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SuperB

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SuperB

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#1  Edited By SuperB

I also do not like the games first-person mode, as the FPS, or open world .. Nor adaptations of arcade games to 3D game mechanics, like Final Fight Streetwise, Street of Rage 4 (Saturn / Dreamcast), Urban Reign (Beat em up), Wing Commander, Burned After Climasx (em'm Shoot up) Rayman 3D, Sonic 3D, Tomb Raider, Super Mario Galaxy, or 3D Castelvanias (drilling platforms), Metal Slug 3D, or 3D Contra Vanquit (run and gun), or Battle Arena Toshiden, Tekken, and Ninja Gaiden (Fight vs).

Just as the isometric view, as Neo-Contra, or Batman Arkhan City, either.

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#2  Edited By SuperB

Mr. TruthTellah, I found an article where they talk about wikia_Futuro Virtual Reality, which can read, if you have some time to do this, and then tell me your opinion about the article, applied to this topic

http://future.wikia.com/wiki/Virtual_Reality

It will be interesting to know your opinion.

A greeting.

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SuperB

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#3  Edited By SuperB

Rastan Saga, Final Fight, Cadillac&Dinosaurs, Captain Commando, Dungeons&Dragons Golden Axe, Vioent Strom (beat em up). Forgooten Worlds, Carrier Air Wing , Salamanders, R-Type, In the Hunt (shoot em up). Garou Mark Of the Wolves, The last Blade, Samurai Shodown, Martial Champions, Monster Maulers, Dragona Might (Fihgt Vs), Contra, Gun Force, Shoock Troopers, Merc, Sunset Riders (run and gun). Joe & Mac, Tumble Pop, Spin Master, Snow Bros, Top Hunter, others platforms games good and fun, as Asterix from Konami.

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#4  Edited By SuperB

@project343:

And why is it necessary to melt the MMOs, with the single player experience in a single game mode, and can not remain separate or different options, to choose one or the other?

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#5  Edited By SuperB

In Blizzard believe that single player games are 'endangered'. Do not think they have future.

Rob Pardo of Blizzard, one of the leading makers of World of Warcraft, does not believe that the triple A games for one player to have future today.

The creative considered to have become "an endangered species" and believe they will not last long. "I see you have a great business model these days.'s Really sad, there are many elements that conspire to make it difficult for these games," said Pardo. "Between piracy and the possibility of renting games, it is difficult for distributors to invest millions and millions of dollars on a game that will not necessarily back."

Because of this, Brown explains that this is the reason why more and more games that are multiplayer modes, but are focused on single-player experience. At the same time, took the opportunity to comment that continues to believe that the next generation of consoles will be the last, as it believes that the future lies in the free games and cloud.

http://www.gamesindustry.biz/articles/2012-10-03-wow-designer-single-player-games-are-dying

I prefer playing in story mode, and against the CPU, as much as I like the side-scrolling arcade 2D vertical and which are the ones I like to play. Perhaps I have become old, and has not managed to evolve, I've been in the games arcade, platform, beat em'up, em'up shoot, run and gun and fight Vs (although the latter, I do not attract much as in the 1990s). There seem to attract me much mechanical games or 3D developments as the adventure of exploration and platforms, such as Tomb Raider, Super Mario Galaxy. The role-playing adventure game, strategy, simulation, FPS, 3D Vs fighting games, or sports games. Nor multiplayer attracts me.

Also, if you're not very good, the other players can and can leave you despairing side, which will never happen playing against a CPU. Plus it has no multiplayer story mode. It does not seem a very attractive game, preferring video games to a player. Hopefully in the future we can have this game mode, a valid option, and not all multiplayer games evolve.

Related to this issue, there is now the need to reflect the current state of the industriadónde is and where does the video game industry.

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#6  Edited By SuperB

Abigor2 from Zonaforo-meristation explain over this theme, that "Virtual Reality is not possible or feasible now or in 10 years, minimum. It will not be until you can recreate with no helmet, in a real physical space, with holograms that surround your room. Until we reach that may be 20 or 30 years.

To make the RV must first be massive holograms evolve, people are not going to play with helmets on their heads, so forget it. When we get home holographic players will no longer need to have TV's, the volumetric images can be played in any room in your home, then the technology will already be prepared to recreate a virtual world that surrounds you in a 360 º spherical." And ZeroSigma, adds, "This reminds when the Virtual Boy came out in the late 90s, and it was said that this was the future ..... or when the Mega-CD came out and said that all games would be movies interactive thereafter ...... the RV will come, but not silly failed experiments and momento.Demasiados leads and industry (Mega-CD, Virtual Boy, CD-i, 3DO) to afford it and more mundial.Sony economic crisis now hitting the bump is this father with the 3D theme, to the point of making statements saying they are not the time, and I do not want to see and live extraña.Yo that point where we can "be "or" live "within a game, but for now it seems more science fiction than anything else."

