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Death Stranding Review

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Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.

What the hell is Death Stranding?

This is all anyone has wanted to know since Hideo Kojima unveiled the project three years ago. In that unveiling, all we knew was that it starred a naked Norman Reedus, that there were babies, dead sea creatures, and weird floating people. Not a lot to go on, but given Kojima's long, weird history with the long, weird Metal Gear franchise, it was enough to get people talking excitedly about all the things it could possibly be.

Sam and his BB are a regular Lone Wolf and Cub...if the ronin was replaced with a post-apocalyptic Amazon delivery man, and the baby lived in a jar and detected angry ghosts.
Sam and his BB are a regular Lone Wolf and Cub...if the ronin was replaced with a post-apocalyptic Amazon delivery man, and the baby lived in a jar and detected angry ghosts.

As time has gone on, and even as Kojima has said he himself does not fully understand the game, a clearer picture began to take shape, and now that it is here, we can say definitively what Death Stranding is. It is a third-person action game, with a heavier-than-usual de-emphasis on the "action." It is a game about exploration in which there isn't that much to discover. It is a game about America that takes place in a world that bears only minimal resemblance whatsoever to the country it's portraying. It is a game that takes, at minimum, 10-15 hours to actually become "fun," and even then the definition of fun is one likely to vary wildly for its players. It is a Hideo Kojima game in which the story is the least appealing aspect of the whole endeavor. Ultimately, Death Stranding is a game that is unlike much else I've played before, and I'm not entirely sure if I want to play anything like it ever again.

In Death Stranding, you play Sam Porter Bridges. He is named that because he is a porter, tasked with delivering things to the citizens of a fractured, post-apocalyptic America, and because he is a member of Bridges, an organization dedicated to, well, building bridges--both literal and metaphorical--to those people in order to reconnect the country. Sam is a reluctant hero in the grand Kojima tradition. He's on his own, wandering the country and avoiding human contact because of past trauma, until the last President, Bridget Strand, pleads with him in her dying moments to help bring the "chiral network" back online, and reunite the country.

This network is powered by chiralium, the game's primary McGuffin. It's a magical element that all of the game's technology is based around, and also is related to the game's apocalypse. You see, there was the titular Death Stranding. The barrier between the world of the living and the world of the dead was breached. The dead, represented here as sludgy ghosts attached to umbilical cords, roam chunks of the world and consume human bodies, creating "voidouts," which are basically ghost magic nuclear explosions. Also it rains time now, and if it touches you, it ages you and wrecks your equipment, which is bad.

Anyway, the chiral network. It's the super internet, and in order to reconnect America, you need to hook up the remaining cities and stations to it. Equipped with your trusty BB--a literal baby in a jar (😲) that helps you detect sludge ghosts through its link to its stillmother (😐) and the world of the dead--you do this by delivering packages to all those places. Rhythmically, this game has more in common with something like the Truck Simulator games than your standard third-person action game. As a porter, you schlep boxes of medicine and video games and semen to and from all these different stations throughout the world. Initially, all you've got are your backpack and your feet. The more jobs you take on, the more ludicrous the stack of packages on your back gets, and if you surpass Sam's weight limit, balancing and moving him becomes far more challenging.

Here's a gif we found on the internet that pretty well encapsulates what the early goings of Death Stranding are like.
Here's a gif we found on the internet that pretty well encapsulates what the early goings of Death Stranding are like.

Early on, this is a pain in the ass. You're constantly trying to navigate over rough terrain and through heavy patches of time rain and all you can do is hug the R2/L2 buttons to try to balance yourself. Eventually, you are given a variety of tools to make Sam's journeys more manageable. You start out with basic things like ladders and climbing ropes before graduating to portable, floating cargo trays and full-on trucks. Crafting all these tools takes small amounts of the various resources you'll find littered around the world, but even if you aren't looking to spend a lot of time building and placing things yourself, you may find that other players have been more than happy to do the work for you. Death Stranding includes an asynchronous online system that allows things built in other players' worlds to surface in yours. There are also straight up public works projects multiple players can contribute to, including whole highway builders that greatly mitigate the frustration of trying to navigate the world.

See, without those highways, vehicles aren't very useful. Death Stranding's vision of America looks like a combination of the Norwegian fjords and the surface of Mars. Rocks and cliffs are everywhere, and it's on you to build bridges (of course), highways, and whatever else is necessary to traverse these spaces. And even when you do invest heavily into the game's version of Infrastructure Week, the time rain will degrade any structure in the world, and if you don't add resources to repair them, they'll disappear.

