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#1  Edited By SuperB

@TruthTellah: when you say that "Virtual Reality will be a part of future gaming, but there will always be significant interest in third-person games. One does not replace the other."

But I fear that the game in the third person, have nothing to do with the lateral and vertical developments, 2D, of whom do not speak, and those who asked in the forum, then having exposed the issue in the forum . Or are they the arcade platformer, beat em up, shoot em up, run and gun and fight 1 Vs 1 game in the third person?

I commented a user meristation, that "polygonal third-person games have nothing to do with the purely 2D game. To me they are much closer to the first person shooters with respect to third person shooters polygonal regarding these lateral camera games. polygonal In a movement is in deep with Multidirection, this camera more or less attached to the character (we see it from your back) or it is not, as in the hack'n'slash. Whether that what is done in the game is similar (advance for handing scenario espadazos hosts or giving enemies who come to our passage) and should not mislead us into thinking that there is no difference in gameplay mechanics abismale, where the camera or view plays an essential role. systematically I reject all these polygonal games in third person for that feeling of constant imprecision due to camera movements with respect to the character that break the alignment of the player, the character and controls. An intermediate case this problem is in the first beat'em ups polygonal out where maintaining the side view, but the character was Multidirection. If Final Fight fixed the facing side simplifies operation and makes it clear, in a Zombie Revenge, Dynamite Cop, Ninja Turtles remake, etc, mechanics breaks and becomes imprecise to be able to look any direction. Below the camera does not hinder, but how to design the three-dimensional movement of the characters if. For some reason this does not work in polygonal fighting games. 1vs1 Another story are where there is constipation problem, both characters constantly being addressed. however, shooting games, if I have seen cases where the mechanic if it works well. Consider Spike Cannon case. eye, you have to bear in mind that in this game the camera is higher, which makes the vision of where we aim. addition, the theme of this encaramiento well resolved, with a locking system, always indispensable. "

And more recently, told me: "I think third person is called a proper camera type environments conica immersive three-dimensional perspective and a front-controlled outer top actor, as opposed to the first person, where the front camera is within the actor. addition, the first-person camera is always fixed on the vision and direction of movement of the actor, while in third person might be, but rather usually accompanies the action, adjusting dynamically. As we know, the implementation of the third-person camera can be done in different ways. Even some have aptly named little chamber to the second person-superior frontal camera outside but close to the actor, usually placed at his side so it will not we hinder the view of the action, and that often makes the point or even zoom switch to first person. guess we all come to mind many examples of games with this kind of view. Regarding what questions games 2D, do not see much point in talking about third person as it would be something obvious and redundant. Already a classification more than enough of that type of cameras, both sides, as zenith and all possible variations to describe the sights in that class game. "

Another user, added on the subject, that "existing 3D Cons, called TPS or FPS. Could argue that there is so much importance on the platforms (I think that 3D is not usually good for platforms) but if there are enough (although much less) with emphasis on them as the MDK. Such is the natural movement of Gun'n Run 3D. Likewise with beat'em up, 3D versions are the Devil may Cry, Blade, Oni, The Warriors. Naturally you can play these and see if you pass the same feelings as the classics. Not me, I still enjoy both the Double Dragon or Golden Axe as Oni or Blade (and Blade sensations such for DMC or GOW are completely different too). As you can also count on Guilty Gear or Soul Calibur. "

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#2  Edited By SuperB

@Gladiator_Games:

Yes?, Walk!, Since not remember having put on the forum before. I apologize for that, then.

A greeting.

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#3  Edited By SuperB

Well actually, I have made this text, leaning on a machine translation because I was never good with handling foreigners languages, while studying at the secondary school. I thought this would be a good choice to put the text in the original language with which I am speaking (Spanish), but I see that these automatic translators, can not yet be effective utility tools to compose text translated into a different language and to communicate with others different, which is a pain, to express ideas nopoder well ... Well, maybe something to do if I reduce the arguments I have given in the text. Keeping only the issues, reducing everything to a minimum, perhaps not lost users of text in a large and poorly translated text, and at least they may be able to answer the questions in the text, I'm making to you. I'll try:

some people, they see the shoot em ups, which have become not consider the 3D shoot em up itself. They think they are a genre apart. Like the Anti-scrolling 2D are one thing and another Gears of war. There are different views with different ways to play.