Elsewhere OcioZero forum, Omnio, explains that "it is clear that one of the goals of the game is to reach a total simulation type" Matrix ".

Although there is still much for that, especially over the issue of mental interaction hardware, to make a correct and precise link between our brain and the machine is done effectively and above all, safe and without sequelae.

And all of that is still in its infancy, primarily because little is known about the brain to create a machine that can connect to it and use it as a video game without spoiling.

Man is more or less clear that everything is already invented because video games have always tried to emulate reality, and reality is one and not changing, is that all that is and try to look like her increasingly resembling more change less.

But I think the jump to be as or more Matrix beast which was from 2D to 3D, because it's not the same to play comfortably seated, move and point the remote to do it yourself. Feel you control much less, since you're in the game and see that everything is more complicated to do.

So complexities thousand more, and in the third-person games, and you'll see what's above you and beyond moving the camera, but in person you only see what is in front of your eyes, filled games such type Gears or Uncharted would be a mess, because no one could see the right time to shoot unless sacase head coverage, with the risk that entails.

Or fighting games, I think it would be more poignant to the general inability of people to combat, which is quite difficult to master.

I think even making a Matrix, developers would options preprogrammed movements and valets and game difficulty levels low, then the system completely "free" for higher difficulties."

Arguments seem interesting, right?

A greeting.

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#7  Edited By SuperB

The arcade game, once disappeared rooms or galleries arcade game has become faster action-oriented, in video consoles (Bionic Commando Rearmed, Ultimate Ghost'n Goblins, Sonic 4: Episode 2, Sine Mora, Marvel Vs Capcom 3, Contra Shatered Soldier or Hard Corp Uprising, or Double Dragon: Neon). The concept remains the same, just do not leave these recreational games in arcades, that have long disappeared.

Recap on postback on gaming forums, also spoke on the subject, commenting "The 'arcade', at least in its traditional conception, are gradually dying, and Cave will fall like so many others have fallen. Guess try Nesica road before say goodbye if they see that it has implemented enough, but I do not hold out much longer. "

Arcade: A video game originated in the arcades, this term defines a videogame style simple and rapid development approach, the player whose main requirement is participation by demonstrating proficiency in the direct control of a person or device. The player intervention is required as a condition, under threat of countdown and / or loss of vitality, to achieve the goal of successfully completing successive phases or stages of increasing difficulty. Game development should be short (or nonexistent) intense and linear as well as access to the game should be quick and easy. The staging should seek maximum visual spectacle, taking advantage of available technology without compromising performance (high framerate, constant and synchronized) and gameplay (precision and speed control).

If you mean by Arcade games created for recreational (Arcade Machines) -> the Arcade is dead.

If we understand quick game Arcade action oriented -> Those of digital distribution platforms mostly, in 2-D games, many of them downloadable and produced with low cost, some of them, made by independent studies (Titles like Braid, N +, Splosion Man, Söldner-X, Castle Crashers, Mega Man 9, Bionic Commando Rearmed, Patapon, Loco Roco, R-Type Dimensions, Limbo, Double Dragon Neon, DoDonPachi Resurrection Deluxe, Shank 2, Skull Girls, Mark Of The Ninja. ..). Others like FotTW Marvel Vs Capcom 3 (Xbox 360/PS3), Ultimate Ghosts' n Goblins (PSP), KOF XIII, or Aquapazza, and maybe a few others, were sold in physical format

How could evolve arcade video games in the future?

The only thing I can think of now, is adding more story, adding more levels, that is, making him longer, adding several options with different outcome (alternative paths, they already had games like Dungeons & Dragons SOM (Capcom CPS-2), The Road to Gladior Sword (IGS PGM). I can not think what else.

Only offer different paths or routes and little else. The Slash Hatch'n not seem to be an evolution of the current beat em up games existed before, as Tiger Road, Astinax, Golden Axe, Dungeons & Dragons TOD / SOM, The King of the Round, and the last The Gladiors The Road to Sword.

The game mechanics gameplay or 3D, quite removed from the classic approach of beat em up game. Although they have a 3D gameplay can only kick and punch AERD or handle a gun, laterally (in the case of hack'n Slash). The gameplay change in beat em up of a 2D to a 3D mechanical, she was seen in games like Final Fight Streetwise, and Street Of Rage 4 for Sega-Saturn, the 32-bit console video. And in modern looks like Batman Arkhan City, Fighting Force, Urban Reign, Die Hard Arcade Sega Spikeout, The Bouncer from Squaresoft

However, modern beat em ups have taken progressively more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more use of weapons (and fighting skills involving weapons such as disabling movements) and slowing skills / madness mode. Essentially, 3D beat em ups have been combined with the third-person shooter genre. Games that used this unification are The Warriors and Dead to Rights.

