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Game » consists of 16 releases. Released Oct 23, 1988
Games that have had television shows based on them.
Although rare there are characters in games that can apparently survive without oxygen.
A sun that bobs down at Mario. First appeared in Super Mario Bros. 3, an then across various other Mario games.
Levels that progress forward by themselves at a fixed rate.
A giant Cheep-Cheep which vexed Mario and Luigi underwater.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
Boss Bass is a giant male Cheep-Cheep who attempts to swallow Mario and Luigi whole.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
A bipedal Buzzy Beetle which throws ice blocks.
Games in which the player is incapable - not just discouraged from - harming innocents. Sorry, no matter how bad you want to, you just can't pull that trigger.
Potentially deadly in the real world, annoying and funny in the animated world.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
A series of card games where players flip cards over in an attempt to match pairs. As cards are flipped back over on non-pairings, it requires players to remember where each card is. Known by a variety of names (including "Pairs" and the brand-name "Memory").
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
Dry Bones are skeletal Koopa Troopas that have been reanimated through magical means. Their ability to reform after being knocked apart can make them quite troublesome.
Fire Bros. are a variety of Hammer Bros. with the ability to spit Fireballs.
A much more angry Chain Chomp whose chain links are made of fireballs.
Bouncing links of fireballs.
A place were everything is unnaturally or naturally large compared to the protagonist.
Goombas are common enemies in the Mario games.
A walking candle flame.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
Invincible, stationary electric jellyfish. One of the few Mario series enemies which cannot be defeated at all.
The wings on its back allows it to hop or fly. They are not as common as normal Koopa Troopas, but they pose a bigger threat.
One of Bowser's most common minions. They are protected by a hard shell.
When a level select screen takes the form of a map.
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