analysis and especially do not leave out the investigation and for more investment but to new gameplay mechanics that work.

The article ill be the judge of That, which talks about the evolution of video games, long term: http://illbethejudgeofthat.wordpress.com/2009/08/05/2d-vs-3d-a-gaming- evolution / raises the possibility that a new technology, or immersive surround is the last step, leaving all others obsolete, when commenting at the end of his report:

"Eventually, video-games and will cease to exist In Their place will be indistinguishable from reality 3D simulations, virtual reality will to exist for persons willing to partake in, the only refuge for nostalgic gamers will be Their PCs and software emulating That will enable them to relive the 'glory days' of gaming while the rest of humanity are slaves to the Matrix, or at the very least, ludicrous system requirements. " As has been happening in science and technology often.

But in contrast to this idea, some people believe it is simply a part of the future, and do not agree with the vision and giving these items. Not everything has shifted to 3D without remedy or VR passage is, or will in a position VR marginal conventional forms of play.

So for these people, you may have later when, in the future, advanced virtual reality, as proposed, films like Matrix or Tron, without glasses, helmets or gloves, you may also be designed for consoles market , new sets of lateral and vertical 2D mechanical and arcade-style games like Hard Corp Uprising, Ultimate Ghost n 'Goblins, Sine Mora, Raiden IV, Sonic 4: Episode 2, Double Dragon Neon, ...: (platforms , shoot em up, beat em up, run and gun, and fight Vs), and continue to make new games like this, and not be gone then, reaching mechanical games more immersive 3D game where players always see within the game, as I said illbethejudgeofthat, Article 2D Vs 3D gaming evolution.

He believed that all converge to more complex forms and immersive, in video games, leaving the simpler forms, such as 2D gameplay mechanics, static screens, more limited. In addition, this type of fixed screens do not allow much spectacular.

In film and television, I thought, that after the flat panel Plasma / LCD / LED / OLED, the next step would be the real 3D dynamic holograms, and as a last step, reach Virtual Reality. With it, we would cease to see a story told from the outside, as formerly did the storyteller in the best sense of the word, in a theater or opera. A radio environment, or screen. Us becoming protagonists of the story or action, and no one would want to be a spectator of a story we narrate or passing, passively.

Although, like board games or table, still present among us, and have not been disappearing gradually apartir the years 1990 to the present, for some unknown reason. And even new looks that appear every so often. Maybe they've managed to survive as an alternative to electronic games, as it seems that not all the world seem to like video games or computer games. And do not seem to have come back into fashion, temporarily, as often happens with things that are in fashion.

Some argue that the first thing we should have for the supposed death of video games or developments mechanical 2D, 3D and feelings after a comfortable interface that allows us to interact as naturally and accurately as possible in this 3D environment. And even then, that you are going to die is unlikely. That is, there are currently extremely complex strategy games, with many more variables (and therefore size) that board games and cards, like checkers, chess, backgammon, dominoes, chess, ludo and go on all modern variedades.Ejemplos are Monopoly, Scrabble, strategist, Game of Thrones, Reversi or Nucleus. Games that do not seem to have become irrelevant over time.

Even then, these people argue that television different systems coexist, until you can do as Matrix and play and receive imputs directly to mind, in which case any other interface will be obsolete.

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3  Edited By SuperB

A part of the games in the third person, TruthTellah speaking of in this discussion thread, a kind of three-dimensional environments camara own perspective conica immersive and a front-controlled outer top actor, as opposed to the first person, where the front camera is inside the actor.

When we have an advanced Virtual Reality, as proposed, films like Matrix or Tron, without glasses, helmets and gloves, will also future video games with 2D mechanical lateral and vertical, and the arcade style, as Hard Corp Uprising, Ultimate Ghost 'n Goblins, Sine Mora, Raiden IV, Sonic 4: Episode 2, Double Dragon Neon, ...: (platforms, shoot em up, beat em up, run and gun fight Vs), and continued making new games of this type, or will be gone by then, leading to games with 3D game mechanics, and more complex than the arcade style game?

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By SuperB

And when we have an advanced virtual reality, as proposed by the Matrix films and tron, which would no longer be needed glasses and headphones, placed on our head, and we can receive input directly to the head and / or body?

