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Game » consists of 9 releases. Released Dec 06, 2004
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
This concept involves a character of the hero archetype that at some point in the storyline, turns against the forces of good and becomes evil or is revealed to have done this in secret at some point in the past.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A digital storefront which donates some of its profits to charity.
A race of slug-like creatures in the Star Wars universe.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A gameplay mechanic allowing players to store their items and freely carry them around.
The Jedi consists of individuals capable of using the Force. They are the protectors of peace and stability in the galaxy.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
A race of warriors in the Star Wars universe.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Many great heroes had to learn their skills from someone. This person would be the one.
Game within a game. Can either have no effect on other portions of the primary game or have drastic impacts. In order to qualify as a meta game it must be outside the normal experience and have seperate rules that govern it.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A mysterious, force-sensitive race in the Star Wars universe.
A humanoid alien species in Star Wars, usually having green skin and black facial markings.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
There are both Light-side and dark-side endings
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
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