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

What future will disappear gameplay, single player against the CPU of the console, through the story mode to online mode or multiplayer?

Lastly, virtual reality games, first and third person, and isometric video games will be the future of gaming. And then it was not designed Desarollos new games or 2D mechanical, horizontal and vertical?

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Original text:

Pues efectivamente, he hecho este texto, apoyándome en una traducción automática, ya que nunca fui bueno con el manejo de los idiomas extrangeros, cuando estudiaba en el Instituto de Secundaria. Pensaba que esta iba a ser una buena opción a poner el texto en el idioma original con el que me expreso (español), pero veo que estos traductores automáticos, todavía no pueden ser herramientas de utilidad eficaces, para componer texto traducido a otro idioma diferente, y poder comunicarte con otras personas diferentes, lo cual es un fastidio, al nopoder expresar las ideas bien... Bueno, quizás algo pueda hacer si reduzco los argumentos que he dado en el texto. Quedándome sólo con las cuestiones, reduciendo todo a la mínima expresión, quizás no se pierdan los usuarios del texto en un texto extenso y pobremente traducido, y al menos quizás puedan responder a las preguntas que en el texto, voy haciéndoles a ustedes. Voy a intentarlo:

algunas personas, ven que los shoot em ups, que se han pasado a las 3D no los consideran shoot em up en sí. Creen que son un genero a parte. Lo mismo que los Contra de scroll 2D son una cosa y un Gears of war otra. Son puntos de vista diferentes con formas de jugar diferentes.

¿Y los juegos de pataformas, beat'em up, run and gun, y lucha Vs, que se han pasado a las 3D, siguen siendo juegos arcades, o por el contrario, son otros generos a parte? ¿Esto será también será válido cuando se introduzcan formas de juego más envolventes, como la realidad virtual, donde los jugadores esten dentro de los videojuegos?

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados detro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en 'peligro de extinción'.

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿En un futuro, desaparecerán el modo de juego, para un sólo jugador, contra la CPU de la videoconsola, pasando el modo historia a modo on-line o multijugador?

Por último, ¿La Realidad Virtual, los juegos en primera y tercera persona; y los videojuegos de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos juegos de desarollos o mecánicas 2D, horizontales y verticales?

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#4  Edited By SuperB

In a forum where you wondered if the scrolling back and Vertical shoot em 'up, into fashion or eventually disappear. I've seen some people, they see the shoot em ups, which have become not consider the 3D shoot em up itself. They think they are a genre apart. Like the Anti-scrolling 2D are one thing and another Gears of war. There are different views with different ways to play.

And note that the problem of em'up shoot in 2D has been repeating the same formula to exhaustion. Whenever the ship, upgrades always, always the same with different skins. No, I think in some cases there will plant the ship without knowing why, only "swoop down and shoot." At one time a very popular genre but had technical limitations.

What pataformas games, beat'em up, run and gun, and fight Vs, which have moved into 3D, arcade games remain, or conversely, are other genres besides? Will this be also valid when introducing more immersive forms of gambling, such as virtual reality, where the players are in the game?

Will there be two forms of gambling in the future: the mechanics of 3D, which would then be played with techniques such as immersive virtual reality, when technology advances so as to achieve total immersion with a comfortable and hardware that will not disturb the view this technology taking off, then. And the lateral and vertical scrolling 2D, which would be played from outside, for people who do not want to escape reality to get into a game, if I had then?

Why the contrary, these games 2D lateral and vertical displacement may be reproduced and played detro of Virtual Reality, similarly to the current mini, in some moments of pause or break in the main game, more complex?

