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Giant Bomb Review

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Death Stranding Review

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Kojima's first post-Konami project is a bizarre, self-indulgent mess that never quite manages to tie its myriad pieces together.

What the hell is Death Stranding?

This is all anyone has wanted to know since Hideo Kojima unveiled the project three years ago. In that unveiling, all we knew was that it starred a naked Norman Reedus, that there were babies, dead sea creatures, and weird floating people. Not a lot to go on, but given Kojima's long, weird history with the long, weird Metal Gear franchise, it was enough to get people talking excitedly about all the things it could possibly be.

Sam and his BB are a regular Lone Wolf and Cub...if the ronin was replaced with a post-apocalyptic Amazon delivery man, and the baby lived in a jar and detected angry ghosts.
Sam and his BB are a regular Lone Wolf and Cub...if the ronin was replaced with a post-apocalyptic Amazon delivery man, and the baby lived in a jar and detected angry ghosts.

As time has gone on, and even as Kojima has said he himself does not fully understand the game, a clearer picture began to take shape, and now that it is here, we can say definitively what Death Stranding is. It is a third-person action game, with a heavier-than-usual de-emphasis on the "action." It is a game about exploration in which there isn't that much to discover. It is a game about America that takes place in a world that bears only minimal resemblance whatsoever to the country it's portraying. It is a game that takes, at minimum, 10-15 hours to actually become "fun," and even then the definition of fun is one likely to vary wildly for its players. It is a Hideo Kojima game in which the story is the least appealing aspect of the whole endeavor. Ultimately, Death Stranding is a game that is unlike much else I've played before, and I'm not entirely sure if I want to play anything like it ever again.

In Death Stranding, you play Sam Porter Bridges. He is named that because he is a porter, tasked with delivering things to the citizens of a fractured, post-apocalyptic America, and because he is a member of Bridges, an organization dedicated to, well, building bridges--both literal and metaphorical--to those people in order to reconnect the country. Sam is a reluctant hero in the grand Kojima tradition. He's on his own, wandering the country and avoiding human contact because of past trauma, until the last President, Bridget Strand, pleads with him in her dying moments to help bring the "chiral network" back online, and reunite the country.

This network is powered by chiralium, the game's primary McGuffin. It's a magical element that all of the game's technology is based around, and also is related to the game's apocalypse. You see, there was the titular Death Stranding. The barrier between the world of the living and the world of the dead was breached. The dead, represented here as sludgy ghosts attached to umbilical cords, roam chunks of the world and consume human bodies, creating "voidouts," which are basically ghost magic nuclear explosions. Also it rains time now, and if it touches you, it ages you and wrecks your equipment, which is bad.

Anyway, the chiral network. It's the super internet, and in order to reconnect America, you need to hook up the remaining cities and stations to it. Equipped with your trusty BB--a literal baby in a jar (😲) that helps you detect sludge ghosts through its link to its stillmother (😐) and the world of the dead--you do this by delivering packages to all those places. Rhythmically, this game has more in common with something like the Truck Simulator games than your standard third-person action game. As a porter, you schlep boxes of medicine and video games and semen to and from all these different stations throughout the world. Initially, all you've got are your backpack and your feet. The more jobs you take on, the more ludicrous the stack of packages on your back gets, and if you surpass Sam's weight limit, balancing and moving him becomes far more challenging.

Here's a gif we found on the internet that pretty well encapsulates what the early goings of Death Stranding are like.
Here's a gif we found on the internet that pretty well encapsulates what the early goings of Death Stranding are like.

Early on, this is a pain in the ass. You're constantly trying to navigate over rough terrain and through heavy patches of time rain and all you can do is hug the R2/L2 buttons to try to balance yourself. Eventually, you are given a variety of tools to make Sam's journeys more manageable. You start out with basic things like ladders and climbing ropes before graduating to portable, floating cargo trays and full-on trucks. Crafting all these tools takes small amounts of the various resources you'll find littered around the world, but even if you aren't looking to spend a lot of time building and placing things yourself, you may find that other players have been more than happy to do the work for you. Death Stranding includes an asynchronous online system that allows things built in other players' worlds to surface in yours. There are also straight up public works projects multiple players can contribute to, including whole highway builders that greatly mitigate the frustration of trying to navigate the world.

