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#1  Edited By SuperB

After leaving the market Sonic 4: Episode 2, Sega spoke of people today do not seem to adapt well to the last game mechanics, explaining the success of the game excaso. According to these statements, it appears that there will be a new episode 3, Sonic 4. Perhaps that is why companies have turned more favorable in other genres to 3D, as driving games, FPS and action adventure and exploration, games perhaps less arcades.

The company is now developing a new Sonic game that combines stages of gameplay mechanics, 2D side with other 3D Generation style.

What do you think of Sonic the hedgehog, 3D, and video game arcades in general, which have gone from 2D gameplay mechanics, lateral and vertical, other mechanical d 3D game: platforms, em'up shoot, beat em 'up, run and gun, and fight Vs?

Do all genres arcades, it can take 2D game mechanics to 3D mechanics, if programmers and designers know that change and what not?

Perhaps that is why, that some arcades genres, have not encntrado how to pass 3D mechanical yet. But to do so in the future, being all arcade video game genres, thereafter, made in 1st, 3rd and isometric perspective, not being designed new, thereafter, with lateral and vertical development?

Some genres arcades, mixed genres have evolved, leaving the original form. Examples of this, we find it in the beat em up, they are no longer fighting in progression and development side, becoming action adventure and exploration, introducing elements of RPGs.

Pure platform games, seemed until recently, also dead. Having evolved hybrid platformer games action adventure exploration.

In a 2D RPG explore, you manage the evolution of your / s character / s fighting. In a 3D RPG explore, you manage the evolution of your / s character / s fighting. However, in a side-scrolling shoot'em up largely elusive or horizontally while in a 3D shoot'em up mainly aim, for example.

In a game like SCOOTT Pilgrim Vs The World, loses the essence arcade that in principle would, by incorporating RPG elements and allow "grinding" and "farming" to make more money and increase your stats. A Golden Axe, a Captain Commando, Dugeons & Dragons, Cadillac & Dinosaurs, instead of advancing mandatory, should return back to earn money and experience to the difficulty disminuirte further advances until you decide

The way to evolve must be, in addition to graphics and aesthetics, playable, as always. Following shoot'em up has always been innovations playable, for example:

-Defender and Scramble with scroll

Gradius-style defining the prevailing gender games with power-ups, level design and choice of weaponry

-Darius with area selection screen

-R-Type with The Force

-BlaZeon with the possibility of turning the ship into enemies

Scroll-Axelay combining vertical and lateral

-The company with its bullet hell Cave

Radiant Silvergun, the distinction of enemies in three colors

-Etc.

Developments should go in this direction, preserving the essence of mechanics. If not, this arcade is no longer evolved, is something else.

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Original text.

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Los Sonics el herizo, en 3D.

Después de haber salido al mercado Sonic 4: Episodio 2, Sega habló de que la gente de hoy, no parecen poder adaptarse bien a mecánicas de juego del pasado; explicando el excaso éxito del juego. Según estas declaraciones, parece que no habrá un nuevo episodio 3, de Sonic 4. Quizás es por ello que compañías se hayan volcado en otros géneros más propicios a las 3D, como los juegos de conducción, FPS y aventuras de acción y exploración, juegos quizás, menos arcades.

La compañía está ahora desarrollando un nuevo juego de Sonic, que combina fases de mecánica jugable, 2D lateral, con otras en 3D, al estilo de Generation.

¿Qué opináis de los Sonic el herizo, en 3D; así como de los videojuegos arcades en general, que han pasado de mecánicas de juego 2D, laterales y verticales , a otras mecánicas d juego 3D: plataformas, shoot em'up, beat em'up, run and gun, y lucha Vs?

¿Todos los géneros arcades, pueden pasar de mecánicas de juego 2D, a mecánicas 3D, si los programadores y diseñadores, saben que cambiar y qué no?

¿Quizás es por ello, que algunos géneros arcades, no hayan encntrado la forma de pasar a mecánicas 3D todavía. Pero puedan hacerlo en un futuro; siendo todos los géneros de videojuegos arcade, a partir de entonces, hechos en 1º, 3º y en perspectiva isométrica, no diseñandose nuevos, a partir de entonces, con desarrollo lateral y vertical?

ALgunos generos arcades, han evolucionado a generos mixtos, abandonando la forma original. Ejemplos de ello, lo encontramos en los beat em up, que ya no son de lucha en progresión y desarrollo lateral, transformándose en aventuras de acción y exploración, introduciendo elementos de los juegos de rol.