3D gameplay is as 2D mechanical or development, but better, having no mechanical 3D video games in first person, the limitations of the 2D mechanical, lateral and vertical development (Eg. Spagadula or Dodonpachi, (vertical), and Akai Katana Shin (horizontal), about Wing Commander, or After Climax burned in the shoot em up. Metal Slug / Contra (horizontal), Shoock Troopers / Merc (vertical), regarding 3D Metal Slug and Contra 3D in run and gun games. Zeno Clash, features beat 'em up gameplay from a first-person perspective

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5  Edited By SuperB

@Doctorchimp:

No, I'm not a machine computer or an boot. I'm a person, You don't worry

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6  Edited By SuperB

I found an article on Virtual Reality: which tells us that "Finally, there's a wild card That Could Change the long-term balance Between AR and VR dramatically. My thinking to date has Assumed That AR will be a major platform shift That Fundamentally changes the way we interact with computers, while VR will not, except to the Extent That VR-like experiences are part of the AR future. However, it's possible That That VR platform will be a major shift all on its own, We Could end up spending all our time sitting in our living rooms wearing VR headsets and haptics, while the traditional movie, TV, and videogame Businesses wither. (In fact, I'd be surprised if someday That Was not the case, but I think it'll be a long while before That happens.) We all know what Imply That would, since we've all watched Star Trek - That Way Lies the Holodeck. If That Happens, VR is more than interesting, it's a big part of the future. All of That Which IMPLIES VR and VR-like experiences seem likely to be important in the long run. ' What do you think about these arguments, which provide on this website?

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7  Edited By SuperB

In blogocio's forum, a user Rojis, tells me that it is clear that virtual reality is the future. The 1st person is evolving beyond simple FPS, as seen in Mirror Edge. As welcome as virtual reality, to any genre of game.

Another user, kch, believes that virtual reality may be the future, yes. Although as there is now a trendy retro games do not doubt that there is a later wave of retro-RV NO.

In a report published in Taringa, on the retro wave in video games, http://www.taringa.net/posts/info/3221825/Onda-retro-en-videojuegos.html. The introduction tells us that "This was quite particular to the video game industry, as everything from the past decade (read the 80 and 90 bit) is more" cool. "Since today is fashionable two moves, the first emulation, which is nothing more and nothing less than the use of a program that "passed" by a video game console with which you can enjoy any nostalgic good one longed Galaga or Pac-man why not a Mortal kombat.La another trend that is becoming stronger is treading the "remakes".

a remake is a new version or continuation of an old video game, fashion lately being viewed (also in the film and music) that fuerte.En hitting 90% of cases (perhaps I exaggerate a bit) is the very simple game that keeps the spirit of the original version and the only thing that is different this is in its improved graphics (some do not). remakes are meant more than anything to those old gamers who spend hours in front of the Atari or so idolized the family and today they want to relive those sweet years.

The blog of 20minutes, it is fashionable retro video games: http://www.20minutos.es/noticia/331037/0/juegos/retro/moda/

Is it possible that the rise of video games or developments mechanical 2D arcade style, we are experiencing at present, is due to the retro fashion that we are going beyond digital download platforms?

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8  Edited By SuperB

Wikipedia explains in his article on platform games, which in the early 2010s, there was a boom in progress 2D platforms, converting to 3D platforms in a minority subgenre. Many franchises that had made the jump to 3D back to 2D because among other things:

_ Lower development costs.

_ The ability to offer a more elaborate art section.

_ Chamber problems suffered by many 3D and fix that were not available.

Examples of games that went to two dimensions are The Impossible Game, Rayman Origins, Donkey Kong Country Returns and Sonic Generations. However, especially in the increasingly popular independent game, also created entirely new 2D platform like Super Meat Boy and Fez (video game) The problems faced by many platforms chamber 3D and fix that were not available. Do not could be arranged with first-person video games, or First-Person Mode? And if not, why?.

Elsewhere: http://rvmaster-agm.blogspot.com.es/2010/10/tema-1-evolucion-de-videojuegos-vii.html, commented that "In the future, look for greater immersion and realism. And new ways to play beyond the known limits. Someday will break the boundaries of television and played in an entire room (or city). Following radically change the way you handle the input data of video games, the next step would be to modify the output data, it is likely that a future video game approach to augmented reality or virtual reality, stimulating all the senses: sight, hearing, touch, and less taste and smell. Maybe tomorrow ends with screens as we know it, making us see not only on a television or computer monitor the game, but dimensionally appear in our lounge, merging with the real world. But maybe this only futuristic ideas are. "

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9  Edited By SuperB

Since the beginning of this year 2012, there have been rumors that spoke of Dark Stalkers 4, would be developed and would be officially announced during the Captivate, or during the Summer E3. But the development of the game was not announced as Marvel Vs Capcom 3 Fate of the Two World, with a teaser, the Captivate, or the E3-2012. It was thought then that during the Tokyo Game Show, the game would show something. Fianlmente, tired of waiting had thought that everything had been a rumor that has not crystallized, as the rumor that Capcom was working on Strider 3, Forgotten World 2, or Dungeons & Dragons 2.5D. In fact, when it was announced Final Fight Double Impact, I thought it was a remake polygonal scroll forward or lateral or 2D design with cel shading, or semi photo realistic, and not a remake of the original that it had added a filters, or it could be the prelude to a Final Fight 2, 2.5D, as happened with the re-release of Marvel Vs Capcom 2 on digital download platforms PS Network and Xbox Live Arcade, which followed after the announcement of the development of the new sequel, MVsC3 FotTW.