See, without those highways, vehicles aren't very useful. Death Stranding's vision of America looks like a combination of the Norwegian fjords and the surface of Mars. Rocks and cliffs are everywhere, and it's on you to build bridges (of course), highways, and whatever else is necessary to traverse these spaces. And even when you do invest heavily into the game's version of Infrastructure Week, the time rain will degrade any structure in the world, and if you don't add resources to repair them, they'll disappear.

In the opening hours, this doesn't matter as much because you're just on foot and hoofing it from place to place. When you finally get vehicles, using them mostly sucks because you're constantly driving into rocks. When you finally get highways you can build, it starts to feel a little like American Truck Simulator...if you had to craft the truck and the roads yourself. And then the game just kind of gives up on that infrastructure stuff and sends you off to the mountains to criss-cross huge, snow-deluged peaks that take a very long time to get around. And then it asks you to do that a bunch more until the game is essentially over.

I have several issues with Death Stranding, and one of them is pacing. This is a very lumpy game. The opening hours are a slog of endless, precarious walking and a near-constant deluge of new systems being presented to you. Then it just kind of settles into a rhythm of deliveries and discovering new places to deliver to, mostly putting the story on the back-burner until you finish the extremely long third chapter. After that, the A Hideo Kojima Production part of the game suddenly wakes up and you find yourself inundated with more cutscenes and character exposition than you'll ever know what to do with. The early hours have the feel of a child excitedly explaining to you the elaborate fantasy world they just came up with, and then the middle feels like the deep breath they take before launching into all the reasons why things are the way they are in that world. The last hour and change of the game is basically one long run-on sentence that tries to tie up every remaining loose end where you don't really do anything at all except listen to it ramble on.

There are moments of genuine, contemplative beauty in Death Stranding. It's just a shame the game wasn't confident enough to not break them up with extremely bland action and stealth sequences.
There are moments of genuine, contemplative beauty in Death Stranding. It's just a shame the game wasn't confident enough to not break them up with extremely bland action and stealth sequences.

Look, it's not like previous Kojima games haven't had pacing issues, but Death Stranding is the most egregious example of it. It's not nearly confident enough to just rely on the delivery aspect of the game as its main thrust, so it changes things up with combat and stealth sequences that never feel all that great. Early on, combat is something you mostly want to avoid. Human enemies consist of MULES, a group of ex-porters who have been driven insane by the chemical boost they get for receiving "likes" from making deliveries (helloooooooo social media commentary!). They are a nuisance who will come after your cargo, but thankfully you can mostly just beat them senseless with a few quick mashes of the square button. By the time they give you bola guns and stun bombs, they become comically easy to dispatch. BTs, the aforementioned sludge ghosts, need to be avoided until you learn how to make bullets and grenades from your own blood. If you do bump into one, you have to trudge your way through a pool of moaning tar bodies while mashing square to escape. If you fail, you get whisked away to a space some distance away and fight a giant tar animal, for reasons.

To be absolutely clear: these parts of the game are never all that fun. They are not broken or really even difficult; they're merely an oft-tedious distraction. They're the thing you do that's most analogous to Kojima's previous works, but the fights are never very memorable. Whenever a BT section or boss fight cropped up, I often found myself annoyed that my delivery missions were being sidelined, and that is not something I expected to say about a game like this. If I enjoyed anything about playing Death Stranding, it was the moments of solitude I experienced as I wandered from place to place, the moments of quiet beauty as I crested some big hill to see a new city on the horizon. Death Stranding is a game that shines brightest when it's willing to get out of its own way and just let the player exist free of the constraints of its own narrative and need to intersperse its mundanity with middling action.

About that narrative. This being a Kojima game, there is of course a cast of strange characters that exist alongside Sam, helping his mission or standing directly in his way. Each of these characters has some kind of ludicrous backstory that they will eventually explain to you in excruciating detail, even though most of them are literally named after the primary thing that defines their existence in the game. And there are significant sections of the game where everything grinds to a halt so that Kojima (by way of one of these supporting characters) can either explain at length what's going on with any of the myriad bizarre concepts built into the game's narrative, or delve into the latest Wikipedia article he somehow found a way to graft onto the game's plot. None of these inclusions should be surprising, because this is the way Kojima directs his games.