In the opening hours, this doesn't matter as much because you're just on foot and hoofing it from place to place. When you finally get vehicles, using them mostly sucks because you're constantly driving into rocks. When you finally get highways you can build, it starts to feel a little like American Truck Simulator...if you had to craft the truck and the roads yourself. And then the game just kind of gives up on that infrastructure stuff and sends you off to the mountains to criss-cross huge, snow-deluged peaks that take a very long time to get around. And then it asks you to do that a bunch more until the game is essentially over.

I have several issues with Death Stranding, and one of them is pacing. This is a very lumpy game. The opening hours are a slog of endless, precarious walking and a near-constant deluge of new systems being presented to you. Then it just kind of settles into a rhythm of deliveries and discovering new places to deliver to, mostly putting the story on the back-burner until you finish the extremely long third chapter. After that, the A Hideo Kojima Production part of the game suddenly wakes up and you find yourself inundated with more cutscenes and character exposition than you'll ever know what to do with. The early hours have the feel of a child excitedly explaining to you the elaborate fantasy world they just came up with, and then the middle feels like the deep breath they take before launching into all the reasons why things are the way they are in that world. The last hour and change of the game is basically one long run-on sentence that tries to tie up every remaining loose end where you don't really do anything at all except listen to it ramble on.

There are moments of genuine, contemplative beauty in Death Stranding. It's just a shame the game wasn't confident enough to not break them up with extremely bland action and stealth sequences.
There are moments of genuine, contemplative beauty in Death Stranding. It's just a shame the game wasn't confident enough to not break them up with extremely bland action and stealth sequences.

Look, it's not like previous Kojima games haven't had pacing issues, but Death Stranding is the most egregious example of it. It's not nearly confident enough to just rely on the delivery aspect of the game as its main thrust, so it changes things up with combat and stealth sequences that never feel all that great. Early on, combat is something you mostly want to avoid. Human enemies consist of MULES, a group of ex-porters who have been driven insane by the chemical boost they get for receiving "likes" from making deliveries (helloooooooo social media commentary!). They are a nuisance who will come after your cargo, but thankfully you can mostly just beat them senseless with a few quick mashes of the square button. By the time they give you bola guns and stun bombs, they become comically easy to dispatch. BTs, the aforementioned sludge ghosts, need to be avoided until you learn how to make bullets and grenades from your own blood. If you do bump into one, you have to trudge your way through a pool of moaning tar bodies while mashing square to escape. If you fail, you get whisked away to a space some distance away and fight a giant tar animal, for reasons.

To be absolutely clear: these parts of the game are never all that fun. They are not broken or really even difficult; they're merely an oft-tedious distraction. They're the thing you do that's most analogous to Kojima's previous works, but the fights are never very memorable. Whenever a BT section or boss fight cropped up, I often found myself annoyed that my delivery missions were being sidelined, and that is not something I expected to say about a game like this. If I enjoyed anything about playing Death Stranding, it was the moments of solitude I experienced as I wandered from place to place, the moments of quiet beauty as I crested some big hill to see a new city on the horizon. Death Stranding is a game that shines brightest when it's willing to get out of its own way and just let the player exist free of the constraints of its own narrative and need to intersperse its mundanity with middling action.

About that narrative. This being a Kojima game, there is of course a cast of strange characters that exist alongside Sam, helping his mission or standing directly in his way. Each of these characters has some kind of ludicrous backstory that they will eventually explain to you in excruciating detail, even though most of them are literally named after the primary thing that defines their existence in the game. And there are significant sections of the game where everything grinds to a halt so that Kojima (by way of one of these supporting characters) can either explain at length what's going on with any of the myriad bizarre concepts built into the game's narrative, or delve into the latest Wikipedia article he somehow found a way to graft onto the game's plot. None of these inclusions should be surprising, because this is the way Kojima directs his games.

What is surprising is just how flat the vast majority of it all falls. In the Metal Gear series, Kojima's goofy tangents and batshit character monologues felt, to me at least, like amusing digressions set against the series' action cinema bravado. That stuff doesn't come off as well in what is essentially his version of an Andrei Tarkovsky movie. Nothing is allowed to be all that mysterious, and the game constantly tips its hand regarding things that might be considered twists or surprises. Whether it's through monologues, in-game emails and interviews, or someone just flatly stating the premise of what's going on out loud as obviously as possible, very little in Death Stranding is allowed to exist without overwhelming explanation.

