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Any spoken words conjunct with and descriptive of on-screen action . This is prevalent in most sports games.
Games that ask the player whether they are sure about the decision that they have just made.
Games where the developer has held a contest during the active development process in order to determine or finalize certain aspects of the game.
A "Contested Territory" is an area or zone in which two or more factions fight for control. This can result in the victorious faction gaining the territory or just winning the competitive round.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Law makers and fat cats who will sell the population down the river just to gain more power and money.
These games let players see the credits without needing to play the game first.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Games where attacks directed to the crotchal region cause much more damage than other areas, sometimes as a male-only phenomenon.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A gameplay feature that offers players the option to listen to their own music instead of the game's original soundtrack. This allows for a more personalized listening experience.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
Cutscenes that do not take into account the specific gear that the player has equipped.
A bright flash, usually red and seen on the borders of the screen, that indicates damage or injury.
Environments cycle between day and night, often with effects on other aspects of the game.
Some games have merchants. Some games let the player kill merchants.
An objective where players have to ward off enemies for a set duration.
The act of throwing someone or something out of a window. The etymology of this Latin word combines de-(down) and fenestra (window).
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
When the developers of a video game include a replica of their own office in the game, usually as an Easter Egg.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
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