Los juegos de plataformas puros, parecían estar hasta hace poco, muertos también. Habiéndo evolucionado a juegos hibridos de plataformas con aventura de acción exploración.

En un RPG 2D exploras, gestionas la evolución de tu/s personaje/s y combates. En un RPG 3D exploras, gestionas la evolución de tu/s personaje/s y combates. Sin embargo, en un shoot'em up de scroll lateral u horizontal principalmente esquivas mientras en un shoot'em up 3D principalmente apuntas, por ejemplo.

En un videojuego como Scoott Pilgrim Vs The World, pierde la esencia arcade que en principio tendría, al incorporar elementos RPG y permitirte "grinding" y "farming" para ganar más dinero y aumentar tus stats. Un Golden Axe, un Captain Commando, Dugeons&Dragons, Cadillac&Dinosaurs, donde en vez de avanzar obligatoriamente, volvieras atrás para ganar dinero y experiencia para disminuirte la dificultad en posteriores avances hasta que te decidas, se rompería la inmediatez del juego, y tal vez la rapidez de la acción de ir avanzando y repartiendo tortas; al igual que se perdería en un videojuego de run and gun como Contra Metal Slug, Shoock Troopers, o en plataformas como Sonic, Snow Bros, Spin Master, Blue Journey, o Top Hunter.

La forma de evolucionar debe ser, aparte de en gráficos y estética, jugable, como siempre. Siguiendo con shoot'em up, siempre ha habido innovaciones jugables, por ejemplo:

-Defender y Scramble con el scroll

-Gradius definiendo el estilo de los juegos predominantes del género con sus power-ups, diseño de niveles y elección de armamento

-Darius con la pantalla de selección de zona

-R-Type con The Force

-BlaZeon con la posibilidad de transformar la nave en enemigos

-Axelay combinando scroll vertical y lateral

-La compañía Cave con sus bullet hell

-Radiant Silvergun con la distinción de enemigos en tres colores

-etc.

Las evoluciones deben ir en este sentido, siempre conservando la esencia de la mecánica. Si no, ya no es ese arcade evolucionado, es otra cosa.

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#2  Edited By SuperB

There are many genres that since the implementation of 3D, have evolved to a greater or lesser degree. Sports games, action speed or appear to have conceded the third dimension, and not only refer to the use of polygons, if not to the effects this has on the gameplay, in a perfect manner. But also, and based on numerous examples, find genres that remain tilted by the two dimensions, we talk about many platform games or fighting genre that practically forgotten-dimensional displacement-, to give some examples.

Are there genres that were born for 2D? On one hand, we find those who say categorically that if there are certain types of games and they lose all sense sagas in all three dimensions.

On the other hand, some people, like masterglory, a user of the forums retrogaming, argue that "any 2D saga to 3D could happen if your programmers will look back and know that change (to adapt the gameplay to 3D) and not Unfortunately ... this genius have been few in history ... On the other hand, there are sagas more easily modifiable than others, because their jugabilidades are very tied to the paradigms of bidimension ... But some specific examples we have shown that nothing is impossible if you have good touch ... "

They add that "The problem was not the polygons ... The problem was the development companies that are not always found ways to adapt jugabilidades 2D to 3D environments and tried to force it means ... And ... The impact the "3D" were having on the players was great. Self after experiencing magnificent games like Mario 64, Silent Hill, Need for Speed, Tomb Raider, Zelda OoT, Quake, etc.. longer wanted to return to limited 2D games, and did not want to keep playing the same way they had been playing for more than 10 years, one wanted to continue discovering explorable virtual worlds with innovative gameplay possibilities ...

I myself at that time had lost interest by the news that came out 2D. With time after the initial impact of the "3D" was undermining one got used to this day and the new 2D games have become to interest me at least a little more ... '

These people, argue that video games have gained depth and showmanship, to evolve from the old mechanical lateral and vertical 2D to 3D mechanical development. And they will gain even more when more immersive or immersive systems display, come and be convenient for users, being literally within the game and develop the role of the protagonist. This could also happen in the film, which would no longer be passive spectators, sitting in front of a screen, we narrates, the passing, action and story development that we want to count the movies, we always become partakers of stories and actions, have passed on the film narratives.

What is your opinion on this topic?

