I've heard many people complain that Protoss are the most overpowered race in StarCraft 2. Some reasons cited have been that Void Rays are "cheap", Immortals are "cheap", and Zealots are..."cheap". I actually got into a bit of a debate about this with a few friends of mine earlier today, hence this thread to get other opinions on the subject. I told them that everything has a counter, so there is no real way to be "cheap" in StarCraft.
So I ask the Giant Bomb StarCraft community, are Protoss overpowered?
StarCraft II: Wings of Liberty
Game » consists of 10 releases. Released Jul 27, 2010
The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.
Protoss Overpowered?
I have heard people say Protoss is overpowered, people (like Brad) say that Terran is overpowered, and of couse that the zerg rush is overpowered... so that is true then they are all balanced.
Seems like the easiest to start with just because of warp gates, but I dunno, I've barely played any matches.
" I've heard many people complain that Protoss are the most overpowered race in StarCraft 2. Some reasons cited have been that Void Rays are "cheap", Immortals are "cheap", and Zealots are..."cheap". I actually got into a bit of a debate about this with a few friends of mine earlier today, hence this thread to get other opinions on the subject. I told them that everything has a counter, so there is no real way to be "cheap" in StarCraft. So I ask the Giant Bomb StarCraft community, are Protoss overpowered? "Ok I can get how some people who don't know how to scout can be annoyed by "cheap" Void Rays, but how are Immortals and Zealots cheap? Seriously, what was their side of the debate on this one?
" If you scout Void Rays are pretty simple to counter. If you get caught off guard, sure, they can do a lot of damage, but if you know they are going down that road, you can quickly counter, Void Rays don't have a lot of health, and if you use the right unit for your race, you'll find they do little damage. "This, I am surprised how many people I can get with void ray rushes. I have won at at least 10 games like this, but it is kind of a all in build, if you can stop it, you are pretty much free to counter it and crush. This is why i have switched to an aggressive four-gate build. If you are terran keep a bunch of marines near your mineral line, and if you are zerg, scout early get queens or spore colonies, or even better rush his ass. If he rushes to void rays, he probably won't have much of a defense. The key to void rays is to kill them before they get charged, and if you know they are coming you should be prepared to do that.
As for Ghost EMP being overpowered... what about warping in templars and being able to instantly storm, which can actually kill units rather than just temporarily knock down shields? Or infestors which can fungal growth units, again dealing real damage and actually locking them in place making for easy kills in many cases.
No.
Void Rays are powerful, yes, but they are EASILY dealt with if you scout beforehand, just like any other build.
Just last night I got fuuuucked by a well-timed VR push because he saw I was expanding and starting to slow push with my tanks and marines. He popped into my base with 3 or 4 VRs and wiped all my barracks and factories.
Did he win because his VRs were overpowered? No. Did he win because I didn't scout his starport and left my base without any anti air? Yes.
So instead of raging and crying imbalance, I went to the replay and saw what he did and what I did wrong, so I could prepare better next time.
" @StarvingGamer: I can kinda see an argument for zealots being a little overpowered in the early game, because they're far and away more powerful (even cost for cost) than their competitor units. On the other hand, they are at the end of the day a melee unit, so I never find them that bad.Yeah, but early game Marines can just kite Zealots all day long and Zerglings can just run around and ignore them, killing their Pylons or letting the Queen tank for them.
"As for Ghost EMP being overpowered... what about warping in templars and being able to instantly storm, which can actually kill units rather than just temporarily knock down shields? Or infestors which can fungal growth units, again dealing real damage and actually locking them in place making for easy kills in many cases. "That's why I said 'to an extent'. EMP is instant and has a slightly longer range than Storm, as well you have to research Storm and the energy upgrade in order to be able to storm after a warp in. Not to mention that when a storm goes down, you can micro your units out of it and take minimal damage, whereas after a EMP is released you really don't have a chance to move out of its area of effect, and it essentially cuts the "health" of all Protoss units in half.
Even Fungal Growth deals its damage over time, just like Storm, except that you again can't micro out of FG. Obviously it's not OP, otherwise Blizzard would've changed it already, but I do find it a bit too effective for its cost. My comment about it being OP was meant slightly facetious. But I still will say that I am having problems winning against even decent players that go for EMP, and am currently working on counter measures for it.
I think the only thing that needs to be fixed with Protoss...as well as Zerg...are Stalkers and Hydralisks units' production time and cost. They are too cheap and spawn too quick. It's a massive problem in team play, as there is very little "strategy" and it's all about "I'm only going to build one type of unit...but I'm going to build 100 of them to overwhelm whoever I'm playing against". Granted, the other team can do it...but there's no strategy in that to me.
Other than that, I play Zerg, so obviously I'll whine about how I hate Zerg not having great defensive capabilities, as we have to build two types of defensive structures to cover ground and air while Protoss only need one kind of turret to do so, and it's available super early for super cheap. I'd also bitch about how there needs to be at least one more tech step for void rays. The thing is...that would just be me bitching to bitch because Protoss can be difficult for me to beat with Zerg.
I would say Terran are OP. The other two are fine. Terran's OPness (ha) leads to Zerg appearing underpowered, though.
Though fast VR + warping in zealots from low ground pylon is super strong.