And the same goes for platforms running and jumping (Sonic / Rayman 3D), unlike Super Mario Galaxy exploration and Tomb Raiders. The shoot em up, like After Burned Climax, the approach was different from that Cave Soft (ProGear, Spa galuda, Akai Katana, Death Smiles, among others), SNK (Pulstar) Yumekobo (Blazingstar), Konami (Parodius, Salamander ), Irem (R-Type, In the Hunt). The run & guns as Metal Slug / Contra 3D, very different from the side-scrolling / vertical, as Metal Slug, 2/Geostrom Force Gun, Shoock trooper (Saurus), Merc (Capcom).

Kushner said in an interview for the magazine pixfans, "beat em up, the genre lost", that "almost all genres of today date back at least 15 years ago, most about 20. This is easily understood given create a genre that is no easy task, requires a huge creative effort and few minds capable of generating one. "

It seems to be difficult to create new genres in the future, simply because there are many created. The "new" will be rather hybridizations of existing (as Portal, Borderlands, Catherine mentioned or Heavy Rain)

Jack, a user of the forums mondopixel, explains that "it will be difficult to create new genres simply because there are many created. The" new "will be rather hybridizations of existing (as Portal, Borderlands, Catherine or Heavy Rain). Notice that all examples of new genres are creations of the present generation.

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#8  Edited By SuperB

I saw an interesting story on the different artistic finishes that are made with video games is what I read on the web pixfans:

http://www.pixfans.com/el-arte-de-los-videojuegos/

Where at the end tells the author's work. "But the last option you have. Already a realistic or esthetician, or do both?"

Jimmytrius, a user of the forums online gaming magazine, Vandal, explains that, "Although 3D games can be more immersive and offer more possibilities, always impress me more see" drawings come alive ", especially when the level of detail borders on the unhealthy. C'mon, I'll stick with the 2D graphics without hesitation or a second ... are magic "

Opinion with which I agree, because I like animated movies, if they are well made and are very childish. So different from the CGI animated films, as Srek, Toy Story 2, Up!, Wall-E, Monsters Vs Aliens, Finding Nemo and Cars 2.

Video games like Muramasa, Dragon's Crown, in the same house and type RPG / adventure game, Bllaz Blue (ASW), Aquapazza of Examu, and Shin Koihime Mosou Arcade Edition, Rain Entretainment, fighting, or Rayman Origin and its sequel Legend , Ubisoft, are practically cartoon movies, with which we can play

In the polygon, we cel shading, as have shown games like Viewtiful Joe (Capcom Clover), Jet Set Radio (SEGA), or R-Type Dimensions. Also FotTW Marvel Vs Capcom 3, Capcom, is perhaps the technique has more travel and better looking combine, drawings or bitmaps 2D sprites with polygonal graphics.

Although if not eventually achieve better cel shading, to get closer to what they get today's drawings 2D sprites or bitmaps, HD, or at least achieve a good approximation to them.

Then we also have games like Kirby's Ruturn to Dreamland / Adventure, New Super Mario Bros or that do not make use of cel shading, but also have a design close to the cartoon. The latest work where cell shading has gotten a little further, it is in the arcade fighting Vs: JoJo's Bizarre Adventure: All Star Battle, which is developing CiberConnect2 (Naruto), for Namco-Bandai, in the wake of the game developed Capcom the late 1990s, for CPS-3.

But it does not seem to talk Pxfans article is finishes halfway between beauticians and realistic, showing games like: Ultimate Ghost'n Goblins (Capcom, PSP), Raiden IV (Moss, Arcade), Sonic 4 : Episode 2, Sine Mora (Digital Reality), or Street Fighter X Tekken.

In the next photo realistic simulators have from racing and comabtes aaéreos, FPS (COD, Fallout, Mass Effect, Bioshock ...), action adventure and exploration, as Assesins (Ubisoft), fight Vs (Ninja Gaiden, Tekken, etc.), beat em up (Urban Reign, Final Fight Streetwise). Until 2D side-scrolling games like Bionic Commando Rearmed, Litttle Big Planet, Injustice: Good Among Us, Nether Realm Studio (Mortal Kombat 9), Oddworld: Abe's Oddysee New N 'Tasty!

Thus in the end, should have wondered, but what you are you a beautician, realistic, semi beautician / realistic, or you like them all finished graphics for video games?

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#9  Edited By SuperB

@TruthTellah:

Mr. TruthTellah OK many thanks for all your help with this interesting topic on which came to have doubts about the continuation or not video games or lateral and vertical scrolling 2D gameplay.