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#3  Edited By SuperB

Recently, I read an article that talked about the end of the desktop consoles, after the next generation, who believed that eternal apparatus, along with the PC, but talk about gaming service stream, through a permanent internet connection . Disappear video games in physical format and digital distribution platforms, which we will no longer lose a game, save it on your hard drive, and ..., play until we spend it, save it for another time or delete, if not we liked. Ending the second hand market and piracy, and getting more money into the developers, potential users.

The same could happen with music and film. Would hear a music disc or we would see a movie once, and if we make a new display, or listening to music, we would request a new service stream music and film; thus disappear disk readers, USB drives, hard drives, and other storage devices, and would only at home, receiving on-line music and video, or integrate everything into a television set, which could also serve as a receiver and music player, connected to home cinema. There is also talk of the gradual disappearance of the single player game modes offline, the user, against the CPU and in the future, we will always be connected to the Internet.

The reason I contact you, giantbomb forum is to ask for your guidance with the topic of video games and the way that these could take, in terms of gameplay, mechanical or development in the future. As if video games continue, arcade style, or new genres come more complex, to replace such games.

Why some arcade genres have evolved into hybrid genres such as em'up beat, that they have, to the Action-RPG or ARPG, becoming something else. While others, like em'up shoot, fight Vs, and platforms have not, being equal?

Some people, claim that the arcade games that have gone from a lateral and vertical 2D gameplay, a mechanical or 3D gaming developments, whether in first and third person, or isometric, arcade genres are no longer to transform into other genres or game types, different. Although denominating continue: beat 'em up (Final Fight Streetwise, Street of Rage 4, Golden Axe Beast Riders, or Batman Arkhan City), shoot em'up (After Burned Climax, Wing Commanders, Starfox, Panzer Dragon, Sin and Pushniment, Kid Icarus), platforms (Super Mario Galaxy, Tomb Raider, Rayman 3D, Sonic 3D) run and gun (Vanquit, Metal Slug 3D, Gears of war, Neo Contra), and fight Vs (Toshiden, Virtua Fighter).

Others argue, however, that progress was indeed being transferred to the 3Ds, with the evolution of the old arcade game genres, to a more complex gameplay, allowing greater depth spectacular and static displays. While at the same level, only to have evolved.

If true the latter, arcade games lateral and vertical development 2D, tend to disappear in the future, gradually. No new games becoming such mechanical.

Taking over them, arcade video games, first and third person, achieving more spectacular, with more immersive gaming techniques, such as virtual reality. And the isometric arcade video games like Batman Arkhan city and Neo Contra.

But all this is true, really? What is your opinion on this topic?

In the future, we will see new hybrid genres of video games, which will replace the current arcade games (platforms, beat em'up, em'up shoot, run and gun, and fight Vs), and more complex games, take The relay then, arcade games, such as role-platforms, platforms em'up-beat, run and gun-rol, beat em'up-run and gun. And even combinations of three different genres, such as role-beat-em'up Vs fight, or run and gun-beat em 'up-rol.?

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Original language in which it was made the subject text for the exhibition in the forum:

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Los videojuegos arcades y su evolución. Algunas preguntas.

Hace poco, he leido un reportaje que hablaba sobre el final de las videoconsolas de sobremesa, despues de la próxima generación, ese aparato que creía eterno, junto con el ordenador PC, pero hablan de servicio de juego stream, mediante una conexión a internet permanente. Desaparecerán los videojuegos en formato físico y las plataformas de distribución digital, con lo que ya no podremos bajar un juego, guardarlo en el disco duro, y ..., jugar hasta que nos lo pasemos, guardarlo para otra ocasión o borrarlo, si no nos ha gustado. Terminando con el mercado de segunda mano y la piratería, y consiguiendo más beneficios económicos las desarrolladoras, de los potenciales usuarios.

Lo mismo podría ocurrir con la música y el cine. Escucharíamos un disco de música o veríamos una película una vez, y si queremos hacer una nueva visualización, o audición de música, solicitaríamos un nuevo servicio stream de música y cine; con lo cual desaparecerían los lectores de disco, memorias USB, discos duros, y otros dispositivos de almacenamiento, y sólo tendríamos en casa, receptores on-line para música y video, o se integraría todo en un aparato de televisión, que podría servir también de receptor y reproductor de música, conectado al home cinema. También se habla de la progresiva desaparición de los modos de juego monojugador off-line, el usuario, contra la CPU y de que en el futuro, siempre estaremos conectados a internet.