What is surprising is just how flat the vast majority of it all falls. In the Metal Gear series, Kojima's goofy tangents and batshit character monologues felt, to me at least, like amusing digressions set against the series' action cinema bravado. That stuff doesn't come off as well in what is essentially his version of an Andrei Tarkovsky movie. Nothing is allowed to be all that mysterious, and the game constantly tips its hand regarding things that might be considered twists or surprises. Whether it's through monologues, in-game emails and interviews, or someone just flatly stating the premise of what's going on out loud as obviously as possible, very little in Death Stranding is allowed to exist without overwhelming explanation.

As weird and amusing as it is to see Kojima drop a bunch of his famous friends into his game, it would have been nice if he'd written more memorable characters for them.
As weird and amusing as it is to see Kojima drop a bunch of his famous friends into his game, it would have been nice if he'd written more memorable characters for them.

There's also a surprising dearth of memorable characters. Norman Reedus' Sam is especially bland. In a way, he's the perfect video game protagonist, because nearly all he does is grunt and sigh. There's just not much personality to him, which is a bummer given how much time you spend with him throughout the game. The only actor who feels like they're truly on board with the weirdness of the whole thing is Mads Mikkelsen, who plays an otherworldly soldier wraith that pops up just often enough to remind you that Hideo Kojima used to make some games about war. He seems like he's relishing the role, which I can't quite say for most of the other actors involved. Actresses Lea Seydoux and Margaret Qualley do their best with some truly leaden dialogue, and Troy Baker at least tries to chew (or, more accurately, lick) some scenery as the deeply disappointing terrorist villain Higgs, who is named that because he thinks he's like the God particle, and frequently references video games because I guess someone in this game probably had to do that.

Frustratingly, I kept waiting for Death Stranding to offer something to say, something to justify the amount of breath spent explaining its most obvious metaphors and motivations. Unfortunately, it never gets there. Its early game musings on human connectedness and the need to bring people together never evolves over the 50 hours you'll spend playing it. The things it says at the beginning are pretty much the same things it's saying at the end, and none of those things are all that deep.

Even more frustratingly, there were multiple times during the course of my time spent playing Death Stranding that I could see the strands of a game I'd really like. There are individual pieces of the game that I think work well. It's gorgeous, for one thing, offering up a well-realized world with wonderfully unusual looking technology and terrific animation work. And there were times when I found myself genuinely lost in the experience of wandering that world, lugging gear from place to place, building roads and liking ladders and just drinking in the loneliness of it all. Even the massive pile of different systems all feel like they mostly work together in a way that's harmonious.

We get it, dude. You read Wikipedia.
We get it, dude. You read Wikipedia.

But the whole of the game never achieves that balance. There's a deep thread of insecurity that runs through it, one that manifests in its unwillingness to commit all the way to the arduousness of its main character's task, that's too willing to break that quietness with mediocre action, and that never trusts the player to understand even its most basic ideas without hitting them over the head with them. There is a weirdo, avant spirit to Death Stranding that I do admire, but that spirit fails to carry the game anywhere worthwhile.

At least now we know what the hell Death Stranding is: a disappointment.

Alex Navarro on Google+

287 Comments

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renzu

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Edited By renzu

Too bad. Having played American Truck Simulator, Elite: Dangerous, DayZ and other such hiking/delivery/roadtrip simulators, I love the concept of Death Stranding, and I would totally play a hypothetical good version of this game that focused on that aspect rather than constantly shortchange it with obligatory action scenes. Perhaps this genre is too much to ask from the triple-A space, and then add Kojima's penchant for maximalism and tiresome exposition.

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wardcleaver

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The Police's "Message in a Bottle" was originally titled, "Baby in a Jar". True story.

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MacEG

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Alex is seriously the best.

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rmariani

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Edited By rmariani

Alex:

THANK YOU for the sanity check!

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wardcleaver

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I cannot wait for the sequel that takes place in Norway, but looks exactly like Arizona.

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cannonballbam

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Edited By cannonballbam

The irony is the people who are mad about the review are creating divides in the gaming community, in order to champion the game. Looks like someone didn't catch the subtext that Death Stranding was trying to convey (or play the game at all).

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liquiddragon

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To think this is only the beginning...

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tlarn

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There's a game dev I follow who saw Metal Gear Survive was on significant sale, and they picked it up on a lark. Then they played it for several days straight, streamed it even, because of how much fun they were having with it.

The way they put it, Survive is "when you want to play MGS5 without dealing with MGS5's baggage." That, coupled with the passage in this review about the best parts of Death Stranding being the side content, is painting a real clear picture of the kind of stuff Kojima decided he's going to make now. And it's rough.