As weird and amusing as it is to see Kojima drop a bunch of his famous friends into his game, it would have been nice if he'd written more memorable characters for them.
As weird and amusing as it is to see Kojima drop a bunch of his famous friends into his game, it would have been nice if he'd written more memorable characters for them.

There's also a surprising dearth of memorable characters. Norman Reedus' Sam is especially bland. In a way, he's the perfect video game protagonist, because nearly all he does is grunt and sigh. There's just not much personality to him, which is a bummer given how much time you spend with him throughout the game. The only actor who feels like they're truly on board with the weirdness of the whole thing is Mads Mikkelsen, who plays an otherworldly soldier wraith that pops up just often enough to remind you that Hideo Kojima used to make some games about war. He seems like he's relishing the role, which I can't quite say for most of the other actors involved. Actresses Lea Seydoux and Margaret Qualley do their best with some truly leaden dialogue, and Troy Baker at least tries to chew (or, more accurately, lick) some scenery as the deeply disappointing terrorist villain Higgs, who is named that because he thinks he's like the God particle, and frequently references video games because I guess someone in this game probably had to do that.

Frustratingly, I kept waiting for Death Stranding to offer something to say, something to justify the amount of breath spent explaining its most obvious metaphors and motivations. Unfortunately, it never gets there. Its early game musings on human connectedness and the need to bring people together never evolves over the 50 hours you'll spend playing it. The things it says at the beginning are pretty much the same things it's saying at the end, and none of those things are all that deep.

Even more frustratingly, there were multiple times during the course of my time spent playing Death Stranding that I could see the strands of a game I'd really like. There are individual pieces of the game that I think work well. It's gorgeous, for one thing, offering up a well-realized world with wonderfully unusual looking technology and terrific animation work. And there were times when I found myself genuinely lost in the experience of wandering that world, lugging gear from place to place, building roads and liking ladders and just drinking in the loneliness of it all. Even the massive pile of different systems all feel like they mostly work together in a way that's harmonious.

We get it, dude. You read Wikipedia.
We get it, dude. You read Wikipedia.

But the whole of the game never achieves that balance. There's a deep thread of insecurity that runs through it, one that manifests in its unwillingness to commit all the way to the arduousness of its main character's task, that's too willing to break that quietness with mediocre action, and that never trusts the player to understand even its most basic ideas without hitting them over the head with them. There is a weirdo, avant spirit to Death Stranding that I do admire, but that spirit fails to carry the game anywhere worthwhile.

At least now we know what the hell Death Stranding is: a disappointment.

Alex Navarro on Google+

287 Comments

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jacleee

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Great review Alex!

I was so tempted to cancel my preorder just because I was sick of seeing the ads all over the internet. Sony spent way too much on marketing. In the end, I think I need to see this game myself.

I'll be honest, I was disappointed in MGS5, but I gave him another chance because it's the first game where he can finally do whatever he wants.

If my thoughts match this review.. I will have a lot less respect for Kojima going forward.

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SharkMan

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finally an honest score. great review Alex!

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Fnert_Bjerglen

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I think MGS 1-4 are some of the best games ever made.

MGSV is one of the best playing games of all time.

I might get this game a year or two down the road when it's cheap on steam and the mod scene is goofy. This makes me sad.

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PananaBeel

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@mrfluke: Exactly. The fact that there is such a split is intriguing. It's the same with movies, of course. The more unorthodox a piece of art/media is, the greater chance it will polarize its audience. I've played plenty of games that I felt were just okay, I enjoyed them, yet reviews suggested I should have steered clear. Yet, there's a chance we will process the content differently from others, or that it will scratch different itches or in other cases, pour salt in the wound.

It's thrilling to jump in to a new game knowing its reception is vastly mixed. You're sort of discovering yourself all over again based on how you react to the game.

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ryudo

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Glad to see some journalists don't fall in the cult of personality with Kojima up his own ass.

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PananaBeel

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Edited By PananaBeel

Two stars?! Ouch. I've pretty much read and seen nothing but negative things about this game. I think it's sort of funny because Kojima is like this rockstar game dev who seems to be getting himself into all sorts of shenanigans, hearing now that he's wanting to expand into movies/television. And now he's made a game completely how he wanted and it's falling short of many people's expectations, sigh.

