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    Location » linked to 2 games

    Rivervale is a halfling city in central Antonica. It is the starting city for all halflings in EverQuest.

    Short summary describing this location.

    Rivervale last edited by Marino on 02/12/23 06:08PM View full history

    Overview (EverQuest)

    The Fool's Gold
    The Fool's Gold

    Rivervale is where Norrath's halflings call home. While halflings are generally laid back, they will often surprise those not welcome in the town with their ferocity. The city is safe for those friendly with Bristlebane's children thanks to the masked deputies patrolling town, except for maybe when Mangler, the crazy guard dog, gets loose. Overall, the city is protected quite well, not just by the sheriff's deputies, but by the granite mountains descending from High Pass and the Wall of Serilis built outside in Misty Thicket. Although Mayor Gubbin is the richest halfling that ever lived and runs the city's day to day affairs, many would tell you that Beek Guinders, the High Priest of Mischief, is the city's true leader. Guinders and his clerics maintain the Abbey of Mischief and he is the one who represents the halflings in foreign affairs.

    Unlike most societies, the rogues of Rivervale are highly regarded. The Fool's Gold tavern sits in the center of town and serves as the guild house for these rogues, which is run by Lendel Deeppockets. A farm on the east part of town is maintained by the halfling druids of Karana. Many travellers come to Rivervale for a taste of these druids' famous jumjum, whether it be in the form of smoke, juice, pastries, or whatever the special of the week is. The northern part of the village features a lake which is fed by a stream rolling off the Serpentine Mountains and High Pass. Many residents can be found fishing these waters on any given afternoon.

    Neighboring Zones

    Starting City


    • Circle of Unseen Hands
    • Deeppockets
    • Guardians of the Vale
    • Mayor Gubbin
    • Merchants of Rivervale
    • Priests of Mischief
    • Storm Reapers

    Guild Halls

    Guild NameClassesGuildmasterChurch
    The Abbey of Mischief

    Clerics, Paladins

    Beek Guinders (CLR)
    Kaya Cloudfoot (PAL)
    Fizzlethorpe Bristlebane
    The Fool's GoldRoguesLendel Deeppockets
    Leatherfoot HallWarriorsSheriff Roglio
    Tagglefoot FarmDruids, RangersMegosh Thistlethorn (RNG)
    Reebo Leafsway (DRU)

    Commerce & Crafting

    Shop NameGoods SoldCrafting SuppliesCrafting Kiosks
    Bobick's BoatsFood, General SuppliesFishing
    The Fool's GoldAlcohol, Cloth Armor Brew Barrel, Loom
    Kevlin's GearLeather Armor, Chain ArmorTailoring, Smithing
    Kizzle's Jum ShackPotionsAlchemy
    Mayor's House Pottery Wheel, Kiln
    Rantho's WeaponsWeapons
    Southwest Village Fletching, SmithingPottery Wheel, Oven
    Tagglefoot FarmFood Forge, Oven
    Town HallBank, General Supplies
    Weary Foot RestGeneral Supplies
    The WheelhouseBagsFishingVale Forge


    Notable NPCs

    Mayor Gubbin & Sheriff Roglio
    Mayor Gubbin & Sheriff Roglio

    Overview (EverQuest II)

    Map of Rivervale
    Map of Rivervale

    Rivervale mostly survived The Shattering, but the once peaceful city had other problems. During the Age of Destiny, the halflings' homes and farms were overtaken succubi, nightbloods, and other such demons. Many of the halflings themselves have survived, but have been corrupted and no longer welcome any visitors. Some of the famous landmarks recognizable from the Age of Turmoil are still standing, but venturing into the area is highly inadvisable for unseasoned adventurers. Anyone who spends time in the taverns of the Baubbleshire will likely hear hardy halfling warriors, rogues, and clerics planning attempts to redeem Rivervale. No such expeditions have been successful.


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