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Game » consists of 3 releases. Released Nov 30, 1998
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The ability to influence and control the thoughts of others.
Minerals are the primary resource featured in many games.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
A home away from home, mobile base and more.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
The basic Zerg flyer unit from the StarCraft series. Infamously known for harassing ground units with their "bouncing" projectile attack.
Genetically evolved humans, animals or aliens.
Hot, high pressure gases released from the muzzle of a firearm when fired.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Games which allow players to interact with others over the internet.
Games that have had an Original Soundtrack album released.
The floating farm unit that provides supply for the sprawling Zerg army in the StarCraft universe.
In RTS games clicking on a unit gives a certain audible response. Click too many times and you may receive one of these humorous responses instead.
Planet destruction sometimes a gameplay mechanic, sometimes a plot point. Should cover pending as well as actual destruction.
A form of level transition, mainly used in the early 90's. The act of travelling from one planet to another.
In video games Plasma is often used as a core ingredient in weapons due to its high temperature. Due to the amount of damage it can inflict it is effective against any type of target, whether organic or metallic
Games related to this concept can be run and played from within a Linux-environment with little to no problems, using the Wine compatibility layer.
Player versus Environment, commonly abbreviated as PvE, is a gaming term that originated in MMOs to refer to gameplay in which players fight against computer controlled creatures or characters.
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
Professional gaming is the world where players make a salary by playing games for a professional eSport organization. The professional gaming scene is built upon tournament managing organizations like TheCGS, ESWC, WCG and their sponsors.
Protoss is one of three major races in Starcraft. A noble and powerful race.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
The Zerg Queen is a support unit from StarCraft series. It started as a flying unit but now takes on a ground role supporting bases.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The Reaver is a powerful ground unit in the game Starcraft.
The act of repairing damaged items or weapons.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
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