Well that's a total bummer. I am normally someone who waits for reviews, but decided to go in early on ReCore based on how unique it looked and Keiji Inafune's name. I have really enjoyed the first few hours I've put into it so far, but I guess I might have hit its highs already.....
This was a really cool idea. Kerbal seems like quite the game. I don't play it myself, and honestly find it a bit dry to watch the crew playing it, but I like the concept of bringing someone in to clean up their mess in an hour's time. Will now look forward to seeing the GBEast crew's reaction to this.
My only gripe with this pre-review is the complaint of SFV lacking characters as compared to Ultra SFIV. Its not really fair to compare a brand new game on a new engine's roster to that of a game that has been out for over 7 years. Vanilla Street Fighter IV had a 17 character roster and it increased with updates through the years which SFV will do the same thing.
Yup - and technically one was a hidden character so really a roster of 16 selectable characters, same as SF5. (I'm not saying that I think there is one given how bare-bones this release is, but it wouldn't surprise me if there wasn't a hidden character somewhere in the game).
Sorry Jason, but Critical Art is just the new name for Supers. There is no analogue for Ultra Combos.
I'll probably get flamed for this so let me first state that I really like Jason and I LOVE that there is finally some FGC representation on the GB staff, but it kind of boggles my mind how he mixes some basic stuff up (e.g. Critical Art is the same as a 'super') and sort of plays really rough against something like Dan's mashing from UPF.
OK - the SM64 video is one of the most fascinating things I have ever watched on the internet. Good lord- build enough speed to make Mario jump to a PARALLEL F'in UNIVERSE?!?!!?!!
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