In this line, recently, Sega, has shown the first images of Taiko Drum Master in the game Sega, Yakuza 5. The partnership between Sega and Namco-Bandai to bring Taiko Drum Master machine to Yakuza 5, as a tribute to the 10-year-paced game.

The recreational, will be at the Club Sega, where they meet the Yakuza in their spare time, and has other arcades oriiginales that parody other games. The machine Taiko Drum Master, you can play three songs and will also make an appearance one of the stuffed animals, to be achieved with the help of crane machine UFO Catcher.

Also on the Web consoles info, talk about the possible future that could have video games.

http://www.infoconsolas.com/general/pasado-presente-y-futuro-de-los-videojuegos

Some talked in a while, the death of the arcade games and game mode offline, against CPU or single player games, and that by then, every game we can play, online multiplayer will . Or at least, to 'endangered'.

In the future, the problem to design new games, similar to those that were designed prior to arcade halls Fast, simple, direct and addictive, and we now see in digital distribution platforms: Xbox Live, PlayStation Network, or Steam . Games: platforms (both scrolling, as Joe & Mac, Sonic Hedhegot, Spin Master, or Top Hunter as static displays, such as: Snow Bros, Tumble pop or Berlin Wall), scrolling shoot 'em up, scrolling beat'em up, scrolling run and gun, and fight 1 Vs 1. It is that they can no longer continue to evolve, without losing the essence, since, to introduce new or evolving in such games, it tends to existing hybridizations as Portal, Borderlands, Catherine or Heavy Rain. And as in the beat 'em up moderns have gradually taken more and more traditional gameplay elements created new mixed with other game genres. These games are characterized by greater depth by presenting on a variety of missions, more weapons use: The 3D beat em ups have been combined with the third persona.Los shooter genre games that took advantage of this unification are The Warriors and Dead to Rights.

Dynasty Warriors 2 is a hack and slash of the new school created a new style of great features, open standards, and the abandonment of the linear progression of the classic arcade generated in the beat 'em ups. Devil May Cry helped popularize another hack and slash style that incorporates elements of exploration as well as some very light adventure elements (A similar example, but much darker in this type of game is Bujingai: The Forsaken City). It has influenced others like Ninja Gaiden, God of War and Heavenly Sword.

Arcades like run and gun (Contra, Gun Force II, or Metal Slug), are a mixture or combination of platform games and em'up shoot, and fight Vs are a variant of the beat em'up where will not have to move forward and progress going through a phase, but deal with bosses directly. Also games em'em beat up, introduced themselves small elements of role-playing games such as Dungeons & Dragons SOM, Golden Axe: The Revenge of Death Adder, and select road. That did not change a lot of these games.

Now it seems that the Action-RPG, have replaced the hack and slash, such as Dungeons & Dragons: Shadow over Mystara, King Of the Round, or Golden Axe.

But if it happens in these games, the arcade is no longer evolved, is something else.

Perhaps then, more complex games, be taken in the future, the baton of such video games like the arcade?

Does Virtual Reality games first and third person, and isometric video games will be the future of gaming. And then it was not designed developments new games or 2D mechanical, horizontal and vertical?

If you had some time, and would answer a thread, I would be interesting to know their views on these issues, for my part, I would be very grateful for your responses and help or guidance on the subject.

Waiting to hear from you soon, Yours faithfully.

Greetings to all of you.

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Original language text that was drafted this discussion thread:

¿En el futuro se continuarán diseñando nuevas videojuegos arcades de jugabilidad 2D?

En un foro que donde se preguntaba si volverán los scrolling and vertical shoot em' up, a estar de moda o acabarán desapareciendo. He visto que algunas personas, ven que los shoot em ups, que se han pasado a las 3D no los consideran shoot em up en sí. Creen que son un genero a parte. Lo mismo que los Contra de scroll 2D son una cosa y un Gears of war otra. Son puntos de vista diferentes con formas de jugar diferentes.