The way I see it, I'm paying for the chance to experience an auteur's vision of some form of America. I'd do the same for great contemporary film directors. For now, I'm mostly getting interpretations and reactions to Kojima's vision which aren't responses to technical failures or broken mechanics, but disappointment rooted in expectations derived from a source I'm not sure I possess. I'm not sure I have any expectations at all, except to experience something unique. Hopefully it's that much.

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soulcake

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Wait I thought it was the "God damnit" particle cause the highs bosson particle was so hard to find?

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OneMoreLevel

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This review is AMAZING! Not sticking on one thing, but telling wholly about every aspect of the game. After the initial reviews came out and I saw bad to perfect reviews I realized then, that this game has serious issues. After reading all those negative things reviewers wrote about it makes it sure those 10/10 big outlets reviews are pretty much paid. How they can look past all the issues and things that have mentioned e.g. in this review? How they can say all these negative things are good?

I have pre-ordered the 200€ Collector's Edition and in these past few days I've been thinking of not getting that. Using my pretty much last money for this? Hmm, yeah, maybe I'll just stick to that 55€ game instead and bore myself to death with that. But, what makes me question of buying the Collector's Edition is the fact it was SOLD OUT and if I don't get it now I won't be getting it ever again, I think. But, why would I wanna even have it? Maybe because of the huge BB statue :D

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beef_melody

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Fantastic review - I was initially interested in the game because of its lonely mountain traversal/climbing sim-trappings, and then put off again when I learned it was a deliveroo-like wrapped in collaborative social network tedium. It's disappointing to hear it's more of the latter than the former.

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Humanity

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Edited By Humanity

More than the review itself it is fascinating to see this rift in opinions. Where Alex found the experience tedious and the story flat, Kallie Plagge over at GameSpot thought the story and characters interesting. Edge publically denounced wanting to even bother finishing it while Rob Zacny at WayPoint spent 60 hours building highways and from what I gather generally enjoying the story.

Apart from seeing people online be weirdly invested in seeing this game ripped to shreds and Kojima denounced as a hack, it’s interesting to see the critical reception from gaming outlets sway so wildly from revulsion to immersion.

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xbob42

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@pananabeel said:

Two stars?! Ouch. I've pretty much read and seen nothing but negative things about this game. I think it's sort of funny because Kojima is like this rockstar game dev who seems to be getting himself into all sorts of shenanigans, hearing now that he's wanting to expand into movies/television.

The way I see it, I'm paying for the chance to experience an auteur's vision of some form of America. I'd do the same for great contemporary film directors. For now, I'm mostly getting interpretations and reactions to Kojima's vision which aren't responses to technical failures or broken mechanics, but disappointment rooted in expectations derived from a source I'm not sure I possess. I will, however, discover that tomorrow.

It sounds like the expectation was for a game that was fun and interesting, so I guess you're technically right?

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infantpipoc

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@jacleee: Hideo Kojima is never one to respect, he is one to put up with.

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OneMoreLevel

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You know what. I just canceled my pre-order, let someone else spend their money on piece of plastic. I wont even bother to buy that game.... until few months from sale, or used, so the studio wont get my money.

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LavenderGooms

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Poor Alex, always getting the bad games to review.

This was a good read, thanks for writing it.

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steveurkel

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Edited By steveurkel

Death Stranding is the Rick and Morty of video games.

Meaning not that it is just bad, but there is a whole legion of fans who INSIST that it isn't bad and let me tell you why *30 min cutscene later*

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paulmako

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Bravo for wrangling your time with this game into a succinct review. I imagine it would have been easy to write an essay.

Maybe at one point I would have bought this game day-one based on Kojima and 'seeing what the game is'. I'm no longer willing to do that at full price though. I've got plenty of other things to play this season. Maybe I'll get it in a few years for £6.50 like I did with Mass Effect Andromeda (which I got some enjoyment out of!)

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xbob42

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I would also like to remind everyone that there exists and has existed for many years a service you can take advantage of for just such a game: Rentals. You don't have to buy and own every single game you wish to try. Just rent the damn thing if you're curious. If you like it, there ya go, you can buy it! Then you're out a few bucks instead of up to $65.

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glots

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Decent number of ”YOU’RE WRONG!” comments so far, of which some have been deleted. I really can’t wait for DS and Disco Elysium fans to make this year’s GOTY comments the most insufferable ones to get through in the history of Giant Bomb.