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free583

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Oh, yeah! I forgot @alex is such a good writer. Very cogent and detailed without being wordy or hyperbolic. I miss reading stuff like this... Excellent work.

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Curufinwe

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Alex "Stevivor" Navarro.

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Yetter

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@demoskinos: Strangly the review itself reads very similar to others I've read but the scores differ drastically

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noobsauce

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@mach_go_go_go: easily. Too Human was just a mediocre DMC meets Diablo (one which I personally enjoyed despite its many faults). This game just seems to lack much of a game component to it.

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NameRedacted

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When Dan "Metal Gear is the Best Game Series Ever!" Rykert doesn't like / hates a Kojima game, that should tell you everything you need to know.

There's a great baffling disconnect between other reviewers who leveled the same criticisms as Alex, but gave Death Stranding a 8 to 10 game score.

The "Emperor has no clothes," and only Alex has the guts to call it like it is: that dude is naked.

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a_e_martin

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@xbob42 said:
@a_e_martin said:
@xbob42 said:

I would also like to remind everyone that there exists and has existed for many years a service you can take advantage of for just such a game: Rentals. You don't have to buy and own every single game you wish to try. Just rent the damn thing if you're curious. If you like it, there ya go, you can buy it! Then you're out a few bucks instead of up to $65.

Not everyone here is from the US. That service does not exist in most parts of the world.

Then obviously the comment didn't apply to you. I don't get your point.

To me, it just seemed odd for someone to assume that such a service would be available to everyone who's interested in the game but doesn't want to pay full price for it. The tone of your post suggests that you think people were missing something stupidly obvious, but the fact is that the option isn't available to the majority of the planet. Just thought it prudent to point out.

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Teoball

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Thanks Alex, this sounds like somerhing I would enjoy.

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so1337

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Edited By so1337

Same score as Metal Gear Survive. I'm just saying.

edit: Apparently I'm not the first person in the comments to make this observation. lol

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GrumpyBob

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Not surprised. This game looked like a mess from day 1.

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bybeach

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Just to say it, I don't buy into the 'One guy gets it right, all the other reviewers are shills'. Most other reviewers have a basic honesty in their profession, and are not tossing out empty accolades. I read some of the reviews, and got the information of why they thought this and that. I'm sure bullshit reviews happens. It's literally the reason of why 'Giant Bomb'. But it is, I hope, not a endemic problem across the whole industry. Tarring them all with lack conviction of their real perceptions, is at the very least not respectful

Also, I am well beyond investing my tribal loyalty in a gaming site. I come here because I like a few things, have been here a while, and am open to other sites. I had a somewhat different attitude when I first started following G.B. after it started, but Giant Bomb is well down the line now, and nestled back with Gamespot. Still GB is a great place.

I have not played Death Stranding. I like Alex's review based on what I have seen, but mostly because I grew tired of the whole Kojima thing, back really by MGS4. I thought it better to try to hear what he was putting out than experiencing it, for I guess I will say reasons.

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MostlySquares

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I'll stop and have a peek at a train wreck or some mishap, but I won't hang out for 10 hours to see if it gets good. Thanks to those of you who muscled through this game to figure it out so that I don't have to.

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liquiddragon

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What does it say about GB's comment section when replies to Alex's Twitter link to this review are more even keeled?

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chaser324

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chaser324  Moderator

@liquiddragon: A lot of people looking to be angry get here from Metacritic. Most people following Alex on Twitter are probably doing it because they like hearing his opinion on games.

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liquiddragon

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@chaser324: I've looked through the entire thing and it's mostly GB users tho.

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Sunjammer

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Love Alex' writing. Miss these reviews!

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chaser324

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chaser324  Moderator

@liquiddragon: I guess I'm coming at it from the perspective of seeing the deleted posts of drive-by trolls that we've already banned.

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liquiddragon

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Edited By liquiddragon

@chaser324: I’ve definitely seen some drive-by post and they were pretty silly but they didn’t seem any worse then a lot of posts by users that’s still up. Maybe I just missed the really good ones. We’re talking about both sides of the fence right?

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sparkysanxion

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Edited By sparkysanxion

I was kind of on the fence till I saw all of today's coverage, and I think it's tipped me into the negative side of said fence. I don't watch much other games coverage though (outside of retro stuff on youtube) so not sure what the more positive outlets have been saying.

