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If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
Someone who illegally seizes and holds the property of another, e.g the sovereignity of a country. This is mostly done by close advisors or greedy relatives.
Vampires are undead, nocturnal creatures that subsist on blood. They have superhuman powers and are sometimes able to shape-shift. They are weak against sunlight, foreign objects stuck in and left in their hearts, decapitation and sometimes holy water and crosses.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
A stance or movement by a video game character celebrating a current accomplishment.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
"Vore" is an internet term for a sexual fetish for the act of a creature swallowing someone else whole while they are still alive. The act is also seen in many video games, in a decidedly less sexual manner.
Vultures are large scavenging birds. They are not highly regarded by humans.
Many of the games released for the Nintendo Wii take 'advantage' of the controls available by forcing the player to shake or 'waggle' the Wii remote and/or nunchuck. Waggling generally does not require skill on the part of the player; only shaking movements.
Present in Super Mario Galaxy and Bayonetta. Generally the ability to walk upside down, on the ceiling, on on walls. Having magnetic boots can accomplish this.
Things are not always as they appear. Just walk straight through that wall.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Used in Super Mario Bros. via the pipe system. Warp Zones became popularized on the NES/SNES.
Warping allows the player to take a shortcut, bypassing part of a game.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
A level that takes place either in or near water.
The ability to walk on water. Sometimes depending on a character's speed (IE slowing down will result in them sinking).
A type of attack that generates a wave of energy that gradually expands until it either hit its target or fades away.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
The absence of gravity.
An arcade/minigame where the objective is to force popping moles back into their holes by hitting them on the head with a mallet. Games with similar elements of gameplay go here.
Marine mammals that can grow to be among the largest animals on earth. Whales are sometimes hunted for their meat, oil, and ambergris; this has left many species seriously endangered.
Whittles are friendly wooden creatures that make their debut in Super Mario Galaxy 2. They often speak in broken or simple phrases.
These giant stone creatures are constantly trying to squish Mario under their own weight.
Wigglers are enemies that look like caterpillars. They first appeared in Super Mario World, where if Mario, Luigi, or Yoshi jumped on it, the Wiggler would turn red and start running fast, as well as being able to move in the character's direction.
Games in which the infrared pointer is used for gameplay purposes, like aiming for instance
Wii U games that support use of the Wii Remote (or Wii Remote Plus)
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