@jakob187
said:as we have to build two types of defensive structures to cover ground and air while Protoss only need one kind of turret to do so, and it's available super early for super cheap.
They're the most expensive defensive structure there is. And they require a forge. As a Protoss, I think I'd rather have 2 like Zerg, so I don't have to go out of my way to get a forge to fast expand or something. And trying to fend, say, mutalisk or banshee harass is also way cheaper, because we know cannons at the back of your mineral line are useless once the other player realizes they're there. Same goes for turrets and spore crawlers, but they are a lot cheaper.
" @ryanwho: 2v2 is horrifically unbalanced. Early Reapers + Voidrays are Bullshit. "Although I wouldn't say horrifically overpowered, I would say that me and my brother have won more than a few games with this exact strategy
All it takes to counter is marauders / stalkers / hydras, but no one ever seems to bother.
" @Juvarial said:Uhhhhh if there is a terran player ROCKING mass early reapers and crippling everyones ability to harvest gas-I mean specifically gas then I (The toss player) cant get stalkers out, then if the other teams toss player charges or phases the phase crystals it nukes all the little marines and thats that." @ryanwho: 2v2 is horrifically unbalanced. Early Reapers + Voidrays are Bullshit. "Although I wouldn't say horrifically overpowered, I would say that me and my brother have won more than a few games with this exact strategy All it takes to counter is marauders / stalkers / hydras, but no one ever seems to bother. "
I simply cannot tech up to stalkers and they get a VERY cheesy GG.
If when you and your bro do it your probably looking to getting economy cuts. In my matches there only looking to get gas cut.
Then again i'm in 2v2 platinum which is cheese land so NBD-Something worse will happen.
" Losers think everything is cheese. That's why they keep losing. No if its in the game and it works and there's a strategy to deflect it, its not cheese. And everything can be deflected. You just suck. "Kinda harsh. But it is right. Scouting is the essence here. If you do not scout you can be easily overwhelmed by anything.
The Protoss I've faced seem to be ripped to shreds by Ghosts. I feel sort of overpowered as a Terran because I can just use one unit to counter an entire race.
I was just beaten by a Zealot rush three minutes into a game before I even had a small group of Zerglings... Yeah, they could use a little tweaking.
This by no means ends the discussion, but I regulary visit www.replayers.com and most high-level games are won by Protoss. This is usually done by the High Templars' AoE combined with Void Stalkers (and a couple of Zealots).
Protoss is definitely not a weak or underpowered race. Calling them overpowered is debateable though.
" @FlipperDesert said:I normally build my pool after my first overlord, so every drone counts while I'm building my economy and it's real early in the game." I was just beaten by a Zealot rush three minutes into a game before I even had a small group of Zerglings... Yeah, they could use a little tweaking. "Or you should consider getting pool faster or a spine crawler or 2. "
Though they were better, I guess, it just frustrates me because the game didn't last enough to really be very fun.
The way I look at it is, Protoss have some of the most powerful units in the game, but can be easily countered. Terran are the most versatile race, they have a broad spectrum of units that will help them against pretty much any strategy. Zerg rely heavily on scouting, because, as has been stated before, they are a reactionary race.
Honestly, I think it all comes down to how you like to play, I enjoy all the races and their play styles, that's why I play random.
" I was just beaten by a Zealot rush three minutes into a game before I even had a small group of Zerglings... Yeah, they could use a little tweaking. "Or you could take a few minutes to actually learn why you lost so easily, and then put up a better fight in the future when the same build gets used against you again.
Starcraft, and now Starcraft 2 are some of the most well balanced RTS games in the entire genre, it seems that a lot of new people are coming into Starcraft 2 now with a console mindset, where they feel they have the need to turn into game developers and demand nerfs and buffs, we've let Blizzard make these games for us, I feel we should give them a bit more trust when it comes to balancing.
" The way I look at it is, Protoss have some of the most powerful units in the game, but can be easily countered. Terran are the most versatile race, they have a broad spectrum of units that will help them against pretty much any strategy. Zerg rely heavily on scouting, because, as has been stated before, they are a reactionary race. Honestly, I think it all comes down to how you like to play, I enjoy all the races and their play styles, that's why I play random. "Yeah. The Protoss units are powerful but more expensive. It's usually harder to switch gears mid game with Protoss. You really need to scout well and commit to a plan or you can really gimp yourself. And yeah, it's not like anything the Protoss can throw out early game are un-counterable or anything crazy.
By the time a protoss player gets enough zealots to break my base entrance, I have hellions out that can LIGHT THEM ON FIRE! so, no, don't think the 'toss are overpowered. The only possible unbalance that I've seen in the game is that Zerg don't have a whole lot for useful endgame units, though with Nydus worms, they can make up for that by tunneling into your base and killing any sort of economy you had.
IdrA (that king of the beta winner, guy, zerg player dude) nerdraged at a Terran player and it would seem he thinks Terran are definitely OP or something.
The nerdrage is at the start of this video and at the end, lolzy. Commentator reads out the nerdrage quite funnily. :D
I have heard that Terran are a bit favoured at the moment, not sure how true it is but apparently many tournaments have had Terran winners.
So I don't really feel bad for Idra and I don't care about what he thinks about the Terrans. He's a tremendous asshole that needs to take a good long look in the mirror.
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