Even though I'd heard Alex (and everyone else here) give it a bit of a bashing, I still thought there might be enough in there for it to be "fun?" for me. Sounds like the progression from being a bad UPS man, to a tooled up powerful UPS man is quite cool. The social aspetcs also sound intriguing.

Hearing that the story beats are pretty poor though isn't so cool.

Also, not sure I can put up with the first 1/2 slog and the not so engaging story at the mo. (Still not finished Outer Worlds - which is amazing btw)

On saying all that, I'm still looking at what's in my Amazon wallet thing at the mo, and thinking : "meh, might as well use it on something". :)

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ZedFlips

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+1 to enjoying the written review, Alex. We know these written pieces take time, thought and effort, and I wanted to tell you your expenditure of those items is greatly appreciated.

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escapevelocity

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I appreciate the level-headed review, Alex; I particularly noted how it feels like your biggest gripe about this game was how unimpressive the narrative was, and how you described it well. While it should have some merit to discus the gameplay "fun factor" like many other reviewers tend to focus on (DAN), the obvious focus of this game was "Kojima being allowed to express his weird ideas in his weird cinematic, non-video gamey ways." While I'm still a little curious about trying it out for myself at some point (maybe PC release on discount?), your writing convinces me that the low score is fully justified: Kojima was fully willing to sacrifice the fun factor in order to make it a narrative device supplementing his "cinema-like narrative"... but could not provide a narrative that impresses in any way. It's like bunting to get the second base runner to scoring position, only to fuck it up and end the inning in a double play! I'm really curious what a larger sample number of reviews would do to the overall reception of this game, but my guess is that it's not going to be pretty. Hopefully this lets Kojima know that what his audience sees in him and wants from him is very different from what he believes. I'm going to look forward to his next game, hopefully with a more vocal team under him that can review and edit his ideas to polish it and make it digestible.

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shorap

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I was thinking of eventually picking it up but I don’t think so after finding out that what you build degrades from the time rain. Depending on how quickly the degradation occurs along with the resource cost of upkeep, that could drive me nuts if it’s not balanced properly a la how a lot of survival games have hunger and thirst levels depleting way too fast.

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Undeadpool

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Any review using the word "schlep" is a good review in MY books!

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LeraA

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Thanks for the review, I really enjoy reading these articles.

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Onemanarmyy

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@liquiddragon:

Kojima has made quite a name for himself and now that he's getting a negative review here some people are like AW YEAH, FINALLY SOMEONE IS WILLING TO SAY IT LIKE IT IS, I SAW THIS COMING YEARS AGO THE DUDE IS WHACK. HAHA EAT IT. And because the man has a loyal fanbase, there's an emotional response from the other side as well. HOW COULD YOU RATE THIS GAME SO LOW, HAVE YOU EVEN READ KAFKA & ABE?!

People love a spectacle. Especially when it involves someone they dislike getting taken down.

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Syndrom

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Good read Alex!

Still going to play this thing and form my own opinion.

I am of the opinion that the triple A space deserves these kind of experiences. Even if it doesn't seem to hit on all fronts. I'd rather play this and maybe be disappointed than play the next looter shooter or whatever the next fad will be.

I'm thankfull for Kojima

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NTM

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I'd be really interested to see/hear a discussion between staff from different places, from those that liked the game and those that didn't.

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Syndrom

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@nameredacted: to be honest. Mgs is really the only game he made the past 30 years. So kojima games are a weird thing to say.

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JoeDangerous

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Alex your writing is always a pleasure. This review was a joy to read. I'm still torn on if I'd enjoy the building stuff aspect, but traversal seems quite un-fun which unfortunately seems to encompass the lion's share of the gameplay. We'll see... that and how timefall will just erode what we built. That's like Minecraft raining creepers.

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Seikenfreak

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Edited By Seikenfreak

I put my order in after seeing the overall response. I'm a tiny bit excited to play it, because I have almost no expectations going in. I think if you see the footage, hear people describe the gameplay, and have experience with Metal Gear Solid games, and think.. actually this seems kinda cool.. Then you have to try it for yourself.

Reviews with scores on them seem almost entirely irrelevant for this game. I'm more interested in hearing different people's thoughts on specific aspects because it seems if you aren't the type of person to like the type of gameplay mechanics this offers, then obviously you aren't going to like it. Curious to see when the wider audience gets their hands on it, and potentially a large portion of gamers out there like these sort've experiences, what their thoughts will be. I'm eager to find my own opinion.