El motivo de ponerme en contacto con vosotros, en el foro de giantbomb, es para pediros orientación con el tema de los videojuegos y del camino que estos podrían tomar, en cuanto a su jugabilidad, mecánicas o desarrollo, en el futuro. Así como si continuarán los videojuegos, de estilo arcade, o si llegarán nuevos géneros más complejos, que sustituyan a éste tipo de juegos.

¿Por qué algunos géneros arcades, han evolucionado, hacia géneros híbridos, como los beat em'up, que lo han hecho, hacia los Action-RPG o ARPG, transformándose en otra cosa diferente. Mientras que otros, como los shoot em'up, lucha Vs, y los plataformas, no lo han hecho, permaneciendo iguales?

Algunas personas, afirman que los juegos arcades, que han pasado de una jugabilidad lateral y vertical 2D, a mecánicas o desarrollos de juego 3D, ya sea en primera y tercera persona; o en perspectiva isométrica, dejan de ser géneros arcades, para transformarse en otros géneros o tipos de juego, diferentes. Aunque continúen denominándose: beat em' up ( Final Fight Streetwise, Street Of rage 4, Golden Axe Beast Riders, o Batman Arkhan City), shoot em'up (After Burned Climax, Wing Commanders, Starfox, Panzer Dragon, Sin and Pushniment, Kid Icarus), plataformas (Super Mario Galaxy, Tomb Raiders, Rayman 3D, Sonic 3D), run and gun (Vanquit, Metal Slug 3D, Gears of war, neo Contra), y lucha Vs (Toshiden, Virtua Fighter).

Otros afirman, sin embargo, que el avance precisamente fue el de trasladarlos a las 3Ds, siendo la evolución de los antiguos géneros de videojuegos arcade, hacia una jugabilidad más compleja, que permite una mayor espectacularidad y profundidad que las pantallas estáticas. Estando en el mismo nivel, sólo que han evolucionado.

De ser cierto esto último, los juegos arcade de desarrollo lateral y vertical 2D, tenderán a desaparecer en un futuro, de forma progresiva. No haciéndose nuevos juegos con mecánicas de este tipo.

Tomando el relevo a éstos, los video juegos arcade, en primera y tercera persona, logrando mayor espectacularidad, con técnicas más envolventes de juego, como la Realidad Virtual. Y los videojuegos arcades de perspectiva isométrica, como Batman Arkhan city y Neo Contra.

Pero, ¿todo esto es cierto, realmente? ¿Qué opinan, sobre este tema?

¿En el futuro, veremos nuevos géneros híbridos de videojuegos , que vayan sustituyendo a los juegos arcades actuales, (de plataformas, beat em'up, shoot em'up, run and gun, y lucha Vs), y juegos más complejos, tomen el relevo entonces, a los juegos arcade, como: plataformas -rol, plataformas-beat em'up, run and gun-rol, beat em'up-run and gun. E incluso combinaciones de tres géneros diferentes, como: beat em'up-rol-lucha Vs, o run and gun-beat em' up-rol.?

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#4  Edited By SuperB

@TheManWithNoPlan:

In a forum where again wondered if the shoot em 'up, into fashion or eventually disappear. I've seen some people, they see the shoot em ups, which have become not consider the 3D shoot em up itself. They think they are a genre apart. Like the Anti-scrolling 2D are one thing and another Gears of war. There are different views with different ways to play.

And note that the problem of em'up shoot in 2D has been repeating the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

What other genres arcades, and verical side scrolling 2D. Pataformas games, beat 'em up, run and gun, and fight Vs, which have moved into 3D?

Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view. And the isometric perspective, and lateral and vertical scrolling 2D, which would be played from outside, people do not want to escape reality, to get into a game?

Why the contrary, these games lateral and vertical scrolling 2D could reproduce detro of Virtual Reality, similarly to the current mini games?

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has other arcades oriiginales that parody other games. The machine Taiko Drum Master, you can play three songs and will also make an appearance one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher.

http://www.infoconsolas.com/general/pasado-present ...

Some talked in a while, the death of the arcade games and game mode offline, against CPU, and then, every game we can play, online multiplayer will.