Talking to someone in a video game forum, in Spanish, told me that possibly convirirán, side games / vertical-scrollers with 2D gameplay (Games with fixed perspectives, with scroll), but probably will as niches. Or you can do like Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality.

And I wanted to test this idea or opinion with other people, other foreigners forums to see if anyone else thought like this person, or I would say that games 2D lateral and vertical development was somewhat obsolete, which is on track extinction, as heard telling fellow at the institute, and in the street, gamers, when we were with game consoles 32 and 64 bits.

Perhaps those who now argue that it is retro fashion, the return to simplicity and simplicity, and speaking of that retro fashion is only with regard to the general public and will end when you stop to get money puretas nostalgic. There are right when they talk about a new retro fashion, referred to this type of gameplay 2D arcade games.

And those who argue that "Those who are then used to playing with virtual reality spend very much of a Control handle with your hands. Represented And playing a game in a 2D plane of grandparents will be something like playing Today with tin trucks." "As I got not only the 2D to a point where it completely disappear, But Also the 3rd person view. thing going to a virtual arcade recreation is seriously fantastic idea and I do not like to see the games in 2D plane disappear ... "or that" the technology is advancing so fast That we can not know what will happen, but virtual reality, When perfected, will be the best of the best. Insurance will occasionally taking the games we're used to today, but almost no one's going to play. ", not have it.

One of them, Kanemerald, on 11/01/2011, also spoke of "What people do not seem to understand is that 2D gameplay and 3D gameplay are totally different.'s Great to take that 3D games, but not price of ignoring gender 2D. 3D not 2D but better. 3D is different, and unfortunately in a while it seems that the only company that realizes this is Nintendo. "

And you can see similar arguments in a forum topic from another online magazine, as meristation, "The 3D Castlevania" http://zonaforo.meristation.com/foros/viewtopic.php?t=1478627

Perhaps as finally commented on a story of a gamerzona online gaming magazine, entitled "Are Xbox 720, Wii U and PlayStation 4 the latest consoles?": "Not the first time we hear apocalyptic messages and finally the model of traditional game not only survives, but is imposed to fads. "http://www.gamerzona.com/2012/03/17/% C2% BFson-xbox-720-wii-u-playstation-4-the-last- Consoles /

I am very grateful for all your help with this issue I wanted to contrast with other people outside Spain.

Yours sincerely.

SuperB. (Very Happy, emoticonos)

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#10  Edited By SuperB

Elsewhere on the RV, say that, for the supposed death of the games developed lateral and vertical, and 3D sensations after a comfortable interface that allows us to interact as naturally and accurately as possible in this 3D environment.

http://www.pixfans.com/herederos-de-otra-dimension/

There is a work in vandal publcado on the crisis of Japanese video game. http://www.vandal.net/reportaje/la-crisis-del-videojuego-japones. In the report speak, among other things, first-person games have been consolidated on Xbox 360, PS3 and Wii, after the previous generation were to start to find an appropriate way to control them with the two analog sticks. Having solved the problem? Posed pixfans's article: " herederos de otra dimension " for games development or 3D mechanical?

There are people who see that video games lateral and vertical displacement, coexist with video games 3D game mechanics, but probably will as niches. Or you can do like Shenmue, DOTT or Beyond Good and Evil, which has classic games in virtual reality, as complete minigames.

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has original arcade that parody other games. The machine Taiko Drum Master, you can play three songs and also make their appearance, one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher, and you can see some pictures, here http:/ / www.vandal.net/cgi-bin/vinot.pl?n=71467&i=2

Regarding the possibility that, where there are classic games of mechanical or lateral and vertical development within virtual reality, and complete mini-games. (A game within a game). I commented on game channel, Nasic, the moderator of this forum, that "neither practical see the creation of minigames with scroll in 3D virtual worlds. Would not make much sense to introduce you in a virtual 3D environment to get to play a game in 2D, being able to do directly in reality. As added can, but not as attractive ... "

This is natural, if you go to the Virtual Reality, as an alternative to conventional consoles, and is not seen as the only way to play more valid or defendant, and motion controls or the mind, you see some people. In which case, if it will always be to seek entertainment, stuck in a virtual reality, and is the most attractive, the most, it may be decided to pause the game, 15 to 30 minutes, and without leaving the virtual world where we are, we can find classic games vertical or lateral development and new creations such games arcades, similarly to new proposals that we see today in the digital distribution platforms PS Network and XBox Live Arcade, playing within this artificial reality recreated by computer, in certain areas, and with which we can play, at rest or pause in the main game, more complex, artificial in a parallel world, or as part of a parallel life recreated Computer artificially, different from what we in the real world.