Y señalan que el problema de los shoot em'up, en 2D ha sido repetir la misma formula hasta la extenuación. Siempre la nave, siempre los upgrades, siempre lo mismo con diferentes skins. No se, creo que en algunos casos te plantan la nave ahi sin saber porqué, solo "parriba y dispara". En su momento fue un genero muy popular pero por las limitaciones técnicas que habia.

¿Y los juegos de pataformas, beat'em up, run and gun, y lucha Vs, que se han pasado a las 3D, siguen siendo juegos arcades, o por el contrario, son otros generos a parte? ¿Esto será también será válido cuando se introduzcan formas de juego más envolventes, como la realidad virtual, donde los jugadores esten dentro de los videojuegos?

¿Habrán dos formas de juego en un futuro: los de mecánicas 3D, que pasarían a jugarse con técnicas más inmersivas como la Realidad Virtual, cuando la tecnología avance de tal modo que se consiga una inmersión total con un hardware cómodo y que no moleste la vista despegando esta tecnología, entonces. Y los de desplazamiento lateral y vertical 2D, que se jugarían desde fuera, para la gente que no quiera escapar de la realidad para meterse en un juego, si la hubiera entonces?

¿Por el contrario, estos juegos de desplazamiento lateral y vertical 2D, podrían reproducirse y ser jugados detro de la Realidad Virtual, de forma semejante a los minijuegos actuales, en algunos momentos de pausa o descanso, en el juego principal, más complejo?

En esta línea, hace poco, Sega, ha mostrado las primeras imagenes de taiko Drum Master, en el juego de Sega, Yakuza 5. El trabajo conjunto entre Sega y Namco-Bandai, para llevar la máquina Taiko Drum Master a Yakuza 5, como homenaje a los 10 años del juego de ritmo.

La recreativa, estará en el Club Sega, donde se reunen los Yakuzas en su tiempo libre, y que cuenta con arcades oriiginales u otros que parodian otros juegos. La máquina de Taiko Drum Master, podrá reproducir tres canciones y también hara su aparición uno de los muñecos de peluche, que podrá conseguirse con ayuda de la máquina de la grúa UFO Catcher.

También en la web de info consolas, hablan del posible futuro que podrían tener los videojuegos.

http://www.infoconsolas.com/general/pasado-presente-y-futuro-de-los-videojuegos

Algunos hablaban hace tiempo, de la muerte de los juegos arcade y del modo de juego off-line, contra la CPU,o los juegos para un jugador; y que, para entonces, todas las partidas que podamos jugar, serán multijugador on-line. O al menos, en 'peligro de extinción'.

En el futuro, el problema para diseñar nuevos videojuegos, semejantes a los que se diseñaban antes, para salones arcade: rápidos, sencillos, diréctos y adictivos; y que ahora vemos en las plataformas de distribución digital: XBox Live, PlayStation Network, o Steam. Juegos de: plataformas (tanto scrolling,como: Joe &Mac, Sonic Hedhegot, Spin Master, o Top Hunter como de pantallas estáticas, como: Snow Bros, Tumble pop, o Berlin Wall), scrolling shoot em’ up, scrolling beat’em up, scrolling run and gun, y lucha 1 Vs 1. Es que éstos ya no podrán continuar evolucionando, sin perder la esencia, ya que, para introducir novedad o evolución en este tipo de juegos, se tiende a hibridaciones de los existentes, como Portal, Borderlands, Catherine o Heavy Rain. Y como en los beat em' up modernos han tomado más y más progresivamente la jugabilidad tradicional de nuevos elementos creados mixtos con otros géneros de juego. Estos juegos se caracterizan por una mayor profundidad realizada mediante la presentación de la variedad de las misiones, mucho más uso de armas: Los beat em ups en 3D, han sido combinados con el género shooter en tercera persona.Los juegos que aprovecharon esta unificación son The Warriors y Dead to Rights.