Kinda like how Minecraft is sort've incredible, particularly when you get into mods, but no one on staff seems to have experience with that stuff or feels strongly about it. It's just not their thing. Or a game like Spintires, where you drive slowly through rough terrain, carrying logs from one spot to another, repeatedly til you "win".. That is one of my favorite experiences in games I've ever had. Most people would think it's stupid.

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BallsLeon

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@shorap said:

Hah, countdown to Rooster Teeth having a Death Stranding promotional stream where they have collector edition BBs strapped to themselves and throw shade at Alex for giving DS a low score.

Is that a common thing for RT? Aware of them, but have never watched their content.

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SethMode

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@shorap said:

Hah, countdown to Rooster Teeth having a Death Stranding promotional stream where they have collector edition BBs strapped to themselves and throw shade at Alex for giving DS a low score.

Is that a common thing for RT? Aware of them, but have never watched their content.

It's somewhat of a deepish pull. Back when Fallout 4 came out, Jeff gave it a pretty middling score on PC and I think a bad one on consoles, mostly for its performance at the time (IIRC). Rooster Teeth had this bizarre stream where they were all decked out in Pip Boys and throwing shade at Jeff, claiming he was trying to be edgy and counter-culture for saying the game wasn't that good when, in their minds, EVERYONE loved it. They vaguely questioned his integrity, which was laughable considering the circumstances.

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@shorap said:

Hah, countdown to Rooster Teeth having a Death Stranding promotional stream where they have collector edition BBs strapped to themselves and throw shade at Alex for giving DS a low score.

Is that a common thing for RT? Aware of them, but have never watched their content.

They threw shade at Jeff for his Fallout 4 review because he rated it a 3/5 while they were promoting the shit out of the game. It was really pathetic on their end, and personally what made me stop watching anything RT does.

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Edited By Klager

This review was a bummer as someone who loves meditative games. They're so far and few between, especially AAA releases, that I basically have to try this thing out at some point.

When it comes to Kojima and his fans and detractors, it's interesting to compare him to George Lucas. For some, this game is still original trilogy Star Wars. To others, it's prequel territory, while Alex unfortunately saw Red Tails.

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Really well written review! Thanks!

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Ouch! Maybe there was a reason Konami kept Kojima in check. Shame, still might consider it when it hits PC next year.

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Edited By Purpal

I don't think i'll ever play Death Stranding, but, i did enjoy reading this review... So I've gotten something from it?

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I must be playing a different game called Death Stranding. To each his own I suppose.

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I feel bad for anyone that decides not to play this because of this only cause of this review it can't be that bad if out of 82 reviews only 2 are negative (Giantbomb being one of them) I have no intention of playing this anytime soon but I came to that decision before this review.

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Edited By Wrofir

@purpleoddity said:

I feel like I'm a little disappointed with Giant Bomb's coverage of this whole thing. Now, given the fact that there's no way I can divorce myself from the fact that I am a fan of most of Kojima's work, and that I've yet to finish Death Stranding, there is a certain petulance going on here. (Petulance might be too harsh a word but I cannot think of a more appropriate word, anyway.)

Nobody has to like this game, but why does Giant Bomb's coverage feel so mean?

I have to say that fanbases cause this sort of behaviour. Kojima is 100% placed on this platinum pedestal by his fans and so vehemently proclaimed as a genius of game design, when it's beyond easy to see where he convolutes his ideas and sidelines actual game design for tiring exposition and long winded narratives that tell you the same things over and over again.

I'm 100% with detractors that say over time Kojima's games just got so damn pretentious (With MGS4 being downright insulting) but again, that is in large part by how his games are presented by his fans. There are plenty of developers making 'deep' stories that having something to say about society, but people just enjoy them and move on. Nier Automata comes to mind, people love that game and it's message, but you don't see the same type divisiveness in the community.

Part of me says it's because people aren't as defensive and upset when they see people disliking it. Where as I see on the regular people who are perplexed if you don't worship Kojima-san. (Reminds me of Gabe, before he let everyone down)

Ultimately I dislike idolizing one person who, lets not forget, had a huge team of talented people working on this too, yet we see only that 1 face, and hear how perfect that face is.

The whole idea of counter-culture is based on the idea that popularity = good, and the push-back from skeptics who say "well, no. It's not" and I think games that have a heavy counter-culture/anti-following probably have a legit reason for it.