In the future, the problem to design new games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam . Games: platforms (both scrolling, as Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. It is that they can no longer continue to evolve, without losing the essence, since, to introduce new or evolving in such games, it tends to existing hybridizations as Portal, Borderlands, Catherine or Heavy Rain. And as in the beat 'em up moderns have gradually taken more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more weapons use: The 3D beat em ups have been combined with the third persona.Los shooter genre games that took advantage of this unification are The Warriors and Dead to Rights.

Dynasty Warriors 2 is a hack and slash of the new school created a new style of great features, open standards, and the abandonment of the linear progression of the classic arcade generated in the beat 'em ups. Devil May Cry helped popularize another hack and slash style that incorporates elements of exploration as well as some very light adventure elements (A similar example, but much darker in this type of game is Bujingai: The Forsaken City). It has influenced others like Ninja Gaiden, God of War and Heavenly Sword.

Arcades like run and gun (Contra, Gun Force II, or Metal Slug), are a mixture or combination of platform games and em'up shoot, and fight Vs are a variant of the beat em'up where will not have to move forward and progress going through a phase, but deal with bosses directly. Also games em'em beat up, introduced themselves small elements of role-playing games such as Dungeons & Dragons SOM, Golden Axe: The Revenge of Death Adder, and select road. That did not change a lot of these games.

Now it seems that the Action-RPG, have replaced the hack and slash, such as Dungeons & Dragons: Shadow over Mystara, King Of the Round, or Golden Axe.

But if it happens in these games, the arcade is no longer evolved, is something else.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam. Games: platforms shoot em 'up, scrolling beat'em up, run-and-guns, and fight 1 Vs 1. O then, more complex games, have been taken, by then, the relief of such video games like the arcade?

Does Virtual Reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

If anyone could give me some guidance, with good answers on this subject, giving good answers to the questions asked in this thread of conversation, for my part, I would be most grateful if this, it might be possible. Well I have many doubts unresolved with this issue, which I hope will be resolved soon.

Until then, dear friends, Yours sincerely.

sincerely,

SuperB.

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#5  Edited By SuperB

Once, some time ago, asking in this forum, if virtual reality and video games in the first person, would be the future of gaming. And they said, that "Virtual Reality will be a part of the game in the future, but there's always great interest in third-person games. One does not replace the other."

But it made ​​no reference to video games lateral and vertical scrolling 2D, which are most arcade games (platforms, shoot'em up, beat em'up, run and gun and fight Vs)

Will they adapt these in a future game mechanics in first and third person, and isometric perspective, abandoning these games lateral and vertical developments 2D?

I commented elsewhere on virtual reality, that "when the technology advances and get a full immersion in video games (and the stories recounted in the film and animated films as well), and comfortable, take off. but not for everyone, because some people will not want to escape reality, to get into a game, but have fun with friends who are in her living room. "

Why then, will also play modes offline, against CPU or story mode to play, for people who do not want to get into the game, when friends are no longer with them at home. O then, every game we can play, online multiplayer will be to play with other people, or remotely connected remotely, also for the story mode or campaign (However, if friends are not in the room home, are each in their own, connected on-line with the video console or computer?.

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#6  Edited By SuperB

Are video game platforms, beat em'up, run and gun, and fight 1 Vs 1, which have become mechanical, developments or 3D gameplay, separate genres, such as the shoot em 'up or killsMartians video games, which have moved into 3D?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games lateral and vertical scrolling 2D, could reproduce and be played in Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PS Netwwork, Steam (platforms, em'up shoot, beat 'em up, run and gun and fight 1 Vs 1)?

Does the creation of hybrid genres (p. ej.Odin Sphere, Muramasa or Dragon Crown, Vanilla Ware, are A-RPG, a blend of beat em up and RPG. Monster Maulers, Konami, is a hybrid fighting game 1 Vs 1 and beat em up at the end.), is the natural evolution which tend gaming arcades, when they can not innovate in existing genres (eg, RPG-run & gun, RPG-run & gun-shoot ' em up, platform-RPG-Fight Vs, platform-beat-em up fight Vs), and where these games will evolve?

To some extent, the games run and gun are hybrids, combining a platform game with a shoot em up game. The fighting 1 vs 1, however, is not a hybrid game, but a part or fragment of the scrolling beat em up, taking away the phases of struggle and progress in progreción (those of me against the district), leaving only the finals, against bosses disferentes final phase, increasing the special moves that can make the fighters, and the details of the scenarios.

