I like them both for different enough reasons, but I'm a Vinny-level gaming optimist, so whatever.
Witcher 3 had solid gameplay, even though you got what you needed to play so early. My answer for that was turning up the difficulty. By the time I was at the highest difficulty, any fight with any monster was something I had to be laser-focused for or I'd get wrecked. The tension made any fight I survived satisfying, especially if I was manipulating weaknesses to stay alive like Geralt would. In MGSV, I could bullshit my way to victory, but the number of tools available to do so make it meaningful and entertaining. Sadly, I had to actively handicap myself because the game got so easy, forcing myself to try for higher ranks that I'd normally ignore, and sometimes not using that insanely OP rocket punch. Christ, that thing is a win button, if I may be so bold as to sound like I'm fourteen.
Both have good stories (the Witcher had a better, more understandable arc, MGSV had that fun Kojima-crazy).
Witcher 3's side stuff was better written, better realized, and consistently entertaining. MGSV's side stuff was repetitive, but again, the crazier-by-the-minute tools available are what made it fun.
I'm at 135 or so hours in each game, but I have one mission left in MGSV to s-rank and I'm done forever. Witcher 3 I'm playing the new expansion, which is effing amazing, and can't wait for the next. It's been a damn good year for games, yall.
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