Good review. I might still try this one day, but not for full price.

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Rahf

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Edited By Rahf

If a creator says they don't fully understand their own literary creation, you know for a fact they have thrown a lot of stuff in, "Because it sounds cool." And you can count on them not having a broad overview that makes sense and ties things together, or presenting some things the player can contemplate. Japanese drama does not work that way.

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yagami

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Excellent review Alex. Love the way you write.

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Dizzyhippos

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Edited By Dizzyhippos

I look forward to playing this next year on PC for less then 60$

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splodge

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Edited By splodge

@steveurkel: the kind of absolutism this comment implies is also an issue. Using the Rick and morty example, you are saying that everyone who likes it is wrong as it is bad. It's the other end of the scale.

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bumbletoes

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Edited By bumbletoes

Great review!

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a_e_martin

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Great review, Alex!

I feel like I still want to play the game. Don't know what that says about me...

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brassmarsh

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Edited By brassmarsh

GameSpot: 9/10

Giant Bomb: 4/10

This is why I keep on subscribin'

Experience counts for a lot

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a_e_martin

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@xbob42 said:

I would also like to remind everyone that there exists and has existed for many years a service you can take advantage of for just such a game: Rentals. You don't have to buy and own every single game you wish to try. Just rent the damn thing if you're curious. If you like it, there ya go, you can buy it! Then you're out a few bucks instead of up to $65.

Not everyone here is from the US. That service does not exist in most parts of the world.

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Pilgrimm1981

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Ouchie...quite a contrast with so many other reviews out there. Then again, Kojima has attained such status he could pretty much 3d film himself shitting in a bag and most people would still call it brilliant. Reminds me of Chappelle. I think he's great but in his latest netflix special he made this really stupid and kinda racist joke. If any young upstart comedian would have done it, that would have been the end of their career right there. But because Chappelle did it, it was considered brave by the majority of media outlets and public opinion. Conclusion: don't base your opinion on what someone else says, cause it's usually stupid. Make your own assessment. Then again, someone who is intentionally contrarian also doesn't help. This review though is most definitely not that, so kudos to Alex and I'm happy the review are back. I'm still gonna watch a bunch of gameplay videos though before I decided playing this or not.

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PurpleOddity

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I feel like I'm a little disappointed with Giant Bomb's coverage of this whole thing. Now, given the fact that there's no way I can divorce myself from the fact that I am a fan of most of Kojima's work, and that I've yet to finish Death Stranding, there is a certain petulance going on here. (Petulance might be too harsh a word but I cannot think of a more appropriate word, anyway.)

Most of this centres around the narrative. I think the critique of the gameplay comes from a very honest place, and there's no accounting for taste. Personally, I've found the first 3-4 hours thoroughly enjoyable, even the BT sequences, which I found to be very tense. What I think annoys me most, though, is the 'accusatory' tone that a lot of the coverage has taken. In this review, particularly, suggesting that the game is 'insecure' or that Kojima just 'read a Wikipedia article' feels directed like a takedown of fan's expectations even though Kojima himself never claimed to have a PhD in philosophy, or even that he was intending to be incredibly deep with anything he's ever done.

In fact, I'd go so far to say that there is no such thing as 'depth' in the broad principles of a particular subject, only obfuscation. That is to say that philosophy, like physics, is not that complicated. Nor is it that profound. I'm reminded of Adorno, an anti-fascist philosopher from the first half of the 20th century: ‘philosophy is the most serious of things but then again it is not that serious.' He means that philosophy is a pale imitation of understanding, but it's about as close as humans can get to making sense of things that can't be proven empirically. So you end up feeling stupid for even trying. Am I reading too much into the fact that the game opens with a song imploring us to not be so serious? Probably, but if Kojima were trying to be subtle how would we know?

There's something to be said for accessibility of language, and the recognition of the absurdity that we have to live with. So Kojima's hitting you over the head? It's equally likely he'd be criticised for being inscrutable, or even trying to make you feel smart by being part of the exclusive club that 'gets it'. I think if this were not a Kojima game, the impetus to take him--or his fans--down a peg would not be present. I want to defend this review by relegating it to 'purchasing advice', but it's not just that. It's kind of an indictment of something that wears its passion on its sleeve. Kojima may or may not be a genius--not that that term is in any way useful--but he is almost joyful in his open exploration of big themes. MGSV was orders of magnitude more disappointing to me than Death Stranding because it felt burdened, dispassionate and tired even as it played so sublimely. I still really like that game, but was never moved by it. Death Stranding feels different.

