The arcade game, once disappeared rooms or galleries arcade game has become faster action-oriented, in video consoles (Bionic Commando Rearmed, Ultimate Ghost'n Goblins, Sonic 4: Episode 2, Sine Mora, Marvel Vs Capcom 3, Contra Shatered Soldier or Hard Corp Uprising, or Double Dragon: Neon). The concept remains the same, just do not leave these recreational games in arcades, that have long disappeared.
Recap on postback on gaming forums, also spoke on the subject, commenting "The 'arcade', at least in its traditional conception, are gradually dying, and Cave will fall like so many others have fallen. Guess try Nesica road before say goodbye if they see that it has implemented enough, but I do not hold out much longer. "
Arcade: A video game originated in the arcades, this term defines a videogame style simple and rapid development approach, the player whose main requirement is participation by demonstrating proficiency in the direct control of a person or device. The player intervention is required as a condition, under threat of countdown and / or loss of vitality, to achieve the goal of successfully completing successive phases or stages of increasing difficulty. Game development should be short (or nonexistent) intense and linear as well as access to the game should be quick and easy. The staging should seek maximum visual spectacle, taking advantage of available technology without compromising performance (high framerate, constant and synchronized) and gameplay (precision and speed control).
If you mean by Arcade games created for recreational (Arcade Machines) -> the Arcade is dead.
If we understand quick game Arcade action oriented -> Those of digital distribution platforms mostly, in 2-D games, many of them downloadable and produced with low cost, some of them, made by independent studies (Titles like Braid, N +, Splosion Man, Söldner-X, Castle Crashers, Mega Man 9, Bionic Commando Rearmed, Patapon, Loco Roco, R-Type Dimensions, Limbo, Double Dragon Neon, DoDonPachi Resurrection Deluxe, Shank 2, Skull Girls, Mark Of The Ninja. ..). Others like FotTW Marvel Vs Capcom 3 (Xbox 360/PS3), Ultimate Ghosts' n Goblins (PSP), KOF XIII, or Aquapazza, and maybe a few others, were sold in physical format
How could evolve arcade video games in the future?
The only thing I can think of now, is adding more story, adding more levels, that is, making him longer, adding several options with different outcome (alternative paths, they already had games like Dungeons & Dragons SOM (Capcom CPS-2), The Road to Gladior Sword (IGS PGM). I can not think what else.
Only offer different paths or routes and little else. The Slash Hatch'n not seem to be an evolution of the current beat em up games existed before, as Tiger Road, Astinax, Golden Axe, Dungeons & Dragons TOD / SOM, The King of the Round, and the last The Gladiors The Road to Sword.
The game mechanics gameplay or 3D, quite removed from the classic approach of beat em up game. Although they have a 3D gameplay can only kick and punch AERD or handle a gun, laterally (in the case of hack'n Slash). The gameplay change in beat em up of a 2D to a 3D mechanical, she was seen in games like Final Fight Streetwise, and Street Of Rage 4 for Sega-Saturn, the 32-bit console video. And in modern looks like Batman Arkhan City, Fighting Force, Urban Reign, Die Hard Arcade Sega Spikeout, The Bouncer from Squaresoft
However, modern beat em ups have taken progressively more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more use of weapons (and fighting skills involving weapons such as disabling movements) and slowing skills / madness mode. Essentially, 3D beat em ups have been combined with the third-person shooter genre. Games that used this unification are The Warriors and Dead to Rights.
And the same goes for platforms running and jumping (Sonic / Rayman 3D), unlike Super Mario Galaxy exploration and Tomb Raiders. The shoot em up, like After Burned Climax, the approach was different from that Cave Soft (ProGear, Spa galuda, Akai Katana, Death Smiles, among others), SNK (Pulstar) Yumekobo (Blazingstar), Konami (Parodius, Salamander ), Irem (R-Type, In the Hunt). The run & guns as Metal Slug / Contra 3D, very different from the side-scrolling / vertical, as Metal Slug, 2/Geostrom Force Gun, Shoock trooper (Saurus), Merc (Capcom).
Kushner said in an interview for the magazine pixfans, "beat em up, the genre lost", that "almost all genres of today date back at least 15 years ago, most about 20. This is easily understood given create a genre that is no easy task, requires a huge creative effort and few minds capable of generating one. "
It seems to be difficult to create new genres in the future, simply because there are many created. The "new" will be rather hybridizations of existing (as Portal, Borderlands, Catherine mentioned or Heavy Rain)
Jack, a user of the forums mondopixel, explains that "it will be difficult to create new genres simply because there are many created. The" new "will be rather hybridizations of existing (as Portal, Borderlands, Catherine or Heavy Rain). Notice that all examples of new genres are creations of the present generation.
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