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The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
Games that were made entirely by one person.
Games that became insanely popular also spawned a number of lesser, equally and even more popular games.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
The inaugural Penny Arcade Expo East took place at the John B. Hynes Veterans Memorial Convention Center in Boston, Massachusetts on March 26-28, 2010.
Cutscenes that cannot be interrupted or bypassed through player interaction.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Xbox Live is Microsoft's online gaming service.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
Games that were removed from one or more Nintendo consoles' eShops.
Game bundled with gaming hardware (usually a console) in order to boost sales. Most often these games are first party titles, meaning that the hardware and software are products of the same company.
These games take the select button literally. Pushing up and down (or any other button) to select an option will do nothing.
Some puzzle games, specifically ones of the block/piece-dropping or matching subgenre, will show the player which "piece" is upcoming after they play the current one.
Game Boy classics made available to subscribers of Nintendo Switch Online.
Games that have been removed from sale from various digital store fronts.
Depending on the country, a song enters public domain after a certain number of years after release or after the death of the writer. In the United States, it is 95 years after release.
Levels whose visual design represents objects or symbols (including text).
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Games that earned the "ASM-Hit"-Award. ASM (Aktueller Software Markt) was a popular German multi-platform computer games magazine that was published from 1986 until 1995.
Some DOS games include a "boss key" or "boss button" that players can hit that displays a fake image of a graph or spreadsheet to make it look like players were working instead of playing a video game.
The use of Cyrillic letters to represent visually similar Latin characters, even in cases where the two have completely different pronunciations. Typically done by mixing Cyrillic into an otherwise Latin context.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
A cloud of fine particles.
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