Now, a video has appeared, which could come to us to say that Dark Stalkers 4, could be in development, and could arrive next year, after Darkstalkers Resurrection.

http://www.youtube.com/watch?v=Q_skngJlTDg&feature=player_embedded#t=0s

Will a cartoon design, as Capcom Vs Tatsunoko and MVsC3 FotTW, finished cel shading, or opt for semi photorealistic finishes, as in Street Fighter 4 and Tekken X Street Fighters?

Is it a game as fun as it looks good and it will become Injustice: Goods amongs Us, which is developing NetherRealmStudios, finished this time, photo realistic, and it follows the line of Marvel Super Heroes, developed by Capcom CPS-2?.

Avatar image for superb
SuperB

61

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10  Edited By SuperB

Arcade video games, those that were designed for commercial use in arcades, ceased to exist after the demise of these commercial leisure that concentrated these machines, video from the 32-bit home consoles. When he finally came over to the graphics capabilities, they could reach them, _the dream that every gamer, had at the age of 8 and 16 bit, have a recreational arcade at home with which to enjoy the same graphics as the original game, and not have at home conversions of originales_ decaffeinated. This would be achieved apartir of video consoles 64 and 128 bits, with Atary Jaguar, 3D0 64, Dreamcast, PS2 and XBox.

http://arcademaniac.blogspot.com.es/2010/10/la-desaparicion-de-los-salones.html

http://arcademaniac.blogspot.com.es/2011/08/las-salas-de-juego-hoteleras.html

This death of the genre was something that was sung from the arrival of the 32-bit, when stopped arcades offer players experiences impossible to reproduce at home. And that was just the beginning. As was adding more power and graphics were improving, the players themselves wanted more complexity to get closer to film reality that has always been a reference to humans. Adventures longest, most racing cars and explosions, soccer tournaments complete, epic battles with thousands of enemies ... progress has been fairly against a genre that seemed closer bond than great satisfactions has provided a good number of fans .

Following on from then, people stopped going, they were not the point of meeting with neighborhood friends, or one of the attractions to go to the mall. Today they are made less by nostalgia, those who are older, but we forget its drawbacks: New lines for the heavy duty, some places where it was not advisable to go (other whereas if). Only in Japan have survived, disappearing in the West.

But here, we will not talk about the arcades or entertainment, but a series of games (platforms, beat em up, shoot em up, and two subgenres: run and gun, and fight Vs), as a genre of video games, referring to classic video games or machines reminiscent of the same name, which are played with simple diagrams. No arcade machines to itself.

http://www.infoconsolas.com/categorias/articulos-de-opinion/juegos-arcade-la-muerte-de-un-genero.

"At this point no one mentioned the 90% of the games available on platforms such as Xbox Live or PSNetwork. The concept I want to expose, the arcade genre, as a set of sub-genres that were characterized by offering the player a frantic and immediate action . It speaks of downloadable games like Limbo or Xplosion man, but excellent titles that have nothing to do with the idea that I try to express. If fall into that category, to cite a few examples, After Burner Climax, Out Run Arcade Online or Soul Calibur, surviving in today's networks of digital download from myriad options arcade-like gameplay but today's more demanding on the player

http://www.youtube.com/watch?v=ou1fJ6CoRcI

But the truth is that many games are coming out of this type in PSNetwork digital distribution platforms, and XBox Live, some are recreational port of Japanese arcades, and others, are not games made for these machines, but retain a style or form of game arcade: (Dodonpachi Resurrection Deluxe, Sine Mora, Sonic 4: Episode 2, Contra Hard Corp Uprising, Ultimate Gouls'n Goblins, although this came out for PSP, not from a recreational furniture like Dodonpachi Cave, or the Akai Katana Shin

2K Christoph Hartmann believes that the industry needs to evolve in photorealistic graphics genres and emotions. Meanwhile, developers are focused on "safe bets" as the action, said in an interview with GamesIndustry.

Krusher, in an interview, speaks at the beginning of this, that's almost all genres of today date back at least 15 years ago, most about 20. This is easily understood as creating a genre is not easy, requires little effort and immense creative minds are capable of generating one.

But can disappear one? Can be left to make fighting games, first-person shots or flight simulators? Probably not, but there is one that seems to have disappeared, unfortunately for all pro gamer: The beat'em up. (The "me against the district" games "of peleĆ­tas" and technically, scrolling beat'em up.)

A forum user mondopixel, Jota, argues, "it will be difficult to create new genres simply because there are many created. The" new "will be rather hybridizations of existing (as Portal, Borderlands, Catherine mentioned or Heavy Rain). That Heavy Rain photorealistic less interactive than Maniac Mansion "pretty much sums up the graphics have nothing to do with the ability to innovate (and creating new genres)."

Some believe that Arcade gameplay is not never going to die, so we can not wait is not likely to ... But how they might evolve in the future?