Nobody has to like this game, but why does Giant Bomb's coverage feel so mean?

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drwhat

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This was a good read and very convincing. It's gonna be hard for me to take seriously all the people giving this game 100s.

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someramguy

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Edited By someramguy

I was skeptical once Dan came out hard against DS, and now Alex gives it a 2? Think I'm giving this a pass until it's cheap, that's two too many duders I usually agree with on these things being put off.

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CaptainInvictus

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I'm still gonna buy it on PC eventually. I know it's not perfect, but, hell, I played No Man's Sky at launch and enjoyed the vast nothingness exploration as a relaxation thing. If the cutscenes are super bad in this I can just skip'em and wander around in the post timepocalypse

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deactivated-5e18955c9a143

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the spectrum of these reviews is why people are gonna pick it up. How can you even tell unless you try at this point?

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glots

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Edited By glots

@heckguy said:

Yeah people bitching about the Kojima cult are just as obnoxious as the people going all "You need a high iq to understand DS". It takes me back to 2015 where there were more people whining about the Undertale fandom than there being instances of the Undertale fandom doing anything obnxious.

@glots above me going off how the DS and Disco Elysium fans are gong to make the GOTY discussions unbearable was much more obnoxious than anything that those fans have posted.

The comments that have been deleted so far and ones outside of GB like this make me feel like it's going to get there.

Admittedly, it'd be best to just steer clear from GOTY discussions completely, especially when it's barely November, so I'll stop from adding into the pile now.

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gschmidl

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I will not stand for this slander of Tarkovsky.

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deactivated-61f8244d70470

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The temper tantrum Kojima zealots are having right now over the the game’s lukewarm reception is more entertaining than the game itself.

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infinity_thor

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so glad to see a fair review on this. so much bias in the other circles that are afraid to properly grade a kojima game because of kojima and all the baggage associated with that. so many want more games like this so push up the scores to help with that. if this was an ea title, reviews would be about the same as this one across the board (see: anthem).

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deactivated-60c360497d24a

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It's gonna be fun watching people bend over backwards trying to defend Kojima's honor or whatever in regards to this review. Alex doesn't say anything here that others haven't already voiced in their reviews, he just didn't sugar coat the review score to mask his feelings.

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xbob42

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@xbob42 said:

I would also like to remind everyone that there exists and has existed for many years a service you can take advantage of for just such a game: Rentals. You don't have to buy and own every single game you wish to try. Just rent the damn thing if you're curious. If you like it, there ya go, you can buy it! Then you're out a few bucks instead of up to $65.

Not everyone here is from the US. That service does not exist in most parts of the world.

Then obviously the comment didn't apply to you. I don't get your point.

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naqahdah

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I know people have a lot of nostalgia for them, but I felt pretty much the same about the Metal Gear games. The action / stealth stuff could be fun (especially in 5), but any time story came up it felt more like a WTF interruption of my gameplay than something that added anything.

It isn’t really surprising to see that Death Stranding also interrupts any enjoyment you were having with weird gameplay sequences and story that feels like the equivalent of loading up with a paint enema and blowing it at a canvas.

So, I’ll do what I always do with Kojima games; wait until it’s on sale, appreciate their technological beauty, but have enough beers in me to push the story beats over from weird to funny.

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Haz_Kaj

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@undeadkink: exactly. But the reason I think is reviewers being too scared to give low scores. You can’t write up that many negatives and flaws and slap on a 9 or 10. Makes no fucking sense.

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thekingoftoilets

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A divisive game continues to be divisive. Thanks for the survival tips Alex! Really excited to try it out soon! I can see myself enjoying this with me and a few buds in a party chat sharing our trips and trying to coordinate a system of leaving equipment in certain spots for each other (hoping that the stuff we leave in the world will show up for each other). For instance, we encounter cliff "A". One friend brings a rappel rope, the other a ladder, so traversing it next time is easier :D.

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poginate

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This is the best summation of Death Stranding I've found so far. Thank you so much, Alex.

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confideration

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I heard this thought echoed again and again during the QL:

The things it says at the beginning are pretty much the same things it's saying at the end, and none of those things are all that deep.

Yep. That's a Kojima game!

I'm still a fan