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A dark power that is usually the cause for the world's strife. The curse can only be broken after the protagonist (or band of protagonists) defeats several dangerous trials.
A member of the protagonist's group who is spontaneous and unpredictable. This is usually for comedic reasons or shock value.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Content released frequently, every release contains a small portion of a whole story.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
This concept is for games in which at least one of the main characters is male.
The Molemen are a race of mole-like humanoids from the Sam & Max franchise.
Mummies are lumbering undead corpses wrapped in bandages. They are often associated with ancient Egypt and may have magical powers or be immortal.
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
The online service used on the PlayStation 4, PlayStation 3, PlayStation Portable and PlayStation Vita.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
Sidekicks, different from partners, are less powerful, less important characters who support the main protagonist and generally stick by their side.
These games are designed to be played by one person, and one person only.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Instead of telling you it's over and come to a conclusion, some games leave you with a "To be continued" screen.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Don't believe anyone. There's more going on here than is immediately apparent.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
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