Dynasty Warriors 2 es un hack and slash de la nueva escuela que género un nuevo estilo de grandes características, niveles abiertos, y el abandono de la progresión lineal de los clásicos arcades generados en los beat 'em ups. Devil May Cry ayudó a popularizar otro estilo de hack and slash que incorpora elementos de exploración, así como algunos muy ligeros elementos de aventura (Un ejemplo similar, pero mucho más oscuro de este tipo de juego es Bujingai: The Forsaken City). Se ha influido en otros como Ninja Gaiden, God of War y Heavenly Sword.

Arcades como los run and gun (Contra, Gun Force II, o Metal Slug), son una mezcla o combinación de juegos de plataformas y shoot em'up, y los de lucha Vs, son una variante de los beat em'up, donde no tendremos que avanzar y progresar atravezando una fase, sino enfrentarnos con los jefes finales directamente. También los juegos de beat em'em up, introdujeron pequeños elementos propias de los juegos de rol, como Dungeon&Dragons SOM, Golden Axe: The revenge of Death Adder, como elegir camino. Que no modificaban mucho este tipo de juegos.

Ahora parece que los Action-RPG, han reemplazado a los hack and slash, como Dungeons & Dragons: Shadow over Mystara, King Of the Round, o Golden Axe.

Pero si ocurre en este tipo de juegos, ya no es ese arcade evolucionado, es otra cosa.

¿Quizás para entonces, juegos más complejos, habrán tomado, en el futuro, el relevo de este tipo de videojuegos, semejantes a los arcades?

¿La Realidad Virtual, los juegos en primera y tercera persona; y los videojuegos de perspectiva isometrica, serán el futuro de los videojuegos. Y para entonces ya no se diseñarán nuevos juegos de desarollos o mecánicas 2D, horizontales y verticales?

Si tuviesen algo de tiempo, y quisieran responderme a este hilo de discusión, me sería interesante conocer sus opiniones sobre estos temas,y por mi parte, les quedaría muy agradecido por sus respuestas y ayuda u orientación en el tema.

Un saludo a todos vosotros.

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#5  Edited By SuperB

@Video_Game_King:

Yes, all this text was make whit google translator tool.

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#6  Edited By SuperB

SEGAhas confirmedinamagazinethatspeaksontoys,thatare workinginthedevelopmentofanewgameofSonictheHedgehog,thatit will publishinphysical format,according tohas explainedtheEuropeanbranchoftheJapanesehouse,specializedinthebluesprocket wheel.

according tothey have explainedinthemagazine,duringthenextyearwe will concentratemuchintheexpansionofthedistributionoftoys[licensedofSonic]inEurope.In addition[...]we will sendnewdigitaltitlesandanewphysicalgame,sothere will bemultitudeofopportunitiesto tiethecampaignsofmarketingbetweengamesandmerchandising,explained.

ThecompanyofelectronictoysJapanese,has not givenmoredetailofitsnewwork,reason whyit is not knownifit will beanewepisodeofplatformsofSonic4,episode3,orifon the contrary,bysomeofhisgamesinwhichit exploresothersorts.

Theoriginalsourceis:http://www.officialnintendomagazine....oming-in-2013/

Ilikedepisode2,althoughshe did not haveagoodwelcomebetweenthecritic,inthespecializedpress,reason whyit wasacrashforSEGA,althoughperhapsnotasgreatasthe onethattookSNKP,withKOFXII;althoughthecompanyofthesprocket wheel,ismuchgreaterthanthe oneofKOFandFatalFury.

We hopethatSEGAcorrectstheerrorsthatcommittedwithepisode2ofSonic,andit canoffertoustothefanstothevideo-gamesofplatforms,scrolalateral,goodgameofplatforms,funnyto playandgraphicallyattractive,iffinallyaboutit deals withSonictheHedgehog:Episode3.