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

What will the future game modes, single player, or all games or game modes will be on-line?

Does virtual reality, video games, first and third person, and isometric perspective, will be the future of gaming. And then it was not designed Desarollos new video games or 2D mechanical, horizontal and vertical?

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As the translations it is in its infancy, and still not very thin, also put the original text, if anyone can pass by a translation can be better or more useful than the automatic translation of the text, with which attempt to communicate with you in the forum, arguments and express my doubts about the topic or conversation thread, I've opened.

¿Son los videojuegos de plataformas, beat em'up, run and gun, y lucha 1 Vs 1, que se han pasado a mecánicas, desarrollos o jugabilidad 3D, géneros aparte, como lo son los shoot em' up o matamarcianos, que se han pasado a las 3D?

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados dentro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en 'peligro de extinción'.

¿En el futuro, continuarán diseñándose también, nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PS Netwwork, Steam (plataformas, shoot em'up, beat em' up, run and gun y lucha 1 Vs 1)?

¿La creación de géneros hibridos (p. ej.Odin Sphere, Muramasa o Dragon Crown, de Vanilla Ware, son A-RPG, una mezcla de beat em up y RPG. Monster Maulers, de Konami, es un hibrido de juego de lucha 1 Vs 1 y beat em up hacia el final.), es la evolución natural a la que tienden los videojuegos arcades, cuando ya no pueden introducir novedades en los géneros existentes (p.ej, RPG-run&gun, RPG-run&gun-shoot'em up, plataformas-RPG-Lucha Vs, plataformas-beat em up-lucha Vs), y hacia donde irá este tipo de juegos evolucionando?

En cierta medida, los run and gun son juegos hibridos, donde se combinan un juego de plataformas, con un juego de shoot em up. Los de lucha 1 vs 1, no es sin embargo un juego híbrido, sino una parte o fragmento de los scrolling beat em up, donde se eliminan las fases de lucha y avance en progreción (las de yo contra el barrio), dejando solo las fases finales, contra los disferentes jefes de final de fase, aumentando los golpes especiales que pueden hacer los luchadores, y los detalles de los escenarios.

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿En el futuro habrán modos de juego, para un solo jugador, o todas las partidas o modos de juego, serán on-line?

¿La Realidad Virtual, los video juegos en primera y tercera persona; y los de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos video juegos de desarollos o mecánicas 2D, horizontales y verticales?

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#7  Edited By SuperB

As I see that despite all the effort enintentar communicate with you in your language, machine translation is not enough to play messages understandable to you. I'll leave you the text I redasctado in my language, if any of you know of a better automatic translator and can pass it, to have it in your language, and I, I have not been able to.

Done in the original language text:

Para resolver este tema, habría que responder a algunas cuestiones, para tener una visión clara del tema.

¿Se jugarían igual los juegos arcades de plataformas, shoot em’up, beat em’ up, run and gun y lucha 1 Vs 1, con desarrollos 3D, que con desarrollos lateral y vertical, 2D?

¿Se podrían adaptar los desarrollos laterales y verticales 2D (no hablamos de gráficos sino de jugabilidades), a mecánicas 3D en el futuro, salvando los problemas a los que se enfrenta hoy estos juegos arcades?

¿Y los juegos de pataformas, beat’em up, run and gun, y lucha Vs, que se han pasado a las 3D, siguen siendo juegos arcades, o por el contrario, son otros generos a parte? ¿Esto será también será válido cuando se introduzcan formas de juego más envolventes, como la realidad virtual, donde los jugadores esten dentro de los videojuegos?

He visto que un usuario, Mister Kabuki, hablaba de que, “cuando la tecnología avance y consiga una inmersión total, en los videojuegos, (y en las historias que nos narra el cine y las películas de animación también), y cómoda, despegará. Pero no para todo el público, por que habrá gente que no querrá escapar de la realidad, para meterse dentro de un videojuego, sino pasarlo bien con los amigos que tienen en el salón de su casa”.

¿Para entonces, habrán también, modos de juego off-line, contra la CPU o modo historia, para jugar, para la gente que no quiera meterse dentro de los videojuegos, cuando los amigos ya no estén con ellos en casa. O para entonces, todas las partidas que podamos jugar, serán multijugador on-line, para jugar con otras personas, conectados a distancia o remotamente, también para el modo historia o campaña (De todas formas, si los amigos no están en el salón de su casa, estarán cada uno en la suya, conectados on-line, con la videoconsola u ordenador?.

