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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A barrel roll is a maneuver in which an object makes a complete rotation on its longitudinal axis while following a helical path, approximately maintaining its original direction.
Battery Charge is the amount of energy left in an energy based weapon, and usually determines how many more shots you can fire before the weapon depletes.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
The Art of tracking down criminals and the wanted like for a cash reward.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
Classes are different archetypes and playstyles that players can choose to play their game with.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
A page describing the concept of class change, otherwise referred to as changing classes or class promotion. Characters are able to change classes, either growing in strength from one class to the next or as a means of changing a characters range of abilities entirely.
Players can choose from a selection of classes to play as in order to complete objectives, or support their team in the most effective way.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Clone troopers were identical, genetically-modified soldiers bred and trained to serve in the Republic's army during the Clone Wars.
In the Star Wars Universe, the Clone Wars, conflicts between the Galactic Republic's Clone Army and the Confederacy of Independent Systems' Droid Army, were the backbone of all events to come. Unknown to most at the time, Darth Sidious controlled both sides and used the conflict to gain power in the Galactic Senate, eventually using the Clones to form his army of Stormtroopers.
Typically found in fighting games, combos are a series of strung-together moves.
Also known as the Separatists, it is an alternative government to the Galactic Republic led by Count Dooku. It makes use of vast droid armies and fights the Republic in the Clone Wars
A Multiplayer game mode where two opposing teams battle for flags, bases, or outposts
Plotting and scheming, usually for wealth or power.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Law makers and fat cats who will sell the population down the river just to gain more power and money.
These games let players see the credits without needing to play the game first.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Aspect of team multiplayer in which each team is given a limited number of respawns. A team is defeated when all respawns have been consumed and all members of the team are defeated.
Some games let players customize their character (or characters). Degree of customization may vary, with some games simply allowing to choose between different types of clothes, while others provide more detailed tinkering of features such as the distance between a character's eyes or hair color.
Customization in games that allow users to change various parts of their equipment or moves to fit their gaming style.
A non-interactive sequence within a game most often used for plot advancement.
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