Butthatif,likesmeplusthefinishedonesofcartoons,ofdrawnflat,2D,nearspritesorbitmaps.Ornearthem,withafinishedrealisticsemi-photo,likewhichSonic4shines:Episode2,thatfinishedthephotorealistic.http://www.pixfans.com/el-arte-de-los-videojuegos/

It seemsthattheexpansionoftheSonicbrandwill become,distributingtoysbyallEurope.It thoughtthatit would begamesforeverybody,butdo not nametothemarketsNorth AmericanandJapanese,forhisnextgames,thatthinkto putinthemarket,nextyear2013. Butnotwhy...

Agreeting.

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#7  Edited By SuperB

Sengoku 3, Pulstar, Blazing Star, Shoock troopers, Metal Slug and top Hunter too was good games.

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#8  Edited By SuperB

A story I read in Meristation magazine online web, today, talk of a new technology developed by the manufacturer Microsoft, which allows monitoring or follow the content visulaización served THROUGH its distribution channel and console. This new technology is known as Content Distribution Regulation by Viewing User, and would be incorporated in consumer devices such as televisions, computers and digital displays connected.

Perhaps the monotorización or track, takes place through the Kinect camera, but has not spoken especificado.Pues that even from a micro installed on a mobile phone, this could be tracking or users visualize quedeseen any audiovisual content.

the idea would be that if two people buy a pass or ticket to see a movie, streaming through the digital distribution channel, only these two people are allowed to enjoy the show or viewing of the film served. If another person enters the room where we are, and to look for the film, we are seeing, the viewing of the film automatically, because we have only acquired the rights for viewing, for two spectators. If the third party is interested in viewing the film with us, we will buy a new license for that person (something like movie tickets or a show, theater, opera or concert, but at home).

Maybe, if the example spreads, incorporate it in the future, Soni and Nintendo in a Play Station and Wii U?

Source: http://www.meristation.com/es/pc/not...visual/1816130

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#9  Edited By SuperB

SNK Playmore has made ​​every effort at the time of making a new KOF sprites drawn with HD. In the 1990s, its heyday, used to announce a new game they were working on, some time after marketing a arcade. Years later the situation has changed, and is no longer the same company before ... Unlike Capcom, which has already developed several games, most of them fighting Vs after KOF XIII, the company has kept a long silence, still recovering from KOF XII, a commercial failure.

When were developing KOF XII, once commented that, if the game sold well in the market, would start working on a new Metal Slug HD. Time has passed, and not only have not said anything more about it, but have not yet announced a new project they are working ...

The web Speksnk, explains the situation a bit: http://www.speksnk.org/foro/viewtopic.php?f=6&t=74766

1up, talks about a new Metal Slug 2.5D, http://www.1up.com/do/blogEntry?bId=9093851. A shoock Troopers 3, run and gun, this time, vertical, as Capcom Merc, 2.5D, could also look good, with a semi photo realistic, as Gouls'n Ultimate Ghost , Raiden IV, Sonic 4: Episode 2, or Sine Mora. Like Revolution Against Evolution.

http://bbs.csyx.com.cn/dispbbs.asp?BoardID=5&ID=18491

http://www.arcade-history.com/?n=contra-evolution-revolution&page=detail&id=48740

http://blog.hardcoregaming101.net/2011/09/what-heck-happened-to-contra-evolution.html

Or finished with cel shading, as Viewtiful Joe, R-Type Dimensions, or Marvel Vs Capcom 3 FotTW.

True, the flat drawn 2D sprites or bitmaps especially in HD, is far more advanced than the polygonal graphics. But good results also with polygonal graphics, gaming and vertical side-scrolling 2D. And since they cost so much making new sprites or bitmpas HD, could work a good 3D graphics engine, and make good games with photorealistic semi finished and finished drawing comic cel shading. The cel shading technique, is that for me, has less travel, and the joint best sprites or bitmaps drawn the plane, with polygonal graphics.

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#10  Edited By SuperB

I would really want to see a new game Trasure for digital distribution platform for PS Network, Xbox Live Arcade, or WiiU. And if platforms or run and gun, the better.