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Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Games that were removed from one or more Nintendo consoles' eShops.
A cloud of fine particles.
Games that have been removed from sale from various digital store fronts.
Game Boy classics made available to subscribers of Nintendo Switch Online.
Some puzzle games, specifically ones of the block/piece-dropping or matching subgenre, will show the player which "piece" is upcoming after they play the current one.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
"Hand to hand. It is the basis of all combat." -Gray Fox
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
User Generated Content describes any content the end user produces to add onto the content given by the developer. User Generated Content has grown in popularity, with LittleBigPlanet, Forza Motorsport 3, ModNation Racers and Spore being great examples.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
Xbox Live is Microsoft's online gaming service.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Cutscenes that cannot be interrupted or bypassed through player interaction.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Games that became insanely popular also spawned a number of lesser, equally and even more popular games.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Bite size games for the PSP and the PSPgo.
The inaugural Penny Arcade Expo East took place at the John B. Hynes Veterans Memorial Convention Center in Boston, Massachusetts on March 26-28, 2010.
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