¿Jugar a un videojuego en tercera persona, es lo mismo que jugar a uno de scroll lateral o vertical 2D? (P. ej. un Batman Arkhan City y un Final Fight)

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados detro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en ‘peligro de extinción’.

el problema de los shoot em’up, en 2D ha sido repetir la misma formula hasta la extenuación. Siempre la nave, siempre los upgrades, siempre lo mismo con diferentes skins. No se, creo que en algunos casos te plantan la nave ahi sin saber porqué, solo “parriba y dispara”. En su momento fue un genero muy popular pero por las limitaciones técnicas que habia.

Veo que los juegos hibridos, no siempre consiguen mantener la escencia de los géneros arcades, como ha ocurrido con los A-RPGs, que han sustituido a los beat em ups. Jugar a un Final Fight o a un Double Dragon, no será lo mismo que jugar a un Muramasa o a un Dragon Crown, pese a ser parecido en momentos.

¿En el futuro, continuarán diseñándose también, nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PlayStation Network, o Steam. Juegos de: plataformas (tanto scrolling,como: Joe &Mac, Sonic Hedhegot, Spin Master, o Top Hunter como de pantallas estáticas, como: Snow Bros, Tumble pop, o Berlin Wall), scrolling shoot em’ up, scrolling beat’em up, scrolling run and gun, y lucha 1 Vs 1. O para entonces, juegos más complejos, habrán tomado, para entonces, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

Y finalmente: ¿La Realidad Virtual, los juegos en primera y tercera persona; y los videojuegos de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos juegos de desarollos o mecánicas 2D, horizontales y verticales?

Si hubiese alguien entre vosotros, capaz de responder a estas cuestiones, entonces el tema quedaría resuelto y podríamos tener una visión global sobre el tema.

En un foro, vidaextra respuestas, un usuario (misterkabuki), me habla de que“ el 2D es el resultado de la nostalgia y de la recuperación de mecánicas que funcionaron durante años, y que fueron relegadas al olvido, por el florecimiento de los gráficos y mecánicas de juego, 3D. Ahora los géneros, se están sobre saturando, con títulos más genéricos”.

¿También será esto posible, al haber bajado, el paso del tiempo, el furor que hubo por los gráficos poligonales y mecánicas de juego 3D . El Boom de las 3D que hubo a partir de mediados de la década de 1990, y que parece haberse pasado, o enfriado, por que ya no resulta novedoso. Y a la aparición o entrada en escena, de las plataformas de distribución digital, que ha fabricado o construido, un nicho donde albergar este tipo de juegos, de mecánicas o desarrollos, 2D?.

También me explicaba, que, “cuando la tecnología avance y consiga una inmersión total, en los videojuegos, (y en las historias que nos narra el cine y las películas de animación también), y cómoda, despegará. Pero no para todo el público, por que habrá gente que no querrá escapar de la realidad, para meterse dentro de un videojuego, sino pasarlo bien con los amigos que tienen en el salón de su casa”.

¿Para entonces, habrán también, modos de juego off-line, contra la CPU o modo historia, para jugar, para la gente que no quiera meterse dentro de los videojuegos, cuando los amigos ya no estén con ellos en casa. O para entonces, todas las partidas que podamos jugar, serán multijugador on-line, para jugar con otras personas, conectados a distancia o remotamente, también para el modo historia o campaña (De todas formas, si los amigos no están en el salón de su casa, estarán cada uno en la suya, conectados on-line, con la vídeo consola u ordenador?.

¿En el futuro, continuarán diseñándose también, nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PlayStation Network, o Steam. Juegos de: plataformas (tanto scrolling,como: Joe &Mac, Sonic Hedhegot, Spin Master, o Top Hunter como de pantallas estáticas, como: Snow Bros, Tumble pop, o Berlin Wall), scrolling shoot em’ up, scrolling beat’em up, scrolling run and gun, y lucha 1 Vs 1. O para entonces, juegos más complejos, habrán tomado, para entonces, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿Qué pensáis vosotros sobre estos argumentos, y las preguntas, que acontinuación que van surgiendo de los argumentos expuestos? ¿Podéis ayudarme alguno de vosotros en este hilo?

Si pudiera ser así, les quedaría muy agradecido.

