Grubb's Steam Grab Bag!
Giant Bomb Plays
Game Mess Mornings 05/09/24
GrubbSnax
Game Mess Mornings 05/08/24
The Community Spotlight 2024.05.04
The Community Spotlight 2024.04.27
The Community Spotlight 2024.04.20
Game » consists of 10 releases. Released Dec 08, 2009
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
Gamescom 2009 was a video game convention that took place in Cologne, Germany from August 19 - August 23, 2009.
The Ghost in the Machine track "Is that the Door?" is used in the Silent Hill: Shattered Memories track "Ice."
The second annual Game of the Year awards from Giant Bomb.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
Game endings that are meant to be absurd and that fly in the face of a dramatic storyline. Joke endings are often included as bonuses that require the player to beat the game a certain way in order to be seen.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
Basically you're given a flashlight and then sent to a dark place.
A game mechanic that lets players add footnotes to maps.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
When a relative is missing, and the protagonist is forced to look for the aforementioned relative.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
No HUD games are ones that either lack a Heads Up Display, or find a way to integrate it into the game environment. Many games do this to add a sense of immersion or artistic quality to their games, or to reduce screen clutter.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
Games that have had an Original Soundtrack album released.
The Otherworld is the darker-side dimensional world in the Silent Hill game series.
Over-the-shoulder is a camera view point popularized by Resident Evil 4 that is featured in most modern third-person shooters and third-person action games.
A set of questions posed to the player, commonly at the beginning of a game, that may affect certain aspects of the game.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A mechanic in which saying/shouting a character's name is added to the control scheme.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment