Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
GrubbSnax
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Game » consists of 16 releases. Released Oct 23, 1988
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
This concept is for games in which at least one of the main characters is male.
A variation of the Piranha Plant. They're almost indestructible - very few things can defeat them.
As part of the Switch Online subscription, Nintendo offers a selection of NES games through the downloadable Nintendo Entertainment System application.
Piranha plant saplings.
A flying red variant of the Buzzy Beetle.
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
A walking Piranha Plant that can breathe/spit a spiked ball.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A larger or smaller version of an enemy encountered elsewhere in a game. Larger variants are often used as bosses.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Massive Hammer Bros. who can shake the screen by hopping.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Recurring enemies first introduced in Super Mario Bros. 3. They attack by pulling spiked balls out of their mouths and then throw them.
Tiny red-shelled creatures from Super Mario Bros. Always a pain to defeat as they are covered with spikes.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
The Thwomp is a villain from the mario franchise. He is most commonly found in castle stages.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Toads are a species of intelligent mushrooms and the dominant species of the Mushroom Kingdom.
The Tweester is a tornado like enemy found in several Mario games. It usually doesn't harm you, just blow you away to places or ways you probably don't want to go to.
A group of villains, each with a different characteristic and ability (or gimmick) that insist on fighting the protagonist one at a time. They may have ridden together, but they never die together.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
A level that takes place either in or near water.
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