Siento que mis conocimientos de inglés, no sean suficientes ppara poderme expresar con soltura en vuestro idioma, ya que nunca fuí bueno con el aprendizaje y manejo de idiomas diferentes al mio, el que uso a diario. Y tampoco me ha servido la iniciativa de utilizar traducción automática de los textos que he puesto hasta ahora en el foro. A pesar de todo, cuando lo utilizo para leer alguna nota de prensa o articulo en inglés, puedo comprender lo que el texto explica, de forma muy básica, aunuqe sea una traducción muy pobre, es suficiente para entender el contenido del texto; pero parece que al reves de español a inglés, no funciona, según veo aquí. Lo siento chicos.

Un saludo a todos vosotros.

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#8  Edited By SuperB

To resolve this issue, would you answer some questions, to have a clear view of the subject.

Do you would play games like arcade platformer, shoot em'up, beat 'em up, run and gun and fight 1 Vs 1 with 3D developments, developments that lateral and vertical 2D?

Could we adapt the lateral and vertical developments 2D (not talking about graphics but jugabilidades), a mechanical 3D in the future, saving the problems facing today these arcade games?

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

I've seen a user, Mister Kabuki, talk that, "when the technology advances and get a full immersion in video games (and the stories recounted in the film and animated films as well), and comfortable, take off . But not for everyone, because some people will not want to escape reality, to get into a game, but have fun with friends who are in her living room. "

Why then, will also play modes offline, against CPU or story mode to play, for people who do not want to get into the game, when friends are no longer with them at home. O then, every game we can play, online multiplayer will be to play with other people, or remotely connected remotely, also for the story mode or campaign (However, if friends are not in the room home, are each in their own, connected on-line with the game console or computer?.

Shall we play a game in the third person, is the same as playing one side or vertical scrolling 2D? (Eg. A Batman Arkhan City and a Final Fight)

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

the problem of the shoot em'up, 2D has been repeated the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

I see hybrids games do not always manage to keep the essence of the arcade genre, as has happened with the A-RPGs, which have replaced the beat em ups. Playing a Final Fight or Double Dragon, not the same as playing a Muramasa or Dragon Crown, despite being similar at times.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam. Games: platforms (much scrolling as: Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. O then, more complex games, have been taken, by then, the relief of such video games like the arcade?

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

And finally: virtual reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

If there is someone among you can answer these questions, then the issue would be solved and we could have a global view on the subject.

A greeting.

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#9  Edited By SuperB

To resolve this issue, would you answer some questions, to have a clear view of the subject.

Do you would play games like arcade platformer, shoot em'up, beat 'em up, run and gun and fight 1 Vs 1 with 3D developments, developments that lateral and vertical 2D?

Could we adapt the lateral and vertical developments 2D (not talking about graphics but jugabilidades), a mechanical 3D in the future, saving the problems facing today these arcade games?

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

I've seen a user, Mister Kabuki, talk that, "when the technology advances and get a full immersion in video games (and the stories recounted in the film and animated films as well), and comfortable, take off . But not for everyone, because some people will not want to escape reality, to get into a game, but have fun with friends who are in her living room. "

Why then, will also play modes offline, against CPU or story mode to play, for people who do not want to get into the game, when friends are no longer with them at home. O then, every game we can play, online multiplayer will be to play with other people, or remotely connected remotely, also for the story mode or campaign (However, if friends are not in the room home, are each in their own, connected on-line with the game console or computer?.

Shall we play a game in the third person, is the same as playing one side or vertical scrolling 2D? (Eg. A Batman Arkhan City and a Final Fight)

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

the problem of the shoot em'up, 2D has been repeated the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

I see hybrids games do not always manage to keep the essence of the arcade genre, as has happened with the A-RPGs, which have replaced the beat em ups. Playing a Final Fight or Double Dragon, not the same as playing a Muramasa or Dragon Crown, despite being similar at times.

In the future, also will continue being designed, new video games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam. Games: platforms (much scrolling as: Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. O then, more complex games, have been taken, by then, the relief of such video games like the arcade?

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

And finally: virtual reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

If there is someone among you can answer these questions, then the issue would be solved and we could have a global view on the subject.

A greeting.

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#10  Edited By SuperB

@murisan:

That's right, I use google translator to communicate in EnglisThat's right, I use google translator to communicate in English. otherwise be more complicated, since I was never good in handling languages ​​other than mine.